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We have mastered some basic knowledge. Before you start programming, You need to configure the development environment:2.1 IOS Configuration
1) Mac computer (both MacBook Air/Pro, Mac Mini and IMAC );
2) Snow Leopard (minor version 10.6.2 or later), Lion (minor version 10.7 or later), or mountain lion Operating System
I have been trying to test IOS development for a long time. Due to the development environment restrictions, I have been confined to theories and virtual machines. Recently, I have started my MacBook Pro and I have come to try it. I have also learned it now, if any, please correct me.
IOS
by a shared cookie or a secret store (credential storage), or by a delegate object. Requests in the send can also be intercepted by registered Nsurlprotocol objects to seamlessly change their loading behavior when necessary.
In any case, nsurlconnection, as a network infrastructure, has already serviced thousands of IOS and Mac OS apps and is doing pretty well. But over the years, some use cases--especial
Mac OS XSystem Introduction* Apple's operating system is designed specifically for Apple computers.* Based on rock-solid Unix, it's easy to use and powerful.* x is a Roman numeral official pronunciation bit "Ten", a serial number of previous Mac OS 8 and Mac OS 9.* Under this operating system, you can use the development
!.Finally, let's create an engineering experiment.Use the command line CD to the desktop, and thenReact-native Init project NameFolder contents after the project is created ....If you open the. Xcodeproj run directly with Xcode, the result will be:This is not a line of code of the project, if you want to modify, you can open atom, click Add project Folder , find the project you just created open,Open after file directory:Can find me open here is ios.js, if it is Android's partner is of course op
In collaborative development, versioning is a must. Completely dare not imagine the team are using a U disk, QQ management code scene. But SVN is not like git, with a lot of free code libraries, it is necessary to build the SVN server to synchronize the code under the same LAN. This article will explain in detail how to use the Mac to build the SVN server (Windows Building is not speaking, there is a GUI).E
I. Installing virtual machine-MAC system under Windows System-Video Tutorial-Installation complete Download: http://www.wyzc.com/forum/56212.html Second, the history of the best 0 Basic Swift language video tutorial download link: http://www.wyzc.com/forum/56744.html Third, the most complete Xcode4.6, 5.1.1, 6.0 three versions of the DMG installation download link: http://www.wyzc.com/forum/56747.html Four, iOS
Basic knowledge of IOS development-fragment 49, basic knowledge of ios-49
1: parse the configuration file info. plist of the iOS Project
Localization native development region localized Executable file path Bundle identifier application unique identification InfoDictionary v
With the development of the iOS platform and the diversity of publishing requirements, the need for testing, automated packaging can improve the efficiency to some extent.There are several ways to automate packaging:One, Xcode, Xctool for automatic packagingReference Web address: Http://www.tuicool.com/articles/uIZRZjy1. Ensure the installation of XctoolNo Xctool installed, can be installed with brew, no br
Today, let's take a look at the simple version of "Plants vs. botnets" running on iOS devices using the Cocos2D-x engine development, what I do is designed with two levels, start animation, menu interface, game interface, game Success Failure interface, the Start game button, exit game button, about Button, HELP button, and pause and return button are displayed on the menu. After completing the technologies
course, it is easy to say here is to take time, but compared to the beginning to be a lot easier, in addition, the technology world is changing, perhaps someday there will be a lot of good opportunities, but if not prepared, The pie from the Tianshan Mountains may not be able to chew.Windows world can be said in the desktop realm can be said or well-deserved king, people often have a joke, to be able to surpass Windows only another version of Windows. Windows is very strong in personal applicat
A series of questions elicited by Easyios: the previous Cocoapods installation and use tutorial in the reprint explains why you should use Cocoapods, but to install cocoapods requires a ruby environment, Installing the ruby environment first requires the installation of Xcode (because of the Xcode development tool, he helps us install the development packages needed for the UNIX environment) and then needs
Install Ruby in iOS Mac
A series of questions raised by EasyIOS: the installation and use of CocoaPods in the previous article explains why cocoapods is used, but cocoapods needs a Ruby environment to be installed, to install the Ruby environment, you must first install Xcode (because of the xcode development tool, which helps us install the
A series of questions elicited by Easyios: the previous Cocoapods installation and use tutorial in the reprint explains why you should use Cocoapods, but to install cocoapods requires a ruby environment, Installing the ruby environment first requires the installation of Xcode (because of the Xcode development tool, he helps us install the development packages needed for the UNIX environment) and then needs
IOS development: 40 open-source iOS projects on GitHub
1. AFNetworking
Among many open-source iOS projects, AFNetworking can be called the most popular library project for developers. AFNetworking is a lightweight Network Communication Class Library for iOS and
Organization of iOS development learning materials (Continuous updates) and ios learning materials"If I look farther than others, it is because I stand on the shoulders of giants. --- Newton iOS and Mac open source projects and learning materials [Super comprehensive] http:/
layoutSubviews [self _ updateConstraints]; [super layoutSubviews];}
5: interact with JS and make JS Code compatible with android and IOS
JS Code: $ (function () {var u = navigator. userAgent, app = navigator. appVersion; var isAndroid = u. indexOf ('android')>-1 | u. indexOf ('linux ')>-1; // android terminal or uc browser var isiOS = !! U. match (/\ (I [^;] +; (U ;)? CPU. + Mac OS X/); //
The most annoying thing about Xamarin development is the management of provision.All handmade, create a key, upload and generate the Cert file, and then create the provision. If you are debugging on your phone, add your phone to the provision. It's annoying, and the killer is that it's always a mistake, either it can't be downloaded to the phone for debugging, or it can't generate a release package. Sometimes two hours passed. The compilation and debu
first game was completed, our interest in the game gradually increased. Maybe winning the work is also an encouragement for us. Then I learned about iOS game development through various channels. About a year ago, I started learning objective-C language. At this time last year, I may have just installed Mac OS and iOS
: quick-cocos2d-x Tutorial summaryThings to do in the following articleIn fact, this article pen really is also a long time ago things, their contact Cocos also two months, feel also through the most difficult entry period, recently also really is too busy, not to leave their own summary of this two months of things, yes, National day overtime to now, is really tired!Do not spread the negative energy, said the back, in fact, really want to carefully put iOS
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