I have been trying to read some physical materials over the past few days. However, as3.0 is always wrong When simulating a jump. This is the code of a certain game below. I have changed it to a lot of code, it's the simplest jumping experiment. If you are interested, try it, but as3.0 is really not familiar with it? I feel familiar with 2.0,
Let's take a look at the formula of physical oblique throwing and throwing, and try to continue learning more
LibGDX game engine-5-Animation
This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article!
Libgdx provides an Animation class specifically responsible for Animation management and display.
Animation container)
Bytes -------------------------------------------------------------------------------------
Api definition: an animation is dis
: No image is used. All images are made of js + css. The interface is implemented, and the function is not implemented yet. Js: varconfig {row: 16, row rank: 16, column white: 112, white black: 113, black overtime: 1000*60, timeout gam
:
I didn't use any images, all of which were made by js + css.
The interface is implemented, and the function is not implemented yet.
Js:
Var config = {row: 16, // row rank: 16, // column white: 112, // white black: 113, // black overtime: 1000*60, // timeout g
the code in the face of unidirectional flow and bidirectional flow, this part seems to be understood at a glance!To create a service method for a bidirectional flow:error { for { point, err := stream.Recv() ifio.EOF { returnnil } ifnil { return err } offsetPoint := offset(point) ifnil { return err } }}As in the previous article. This blog mainly lies in the parsing of generated code, the above code. I
07073 game network root injection: All websites have 5 k tables, and hundreds of databases can be written to shell 1.
Website tieba1_7073.com
POST /home/ready/ HTTP/1.1Host: tieba.07073.comUser-Agent: Mozilla/5.0 (Windows NT 5.1; rv:34.0) Gecko/20100101 Firefox/34.0Accept: */*Accept-Language: zh-cn,zh;q=0.8,en-us;q=0.5,en;q=0.3Accept-Encoding: gzip, deflateContent-Type: application/x-www-form-urlencoded; ch
07073 game network root injection: 5 k tables on all websites, hundreds of databases can be written to shell 2
Website
Tieba1_7073.com
This is time based sqli.POC
POST /home/getstatus/ HTTP/1.1Host: tieba.07073.comUser-Agent: Mozilla/5.0 (Windows NT 5.1; rv:34.0) Gecko/20100101 Firefox/34.0Accept: application/json, text/javascript, */*; q=0.01Accept-Language: zh-cn,zh;q=0.8,en-us;q=0.5,en;q=0.3Accept-Encodi
2. Scripting Strategies2.1 Cache Component References (cache component Reference)Use rigidbody Rigidbody = getcomponent2.2 Obtaining components using the fastest method (the fastest way to get a component)Getcomponent (String), GetcomponentTry to use getcomponent2.3 Removing empty callback declarations (remove empty callback declaration)If you do not need to perform functions, remove the default start (), Update (), etc.Unity 5
Use of SurfaceView in Android game development-android learning journey (5)SurfaceView and View
In the main ui thread, View directly responds to user operations and distributes tasks. However, complicated tasks may cause blocking.SurfaceView does not have this problem, so that it directly retrieves images from memory and so on. More importantly, SurfaceView can change the Ui through threads outside the main
Editor's note: Mobile device is now one of the main network browsing, how to do a good job in the interface of gold and the user experience is a lot of designers headaches. Today Tencent game senior designers combined with years of experience + several popular app interface, summed up a small screen design 5 practical moves, the UI designers hurriedly collection!
wayne:1997 years, it is a spring, an old ma
Understanding of cocos2d-x ios game development (5) CCsprite genie
This time I will write several types created by the genie:
1. Create a file:
Add the following code on the original basis:
// 1. Create an genie through a file
CCSprite * bg = CCSprite: create ("map.png ");
CCSize winSize = CCDirector: sharedDirector ()-> getWinSize (); // obtain the screen size.
Bg-> setPosition (ccp (winSize. width/2, win
Today, we can finally end this project. We have prepared for it a few days ago. I believe that the last day is easy. International Practice:
The last thing we need to accomplish is our main function-the jigsaw puzzle interface.
The layout is relatively simple and has been completed a few days ago. Now we have to do the following:
1. Timing steps: this is a basic function of the game. In fact, it is relatively simple. Just record the number of success
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