classic rpg

Learn about classic rpg, we have the largest and most updated classic rpg information on alibabacloud.com

Brief Analysis of web-RPG Game Design

A Brief Analysis of web-RPG Game Design the use of flash to develop RPG games must have been a fantasy in the past, but now this myth has become a reality. Although I have no core involvement in game development, I will briefly analyze the structure of web-RPG online games based on my accumulated experience in this team. 1. Select development components. Game fan

Python implementation of simple RPG game process example

This example describes the simple RPG game process that Python implements. Share to everyone for your reference. Specifically as follows: ? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26-27--28 29---30 31--32 33 34 35 36 37 38-39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 #RPG

Simulated RPG combat

= true;}Int hurt = P. Defense (this );P. Val = P. Val-hurt;If (P. Val System. Out. println (this. getclass (). getsimplename () + "wins! ");System. Exit (0 );}System. Out. println (this. getclass (). getsimplename () + "attack"+ P. getclass (). getsimplename () + ","+ This. getclass (). getsimplename ()+ (This. hitflag? "Launching attack skills": "not launching attack skills ")+ P. getclass (). getsimplename ()+ (This. defenseflag? "Launching defense skills": "not launching defense skills ")+ T

MVP-12294 RPG battles

Description RPG battles In your typical RPG games, you battle with bad guys, creatures, monsters or ghosts etc. all the time. after each battle, you may get magic potions that power you up, so you'll get stronger and stronger, and finally defeat the big boss. in this problem, we only consider two kinds of potion: stronger and double power. if you drink a bottle of stronger potion, y

Team RPG growth notes

I wanted to finish the course according to my thoughts, but I didn't expect that the course was over at this time. I also asked us to form a team, complete a work, and finally form a team of 4 people ,, it may be because I have a thick face or I have made this type of game before (although I was the final eunuch). I became the team leader and I don't know what the final result will be, but I believe our team will succeed in the end. Here, I will record my experiences of growing up in this team.

Study Notes for Ile RPG programmer Manual 2

1. Input Source statement ① Premise: the Library (crtlib) and the source physical file (crtsrcpf) already exist (Recommended file record length: 112 characters) 12 characters, 80 characters, 20 characters Comments of Serial Number Codes Minimum Length: 92; recommended length: 112 ② Use Seu for entry: strseu ③ If the source file is named qrpglesrc, SEU automatically sets the source type to rpgle. ④ You can embed SQL into the Ile RPG/400 Program (/ex

Design and Development of game scripts-(RPG part) 3.7 automatic combat of combat systems (I)

, and some friends are eager to have a combat system, I will simply implement this battle here, and I will spend a lot of time explaining the traditional RPG turn-based combat method. Of course, it will take some time to complete even a fully automated battle. What I want to explain below is far from enough. So the title of this article is "automatic combat of the combat system (I) ", when other functions in the game are relatively complete, I will co

DirectX 9.0c Game Development Journal of RPG Programming self-learning log nine--drawing with DirectX graphics (drawing with DirectX graphic) (4th) (B)

This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected]This time we continue to talk about Jim Adams old brother's RPG Programming Book Second Edition, chapter 4th, section Two: Getting down to Drawing. This super-long section last talked about the vertex section, which we'll talk about in the transition section.Again, the headings of the sections in this section a

DirectX 9.0c Game Development notes of RPG programming self-learning log eight--drawing with DirectX graphics (drawing with DirectX graphic) (4th) (A)

This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected] This time we continue to talk about Jim Adams old brother's RPG Programming Book Second Edition, chapter 4th, section Two: Getting down to Drawing. This section can be said to be super long, so we will be divided into 3 times!As the content of this section is so much, the headings of the sections in this secti

cocos2dx3.2 development RPG "flighting" (15) Final summary of the description, as well as source sharing

can detect how many monsters are present in the Flightlayer, if less than the specified number (I am here 4), come out avoid Flightlayer::updatemonster () {int count = 0;for (auto It=m_rolesarray.begin (); It!=m_rolesarray.end (); ++it) {if (* *it)->getroletype () = = Role::role_type_monster) {++count;}} if (Count 2. Source code sharingSource: Click to open linkI was running successfully under the vs2012+cocos2dx3.2 platform before uploading.3. Already packaged APKThe last time we wiped out the

How to make a HTML5 RPG engine--first, the implementation of the Map class

One, saying the world is bigShortly before seeing Lufy 's blog, a friend wanted an RPG engine, ready to do it for interest. Since I have been studying lufylegend for some time and have a certain dependence on it, I am prepared to base this engine on lufylegend. Temporarily named LUFYLEGENDRPG. After all, based on Lufylegend, if the name does not add lufylegend these words, a little bit of a word ... Recently released 0.1.0 version, but not ideal, even

COCOS2D-OBJC: Mixing Swift code in RPG games

I've previously written a RPG game The compiler is using Spritebuilder, very good and powerful! All the code is done by OBJC, and now you want to try to mix the swift code in it.My purpose is simple, write a GCMan9 class with Swift, derive from the Gamecharacter class in OBJC, and finally use the GCMan9 class in OBJC.The Gamecharacter class is the base class of the game characters, and I derive more than 10 sub-classes which represent the main charact

Fantasy RPG (role skills and Strategy Mode)

Document directory Implementation problems in the base class Override the problem of Basic Methods PDF download: http://www.tracefact.net/Document/Strategy.pdf Introduction to fantasy RPG (role skills and Strategy Mode) I have read some books and articles on design patterns. Although they are formal and authoritative (and I think there are some stereotypes), they always feel that people are not so close. As a result, I think about writing my own u

Handling RPG maps in a different way---two layers.

Do RPG map can use TBW technology to do mosaic map. But it seems to be too much of a rule. and designing maps is a rather troublesome thing to do. And now the 2D RPG game generally no longer use the pattern of Mosaic map block. Use picture layer mode instead. This is much better than the previous mosaic map block in the visual effect. If you also think that the puzzle is too much trouble, and do not know wh

RPG game engine Production--map: Oblique 45 degrees

The map occupies an important part of the RPG game. It is the platform for the game to unfold. So I am very simple to use the interface of the map, it must be too complex to bring the inconvenience of use. Map interface: Sets the map size, sets the size of the map block, maps the scene to the specified ID, and generates a map based on the size of the specified picture and map block. RPG maps are generally m

Html5 game development-Zero-basic development RPG games-Open Source lecture (III)-scroll & dialog implementation ......-

This article describes in detail the third part of html5 game development, scroll and dialog implementation .,. To learn more about the last two articles, click: Html5 game development-Zero-basic development RPG games-Open Source lecture (1) Http://www.html5cn.org/article-1737-1.html Html5 game development-Zero-basic development RPG games-open-source lecture (2)-start a hero Http://www.html5cn.org/artic

Cocos2d combined with Coregraphics to realize the inhalation effect of RPG characters hollow black hole

Panda Pig • Patty original or translated works. Welcome reprint, Reprint please indicate the source.If you feel that the writing is not good please more advice, if you feel good please support a lot of praise. Thank you! Hopy;) In the previous blog post we realized the retro effect of RPG characters.Now that we're done with the high, we're going to do something like this:The character starts from the center point to form an empty hole, the edge o

Cocos2d to achieve the following effect of RPG Character Map walking

Panda Pig • Patty original or translated works. Welcome reprint, Reprint please indicate the source.If you feel that the writing is not good please more advice, if you feel good please support a lot of praise. Thank you! Hopy;) In some RPG games, the character queue when walking in the map sometimes need to achieve a follow-up effect, such as we have played the FC game The effect is that when the queue has only one person, ta can freely walk in t

Fantasy RPG (character structure and Abstract Factory mode)

In the previous section, we introduced the strategy pattern and used this pattern to implement an example of assigning skills based on the occupation of a role (which is, in fact, dynamically assigning methods to classes). As a fantasy RPG, with a career, we should also be able to choose a race for the character, such as: Human (Human), Elf (elf), Dwarf (Dwarf), Orc (ORC) and so on. And these four races have a very different form, the elf skin is gray

Flash game development-RPG map implementation

I am dizzy when I use flash for RPG. Many may think so when I hear this. However, the powerful script and excellent animation functions of Flash provide flash with RPG games.Good support. Today, I am going to teach you two basic models for RPG games. As Dayu is also a cainiao, please forgive me for the mistake. Flash does not support 3D, so it is still difficult

Total Pages: 15 1 .... 3 4 5 6 7 .... 15 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.