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UNITY3D-RPG Project Study notes (ix)

];String strtype = Strpro[3];Info.id = ID; Info.name = name; Info.icon_name = Icon_name;ObjectType type = Objecttype.drug;Switch (strtype){Case "Drug":Type = Object.drug;BreakCase "Equip":Type = Object.equip;BreakCase "Mat":Type = Object.mat;Break}Info.type = type;if (type = = Object.drug){int hp = Strpro[4];In MP = strpro[5];int price_sell = strpro[6];int price_buy = strpro[7];INFO.HP = hp;info.mp =mp;info.price_sell = Price_sell; Info.price_buy = Price_buy;}Objectinfodict.add (Id,info);}}Publi

COCOS2DX-based RPG simple and practical algorithm 2-character following movement

follower's trajectory is not exactly the same as the follower! Sometimes we need exactly the same moving path, such as "Snake"(1) Implement a function that records the role position per frame RecordcaptainpathListvoid Hero::recordcaptainpath (float dt){while (Captainpathqueue.size () >= 100){Captainpathqueue.erase (Captainpathqueue.begin ());}Point curpos = Getcenterpoint ();Captainpathqueue.push_back (CurPos);}(2) Provide a function for the follower to obtain a path pointconst int queue_max_fr

UNITY3D-RPG Project Study notes (25)

In the previous period, the early realization of the creation of skills information and read into memory, and now start to build the skills of the display box.This issue first realizes the display and hiding of the skill interface.Demand:① click on the function bar skills, call out the skill bar;② Click the skill icon again to hide the skill bar.Ideas:With the pre-function to achieve a thought, the establishment of a singleton mode, and then add the display marker bit, and then control tweenposi

UNITY3D-RPG Project Study notes (eight)

The previous project realized the task UI construction and interaction, and this day summarizes the processing of Pointers.Requirements: pointers are different on different objects. The specific categories are: general, NPC, attack, lock, pick up five kinds.First two, the Idea: set the replacement indicator method, in the NPC class call method, the script is as Follows:① Create a Gamesetting class and build a singleton mode applicationClass gamesetting{public static gamesetting _instance;Public

UNITY3D-RPG Project Study notes (20)

Dresstype.armor:Parent = armor;BreakCase Dresstype.lefthand:Parent = lefthand;BreakCase Dresstype.righthand:Parent = righthand;BreakCase Dresstype.shoe:Parent = shoe;BreakCase Dresstype.accessory:Parent = accessory;Break}Create an example of a rig diagram under a parent class, using the SetInfo method under Equipmentitem (next build) to change the icon of the rigDetect if the place is equipped with itemsEquipmentitem item = Parent. GetcompnentinchildIf (item = Null){Gameobject Goitem = Uitool.a

Unity uses Animationcurve to achieve the dynamic effect of attacking and injuring scores in RPG Scoreflash

Gui.skin = Pointskinshadow; Gui. Label (Rect (screenpos2.x+8, targY-2, +), "+" + point.tostring ()); Gui.skin = Pointskin; Gui. Label (Rect (screenpos2.x+10, Targy, +), "+" + point.tostring ());} function Update () {//Fractions Move up targy-= time.deltatime*200;}Then we introduce the way the curve is moving.Create a new script as follows:-------------------------------------------------------------------------------------//Note: The program is for NguiSet the curve as follows:The effect is not

DirectX 9.0c Game Development Journal of RPG Programming Self-learning log 15:drawing with DirectX Graphics (drawing with DirectX graphic) (第8-9 section)

This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected]This time we continue to tell Jim Adams old brother's RPG Programming book Second edition of Chapter 8th: Using Fonts (use fonts), and section 9th: Billboards (Billboard). The two sections are not much, so put it in one issue.Original translation:=================================================================

DirectX 9.0c Game Development Journal of RPG programming self-learning Diary of the Ten--drawing with DirectX Graphics (drawing with DirectX graphic) (4th) (C)

This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected]This time we continue to talk about Jim Adams old brother's RPG Programming Book Second Edition, chapter 4th, section Two: Getting down to Drawing. This super-long section of the first two talk about the more than half content, this issue we want to finish it.Once again, the headings of the sections in this sec

One of the simple and practical algorithms of RPG based on COCOS2DX-the movement of characters

Recently wrote the RPG, found in the role of the movement of the object can still be a lot of mathematics before the knowledge (manager of all kinds of tangled brain repair), long time no blog, hot summed up the algorithm ideas, lest oneself after two days and forget.known role speed and destination, for each frame positionWe already know a character. Bodya speed to pixels per secondFloat speed = 5Destination is point destinationCurrent location is po

HTML5 game development-Zero-basic development RPG games-open-source lecture (2)-start a hero

In the previous article, I have explained in detail how to add a map and a game character. Now let's add control events and let the little hero move around. For more information about the previous article, see here HTML5 game development-Zero-basic development RPG games-Open Source lecture (1) Http://blog.csdn.net/lufy_legend/article/details/7063316 We have created a character class for game characters, Now, add the following content to the class:

HTML5 game development-145 lines of code to complete an RPG demo

, take a look at HTML5 game development-Zero-basic development RPG games-Open Source lecture (4) -script-based game map jump After talking about a bunch of principles, we will not talk about our engine. In fact, the most important thing about the model is to look at the materials. If we spend more money than the palace to build this model, I really don't think it is necessary, therefore, we should make the model relatively simple. An important factor

Cocos2dx3.2 summary of the development of RPG Flighting (15th), as well as source code sharing, cocos2dx3.0label

Cocos2dx3.2 summary of the development of RPG Flighting (15th), as well as source code sharing, cocos2dx3.0label I. Preface This Flighting series of tutorials has been written for two days in one breath, and it is about to end here. Next, I will explain some things that I didn't mention before, but I think it is necessary to explain them. Ii. Text 1. Appearance of monsters I have already mentioned XXXMessageUtil one by one. In fact, StateMessageUtil

The sentiment of homemade single-player RPG

Recently in play Paladin 5, this game from childhood play to now, also is to witness a generation of growth, as a child did not play pirated, now own work, with a fixed income, but also can experience the game developers are not easy, especially the single-machine game this circle, and now almost no one in the domestic willing to do a single game, Only the feelings, the lack of money, the general intelligent procedures are not to do, let alone a group of vulgar guys.Words back to the game, this

Unity3D-RPG Project Practice (1): Engine special directory

directory names, which have special meanings. Important: ResourcesAll files in this directory will be packaged into the released version, and the program can access them through the file path. This is very useful. For example, a lot of planning and Editing data in RPG games can be saved here. You can use the unityengine. Resources. Load () method to load data. The related classes also include textasset.Detailed documentation: http://docs.uni

Silverlight 2.5D RPG Game skills and special effects: (10) Multi-Space Combat System

When talking about the Air Combat System in RPG, the first thing that comes to mind is 3D, which is a rare task. For example 《Permanent Tower. Of course, there are similar implementations in 2.5D online games, such 《Journey to the West onlineBut the air combat of the game only transforms the battlefield (scene) into the air. The ground only shows the background of motion, similar functions have already appeared in famous 2D games such as the westward

Javaxyq 1.4 M1-complete RPG Game

Javaxyq 1.4 M1 supplements the game task system, game archives, stores, background music, in-scenario automatic path searching, and integration of game scripts, and improves the UI framework and 8-direction walking algorithm, make it a complete RPG Game. In the near future, we will continue to improve the game production tools, such as the Scenario Editor and UI generator. In addition, we also want to write some documents about the game engine so that

Unity3d RPG game making with notes (2)

Hello everyone, I am a rock candy coffee, from Shandong, a junior Unity3d learner, recently through the Thai Course online learning "Unity3d RPG game development", write down something learned:Water (Basic)To add water to a river in the scene, here's a reminder that before Unity3d 5.0, you can find asset directly in the menu bar, click it Asset, click Import Package, and then click Water (Basic). The dialog box pops up and imports the resource bundle

UNITY3D-RPG Project Study notes (12)

= = "Inventory_grid"){if (surface = This.transform.parent.gameObject){Resetposition ();}Else{Inventorygrid Nowgrid = this.transform.parent.getcompnentThis.tranform.parent = Surface.transform;Resetposition ();Inventorygrid Newgrid = surface. GetcompnentNewgrid. SetId (Nowgrid.id,nowgrid.num);Nowgrid. Clearinfo ();}}else if (surface. Tag = = "Inventoryitem"){Inventorygird grid1 = this.transform.parent.getcompnentInventorygrid Grid2 = surface.transform.parent.getcompnentint id = grid1.id; int num

UNITY3D-RPG Project Study notes (v)

("Mouse Scrollwheel") to record this value.The above script is updated to:NameSpace Followplayerpublic float scrollspeed = 5;void Srollview (){float distance = offsetposition.magnitude; But the vector variance of the offsetposition.Distance + = Input.getaxis ("Mouse scrollwheel"); Change the vector variance value according to the middle mouse buttonOffsetposition = offsetposition.normalized * distance; Change the vector to a standard vector and multiply the variance to the target distance}Calle

UNITY3D-RPG Project Study notes (iii)

Pre-project through the ray detection has achieved click on the ground to generate click Effects, as well as the role of the direction of the Click Function, this issue is summarized as the role of movement.The movement of a character is implemented in two steps: The movement of the ① character, and the motion animation of the ② character.One, the movement of the characterThe pre-project has been oriented toward the click, and now you just need to move the character forward. The script is as fol

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