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Recently, a project needs to use json transmission. I didn't know much about it before. I found some related information on the Internet and wrote a small demo to implement the basic functions: the android client sends a json message to the server. The server receives the message in jsp format and returns it to the
Recently, there is a project need to use the JSON transfer, not too understanding, in the Internet to find some relevant information, wrote a small demo, you can achieve the basic function: The Android client sends JSON to the server, the server uses the JSP to receive, parse and return to the
The source is the car park management software with the source code Java Server +android client, is also a set of car park management vehicles in and out of the management of soft, like friends can see it.The main features of the
Complete Project (source code): http://download.csdn.net/detail/zhujinghao09/5313666
Complete Project (source code): http://download.csdn.net/detail/zhujinghao09/5313666
This version is only a test version of function implementation, so the interface is very ugly. Please forgive me, mainly look at the function !!
Android DJ113 Dance web App client source project source code (server + client), this project is a bit like the daily sound effect, very beautiful, support third-party login and other f
This article describes how to build a Sina Weibo client. The following describes the source code of weibosina circulating on the Internet: http://download.csdn.net/detail/ryzhanglu/3453875.
1. Project Overview
The project file list is as follows:
The androidmanifest. xml file contains the following content:
2. oau2certification
To talk about oauth authorizatio
upfile (client); upfile. setfile (File); upfile. start ();}});
Where
Playsendpath is a global variable that changes its value by selecting a group in the list control.
Public void updatevoicelistview (arraylist
Finally, the main thread processes messages from sub-threads: The main function is to update the control status of the main interface.
Package er. fly. nettandclient; import Java. util. arraylist; import
click the Editor Run button, if no accident should be able to log into the game into the scene. Export Webplayer Project: Unity3d file->build settings->scenes in Build select Scenes/go.unity->platform Select Web Player-> Build. Running games in Browser: Web server deployment folder structure: -(server root) -streamingassets ( Create Assetbundles generated folder) -UI (UI folder under assets can be cop
folder) -UI (UI folder under assets can be copied directly) -crossdomain.xml -initlogo.png -initprogressbar.png -initprogressframe.png -index.html -unity3d.unity3d (Files generated at Unity3d compile time) -unity3d.html (Files generated at Unity3d compile time) 1. Start Kbengine Server http://www.kbengine.org/docs/installation.html2. browser access to localhost if not clear please download compile packaged demo, and follow the folder s
Ios client + Server Source Code, ios source codeSoftware features: similar to the Momo client, such as registering, logging in, uploading photos, browsing photos, searching for nearby members, paying attention to, removing attenti
/* Client. C */
# Include # Include # Include # Include # Include # Include # Include # Include # Include # Include // # Include
# Define Port 4321# Define buffer_size 1024
Typedef struct user{Struct sockaddr_in users_sockaddr; // user IP AddressInt user_fd; // user connection socketChar * user_name; // user aliasChar Buf [buffer_size]; // user messageChar del [4]; // Delete the offline user signal flagInt rece_id;Struct user * next;} User_list, * pu
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