Deep Dive into cocoa core data (3)-use binding
Luo chaohui (http://www.cnblogs.com/kesalin)
This article follows the "signature-non-commercial use-consistency" creation public agreement
We have explained the core data framework and compiled it manually.CodeDemonstrate the operation process of core data. Next w
Deep Dive into cocoa core data (4)-use binding
Luo chaohui (http://blog.csdn.net/kesalin)
CC license. For more information, see Source
We have explained the core data framework and manually compiled code to demonstrate how core data works. Next we will demonstrate how to use core
Deep Dive into cocoa core data (4)-use binding
Luo chaohui (http://www.cnblogs.com/kesalin)
This article follows the "signature-non-commercial use-consistency" creation public agreement
We have explained the core data framework and compiled it manually.CodeDemonstrate the operation process of core data. Next w
In-depth introduction to cocoa core data (2)-sample code
Luo chaohui (http://blog.csdn.net/kesalin)
CC license. For more information, see Source
We have explained in detail the core data framework and the design classes. Next we will explain an example of using these classes by writing code completely manually. This example is from the official example of apple.
Deep Dive into cocoa core data (3)-use binding
Luo chaohui (http://blog.csdn.net/kesalin)
CC license. For more information, see Source
We have explained the core data framework and manually compiled code to demonstrate how core data works. Next we will demonstrate how to use core
type descriptions for each framework are explained by whether an object is toll-free bridged, and what object is bridged.
For further information, please read the core Foundation Framework reference.
Objective-c the transition between the pointer and the corefoundation pointer
Arc only manages objective-c pointers (retain, release, autorelease), does not manage corefoundation pointers, and CF pointers are managed manually by manual cfretain and cfr
Cocoa Core Competencies_2_Accessor method, corecompetencies
Note: this series of articles is translated from iOS Developer Library-> Cocoa Core Competencies
Cocoa Core Competencies, as the name suggests, is the
Note: This series of articles translates from iOS Developer library–> Cocoa Core Competencies
The Cocoa core competencies, as the name implies, is Cocoa key concept. Just a description of each part of the concept, more detailed study, see the relevant links provided in e
Note: This series of articles translates from iOS Developer library–> Cocoa Core Competencies
The Cocoa core competencies, as the name implies, is Cocoa key concept. Just a description of each part of the concept, more detailed study, see the relevant links provided in e
nil. if an object's class does not implement an initializer, the Objective-C runtime invokes the initializer of the nearest ancestor instead.
It means that two steps 1 are required to allocate memory 2 for initialization to create an object.
1. allocate memory. sent alloc orallocWithZone: message to the object's class. This is the common [Class alloc]. Or the uncommon [Class allocWithZone].
2 initialization. You need to call the init Method for initialization. All kinds of init methods that req
Introduction to cocoa plug-in
Luo chaohui (http://blog.csdn.net/kesalin)
CC license. For more information, see Source
In the previous article, I explained the framework in the framework of cocoa, and then explained the plug-in. If you are not familiar with the framework, read the article, use the framework in this example, and do not detail the creation and use process in this article.
Download the code in
Bonjour network programming for cocoa
Luo chaohui (http://blog.csdn.net/kesalin)
CC license. For more information, see Source
This article is highly reference from Tutorial: Networking And bonjour on iPhone. In that post, the iPhone version uses the MIT open source protocol, so the Mac version in this example also uses the MIT open source protocol. We recommend that you read the original article.
This article uses bonjour to implement a simple server
The same: both contain the two core frameworks of the OC Runtime:Cocoa contains foundation and appkit frameworks that can be used to develop applications for Mac OS X systemsCocoa Touch includes foundation and Uikit framework for applications that can be used to develop iphone OS systemsCocoa in the development environment of Mac OS X, Cocoa Touch is the development environment for Iphone OSFramework:The fo
, and processes. The foundation framework is based on the core foundation framework. The core foundation framework provides process-based (ansi c) interfaces.
You can use the appkit and uikit frameworks to develop user interfaces for applications. The two functions are the same, but they are different for different platforms. There are many classes in the framework, which have different purposes: some are u
Introduction to cocoa plug-in
Luo chaohui (http://www.cnblogs.com/kesalin)
This article follows the "signature-non-commercial use-consistency" creation public agreement
In the previous article, I explained the framework in the framework of cocoa, and then explained the plug-in. If you are not familiar with the framework, read the article, use the framework in this example, and do not detail the cre
. The Foundation framework is based on the Core Foundation framework. The Core Foundation framework provides a procedural ansi c) interface.
You can use the AppKit and UIKit frameworks to develop user interfaces for applications. The two functions are the same, but they are different for different platforms. There are many classes in the framework, which have different purposes: some are used for event proc
iOS, we can use multiple forms of thread:
Cocoa threads: Use nsthread or use the nsobject class method javasmselectorinbackground: withobject: to create a thread. If you choose thread to implement multithreading, nsthread is the recommended method.POSIX Threads: a multi-threaded Library Based on the C language,
Cocoa operations are implemented based on obective-C. nsoperation class encapsulates the oper
Cocoa cola-Cocoa Framework prototype, cocoacola
In many object-oriented applications, the creation cost of some objects is too high or too complex. In this case, you can only make minor changes to recreate the same object, to adapt to specific situations in the program, it is really good. A typical scenario is to copy a combination structure, such as a tree structure. It is very difficult to build a tree co
complex things are also possible .)
"C ++ is to C as Lung Cancer is to Lang." (C ++ is to C, just as Lung Cancer is to Lung .)
"We thought we wocould see how hard it wocould be to switch the code we had to use Cocoa Bindings. we rewrote everything in a day or two-I think we deleted over a thousand lines of code that just wasn't needed any more. (we thought it was very hard to migrate the original code to the code using
In-depth introduction to cocoa multi-thread programming block and dispatch quene Luo chaohui (http://blog.csdn.net/kesalinCC license, reproduced please indicate the source)
Block is a new syntax feature that Apple expands in GCC 4.2 to support multi-core parallel programming. We can combine dispatch_queue and block to facilitate multi-thread programming.
Download the source code of this article: Click to d
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