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Cocos2d-js tutorial cocos2d-js http network request, cocos2d-js tutorial

Cocos2d-js tutorial cocos2d-js http network request, cocos2d-js tutorial This article by qinning199 original, reproduced Please note: http://www.cocos2dx.net/post/216 It is very simple to study the http network request of cocos2d-

[Cocos2d-js tutorial] some common functions in cocos2d-js, cocos2d-js tutorial

[Cocos2d-js tutorial] some common functions in cocos2d-js, cocos2d-js tutorial This article by qinning199 original, reproduced Please note: http://www.cocos2dx.net/post/223 1. cc. rectIntersectsRect (ra, rb) checks whether two rectangles are intersecting. If yes, true is r

Qt Creator Download and install (detailed tutorial)

problem.If you want to use an EXE neat release program, you need to use the static compiled version of the QT Library, there are tutorials online, I will not say, can teach you to use off-the-shelf, on the git-hub just have a static QT library:Https://github.com/fostersoftware/QtStaticWindowsHttps://github.com/fostersoftware/QtStaticLinuxThe second one is Linux, the Windows system download the first qtstaticwindows, it is best to use the Git tool to download, create a new qtsatic folder, in thi

"COCOS CREATOR Series tutorial Four" based on 0.7.1 first simple to make a pageview

can ignoreUse Demo: (Click to see the dynamic effect)650) this.width=650; "class=" Alignnone size-medium wp-image-2004 "src=" http://www.himigame.com/wp-content/uploads/ 2016/02/user-300x224.gif "alt=" user "width=" "height=" 224 "style=" border:1px solid rgb (97,146,140); margin:0px; Padding:1px;font-family:inherit;font-style:inherit;font-variant:inherit;line-height:inherit;height:auto; "/>So years ago to here, you and I see after the Year ~ 650) this.width=650; "Src=" Http://www.himigame.com/

"COCOS CREATOR Series tutorial Four" based on 0.7.1 first simple to make a pageview

under Playout, please feel free to increase it. Just remember that its number is guaranteed to be consistent with the number of Item_count parameter settings in the PageView script. In fact, simplifying the use of the process, just 1 steps:Check PageView, in the property inspector, set the size of node to match your item, and set the parameters exposed by the script as appropriate.(Remember to check the layout type under Playout type this property is not optional none, because Himi also does n

Cocos2d-x 3.2 project source code from Mac packaging to Android tutorial, cocos2d-x android

Cocos2d-x 3.2 project source code from Mac packaging to Android tutorial, cocos2d-x androidAfter using Xcode to write the source code of a project, how can we import it to Android phones? Next I will give you a step by step to explain: First, we open the terminal, cd to the Cocos2d-x 3.2 folder (note that not you write

"Cocos2d Introductory Tutorial One" COCOS2D-X environment construction

Before we do the cocos2d game development We first configure the environment, we first to prepare the tool, we need the tools are:1.COCOS2D engine2.JDK3.SDK4.NDK5.ANT6.ADT1. Download the Cocos2d-x engine, the latest version is 3.6, all the examples of this tutorial in the 3.4 version for example, download the direct de

"Cocos2d entry tutorial 1" Cocos2d-x environment, cocos2dcocos2d-x

"Cocos2d entry tutorial 1" Cocos2d-x environment, cocos2dcocos2d-x Before Cocos2d game development, configure the environment and prepare the tools. The tools we need are: 1. Cocos2d Engine 2. JDK 3. SDK 4. NDK 5. ANT 6. ADT 1. Download The

Cocos2d video tutorial

Front mobile game development training-Cocos2D-X-video tutorial collection () 1 Qian Feng Cocos2D-X game video tutorial-01st lecture-Cocos2D-X Introduction 2 Qian Feng

Cocos2d-x2.0 win7 first create a project need to call the script (constantly update maintenance) // cocos2d-x tutorial 1

Step 1: Latest cocos2d-x. The latest engine on github is worth noting that the engine released on the official website is a stable version. It depends on your personal preferences. However, you cannot experience the latest features. We recommend that you download the git tool and clone it to your local device for updates. Step 2: After download Use the cmd terminal to enter the cocos2d-x \ tools \ pr

"Cocos2d-js Tutorial" Cocos2d-js HTTP Network request

This article by qinning199 Original, reprint please specify: http://www.cocos2dx.net/post/216Research the HTTP network request of COCOS2D-JS, very simple1, get request, the code is as followsvar xhr = Cc.loader.getXMLHttpRequest (); var Statusgetlabel = new CC. Labelttf ("Status:", "Thonburi", 18); This.addchild (Statusgetlabel, 1); statusgetlabel.x = WINSIZE.WIDTH/2; Statusgetlabel.y = winsize.height-100; Statusgetl

Cocos2d-x tutorial (38)-iOS porting Android, cocos2d-x-ios

Cocos2d-x tutorial (38)-iOS porting Android, cocos2d-x-ios Welcome to Cocos2d-x chat group: 193411763 Reprinted please indicate the original source: http://blog.csdn.net/u012945598/article/details/44338659 Certificate ----------------------------------------------------------------------------------------

Cocos2d-x tutorial (29)-3. x version mask layer achieves fishing talents scroll digital dial, cocos2d-x-3.x

Cocos2d-x tutorial (29)-3. x version mask layer achieves fishing talents scroll digital dial, cocos2d-x-3.x Welcome to Cocos2d-x chat group: 193411763 Reprinted please indicate the original source: http://blog.csdn.net/u012945598/article/details/38340845 Source code: http://download.csdn.net/detail/u012945598/7704725

"Cocos2d Introductory Tutorial II" Cocos2d-x basic article

auto Sprite2=sprite :: Createwithspriteframename ( helloworld.png ); 2 this ->addchild (Sprite2, 0 ); Wizard-Created process:Create a Sceneauto scene = Scene::create ();//create layer Auto layer = helloworld::create ();//Add layer to the scene scene->addchild (layer);// Create a Sprite Auto Sprite = sprite::create ("Helloworld.png");//Add sprites to the layer Layer->addchild (sprite, 0);The elf creates the underlying source code (this part can be ignored if you can't read it):Look

COCOS2D-JS Tutorial Cocos2d-js occlusion Layer (disable Touch Event pass layer)

In the game, we often encounter some pop-up window, these pop-up window to prohibit the point through, that is, prohibit the touch event to the bottom, we call the occlusion layer, these occlusion layer, need to develop the occlusion layer, we must first understand the COCOS2D-JS touch transfer mechanism, this article mainly for Cocos2d-js v3.0 Final version. According to the official documentation, we know

Cocos2d Getting Started tutorial four cocos2d-x menu

different ways to arrange menu items, use them to arrange your menu items vertically, or to arrange them horizontally, briefly describing the parameters and usage of these methods:1. Use void alignitemsvertically (), and void alignitemsverticallywithpadding (float padding) to arrange the menu items in a vertical direction. Where the padding parameter is the distance between each menu item in the vertical direction, and if it does not, it is arranged in the default spacing.2. Use void alignitems

[Cocos2d-js Tutorial] Some common functions in COCOS2D-JS

This article by qinning199 Original, reprint please specify: http://www.cocos2dx.net/post/2231, Cc.rectintersectsrect (RA,RB) to determine whether two rectangles intersect, if intersect, return TrueCase:var recta = Cc.rect (0,0,5,10);var RECTB = Cc.rect (4,9,5,10);var r = cc.rectintersectsrect (Recta, RECTB);if (!r) throw "Fail rectintersectsrect 1";2, Cc.rectcontainspoint (Rect,point) determines whether a rectangle contains a point, if included, returns True3, Cc.pointequaltopoint (POINT1,POINT

Cocos2d-x tutorial (26)-Cocos2d-x + Lua script for large map Scaling

Welcome to Cocos2d-x chat group: 193411763 Video tutorial address: http://www.tudou.com/programs/view/qRiOfppMghM/ Reprinted please indicate the original source: http://blog.csdn.net/u012945598/article/details/24188259 This article uses the Cocos2d-x + Lua script to scale a map. We usually use scrollView to implement large maps in the game. Here we still us

Cocos2d-x Blog site recommendations and a great tutorial

texture optimization and memory optimization iOS and Android game texture optimization and memory optimization www.cnblogs.com/lancidie/archive/2013/04/13/3019510.html Third-party Access guide Cocos2d-x manually binding C + + classes to Lua www.ityran.com/archives/5493 Use the physical engine in Cocos2d-x 3.0 www.ityran.com/archives/5431 Use

Cocos2d-x 3.0final mobile game Development Video Tutorial 2014-Self-Learning programming-(updated in succession)

scene switching 6. Cocos2d-x 3.0 Final Programming 06-node anatomy and Anchor 7.cocos2d-x 3.0 final programming 07-testcpp source code Analysis 18.cocos2d-x 3.0 Final programming 08-testcpp source code Analysis 29.cocos2d-x 3.0 final programming 09-cocos2d-x memory Manageme

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