Cocos2d-x 3.x Game Tutorial-EightEight is 8 meaning, this tutorial is to write a simple and complete puzzle game, the right is to put the 1-8 number of scrambled to rearrange. My tutorial features are to use basically the latest version and tools, now out of the cocos2d-x3.7
Add Chipmunk physics engine in our world of gamesFirst, IntroductionCocos2d JS can give us the power to create an impressive game world. But the lack of a certain reality.While we can do complex calculations to make the game world more realistic, there is another optionIt can alleviate our life. The answer is the physics engine.The physics engine provides gravity, collision detection and physical simulations that can make our game world look more realistic.In this
of the menu7. Add the menu to the layer8. Create a Label9, set the location of the label10. Add the label to the layer11. Creating Sprites12, set the location of the wizard13. Add Sprites to the layer#include "main.h" #include "AppDelegate.h" #include "cocos2d.h"//namespace USING_NS_CC; The main function of the cocos2d-x (equivalent to the main function in C + +) is int apientry _twinmain (hinstance hinstance, hinstance hprevin
Today I installed a cocos2d-x 3.6 version of the tutorial busy the afternoon, so I decided I want to write a fool version of, a look will.1. Install Microsoft Visual Studio 2012I will go online to find it, a large pile, the key asked the mother.2. Install and configure Python 2.xNote here that you must download the Python version below 3.0 . You can enter the car when you install it.Configuration: For envir
Cocos2d-x 3.2 android platform novice Development Environment configuration tutorial
The following content refer to the development environment in cocoachina configuration tutorial http://www.cocoachina.com/cocos/20140529/8596.html, I think the configuration process inside, not very detailed, on the basis of this blog to improve the HA, what is the problem, you
Original article link: http://www.iphonegametutorials.com/2010/09/10/cocos2d-sprite-tutorial-part-2/
In the previous tutorial, we left our lonely dragon in the middle of the screen... However, 90% of animations have not been applied, but we have spent a lot of effort to build them! Sorry! Therefore, we need to make up for this shortcoming in this
Quick-cocos2d-x Beginner's Game tutorial (iv)We have already explained the framework and code structure of quick, and then we will formally enter into the development of the game in the beginning of this chapter. Of course, in the course of development, if we encounter the knowledge points and concepts worth mentioning, we will give you a detailed explanation.Haha, the content of this chapter I add it for--
minimum, are selected from the eight vertices of object A and the eight vertices of object B for comparison. The eight vertices in the AABB box of a 3D object can still be identified by two vertices, as shown in 3-1:
Figure 3-1
As long as the coordinates of the Black points in the graph are determined, all information of the eight vertices can be determined.
At Cocos2d-x 3. in Version X, the AABB class is provided for developers to save informatio
fantasy westward journey combat module.
Therefore, it only takes 20 minutes to complete this process. Yes, it takes 20 minutes and 20 minutes for you to pass by. You can't get any art. You can't do it for 20 minutes, but for 20 minutes you can [easily] [efficiently] learn all the actions of the Cocos2d-JS and 2 demos. Don't hesitate. Open a video and start learning!
Download:Click here to download this video.
Click to download source code: Act
Computer system WINDOW7 32-bit1. First download cocos2d-x from the official website and unzip http://cn.cocos2d-x.org/download/The extracted folder has a setup.py, double-click to run. The python environment needs to be installed and requires Python2.7 and above, Python versions below 3.Runtime discovery requires the path of the Android SDK, NDK, and Ant to be entered.2. Then on the official website (http://developer.android.com/sdk/index.html need sc
This article for H5EDU institutions official HTML5 training courses, the main Introduction: JavaScript reinforcement tutorial-Cocos2d-JS screen adaptation solution 1. set the screen adaptation policy (ResolutionPolicy) If you have not... this article is H5EDU official HTML5 training courses, mainly introduces: JavaScript reinforcement tutorial-
Cocos2d-x game instance-"running" production tutorial
What do you mean? Flowers? No, it's your heart ~Reprinted please note, original address: http://blog.csdn.net/musicvs/article/details/8186323
Body:
First of all, after reading the following four articles, I want to train my hands and develop a series of tutorials. If you don't like my tutorials, you can take a look at the following four Tutorials, b
This tutorial covers the process of getting Cocos2D-html setup and running. If youAlready have completed this step, Skip ahead. It is also going to cover processing a webserver, an optional (but relatively easy) Step. All right, lets get started.
First thing you need to do is get the cocos2d-html5 sources, which you canDownload HERE.
Locate the zip icon, as de
Original article link: http://www.iphonegametutorials.com/2010/09/07/cocos2d-menu-tutorial-part-3/
Now, we have made a lotArticle. Maybe you will ask, what else can we do? Be patient, my friend! Today, we will contact the image of menu item. Looking forward to it? Haha
Honestly, if you don't have image resources, you can't do anything well. You really need some tutorials to teach you how to customize
Quick-cocos2d-x Beginner's Game tutorial (vi)In the previous chapter we introduced the auxiliary tools used in development and created the gamescene scene, and we will continue to Gamescene (Bai) (BI) in the next chapter. But before we start writing the code for the Gamescene scenario, let's first clarify the game's functionality and how it's implemented. This will help us to better understand and design th
Cocos2d-x game instance-"run and run" production tutorial (article 2) -- add to the protagonist
What do you mean? Flowers? No, it's your heart ~Reprinted please note, original address: http://blog.csdn.net/musicvs/article/details/8188540
Body:
Note: Please download the resources used in this article: http://download.csdn.net/detail/musicvs/4769412
1. entity parent class
Because I think players and mons
computer graphics. He introduced the Particle System Used in Star Trek II: The Wrath of Khan, one of the first people to master the system.
William "bill" Reeves is written on Wikipedia, and William T is signed on the paper. reeves, I think it should be the same person, the great guy of Lucas film, one of the founding employees of Pixar.
If you are interested, you can read the master'sArticleFor more than 10 pages, I have a limited level and can see very slowly. I only read the beginning. U
The first article of the original tutorial is here: http://blog.csdn.net/bill_man/article/details/7426026
I use cocos2d-x-2.14, the original version is used, and some functions are outdated.I have replaced some functions appropriately and can compile and run them in 2.14.
In addition, becauseCodeIt was a piece of article followed by a hand. It seems that the original effect should be like this,I have not
Cocos2d-x tutorial (31)-scroll bar for TableView, cocos2dtableview
Welcome to Cocos2d-x chat group: 193411763
Reprinted please indicate the original source: http://blog.csdn.net/u012945598/article/details/38587659
In many games, we see similar features:
In, when we slide TableView, the scroll bar below will also slide. When TableView slides to both ends, t
1. Setting the screen adaptation policy (Resolutionpolicy) If you haven't used Resolutionpolicy, Just after the game loading process is complete (in the Cc.game.onStart function callback), call the following code: Cc.view.setDesignResolutionSize (320,NBSP;480,NBSP;CC. Resolutionpolicy.show_all); The first two parameters of the Setdesignresolutionsize function are the game resolution you want to use in your code, and the third parameter is the adaptation scheme you choose. There are 5 adaptation
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