I haven't found a tutorial on how to quickly adapt an iPhone game developed by cocos2d TO THE ipad2 retina mode on the Internet. Indeed, if you do not plan "one app, multiple adaptation" at the initial stage of the project, it is quite troublesome to do resolution adaptation at the end of the development stage because it involves defining macros, to adapt to the coordinate offset values between different re
This article is the official HTML5 training course for Brother Lian it education organization, mainly introduces: JavaScript intensive tutorial--cocos2d-js automatic jsb binding rule modificationWhat is JSBJSB is the abbreviation for JavaScript binding. The JavaScript engine used in Cocos2d-js is Mozilla's SpiderMonkey, and JSB bindings are designed to allow Java
Cocos2d-x tutorial (30)-Use of the 1.x physical Engine
In Cocos2d-x 2.x, developers can directly use Box2d or chipmunk to simulate the physical world.
We have also introduced the use of the Box2d physical engine in 17th tutorials (http://blog.csdn.net/u012945598/article/details/17787243), but the APIs in Box2d are still very complex for developers who are new
Welcome to Cocos2d-x chat group: 193411763
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Previously in the eighth tutorial explains the mask layer to achieve fishing Daren scroll digital dial (article link: http://blog.csdn.net/u012945598/article/details/17049419), then many friends ask
event Processing, get TextField text content and other knowledge13th Chapter Loading Particle effectsUse the particle editor such as particleeditor to export the desired particle effect and use JS to load14th Chapter Eating Cake Games 1-adding sprites in arraysArray of definitions, adding sprites to the array, removing sprites and other actions, adding multiple sprites15th Chapter Eating Cake Game 2-random appearance of sprites and touch monitoringRandomly generated sprites, randomly appearing
Cocos2d-x game instance-"Run" production tutorial (article 7)-add items that can eat and victory Conditions
What do you mean? Flowers? No, it's your heart ~Reprinted please note, original address: http://blog.csdn.net/musicvs/article/details/8203206
Body:
Note: Please download the resources used in this article: http://download.csdn.net/detail/musicvs/4769412
Our games are already very similar to game
After combing the various directories of the quick-cocos2d-x framework, we started our instance tutorial, after helloworld, add a picture, lua editor, I used lua editor, not bad.
First, create a game01 instance by referring to the tutorial. Command: create_project-p com. cocos2dlua. game01-r landscape
Use quickplayer to open game01 and display helloworld. Norm
Online about cocos2d engine font use of the tutorial can be said to be flying everywhere I don't say, this article mainly explains how to use third-party. TTF fonts.Cocos2d-js Web and JSB version, first of all to explain how the Web version using the third-party Xxxx.ttf font, you need to load fonts in resource, the format is as follows:var g_resource = [.... omitted here Other{Type: "Font",Name: "Arial Bol
Original article link: http://www.iphonegametutorials.com/2011/03/17/cocos2d-game-tutorial-%E2%80%93-building-a-slide-image-game-part-2-with-solution/
Tutorial:
Hello everyone! We will go back to the slide picture game tutorial again and add some new features to it. We will add a judgment to determine whether
Cocos2d-x tutorial (31)-scroll bar for TableView
In many games, we see similar features:
In, when we slide TableView, the scroll bar below will also slide. When TableView slides to both ends, the scroll bar will be scaled out horizontally, and the scroll bar will also rebound as TableView rebounds, the following describes how to implement the scroll bar function.
First, create a TableView i
1. Introduce
Cocos2d for us to provide a good joystick controller, mainly for the ZJoystick.h and ZJOYSTICK.M add to achieve the following diagram function. You can control the movement of the sprite in the diagram by using a joystick. (But there is still a technical problem to be solved, that is, the sprite will be moved after a shadow left in the original position)
2. The realization of the rocker pole
1 The resources of the Zjoystick folder ad
Welcome to join the Cocos2d-x Exchange Group: 193411763When reproduced, please indicate the original source: http://blog.csdn.net/u012945598/article/details/44338659--------------------------------------------------------------------------------------------------------------- --------------------------------------------The author's development environment:Mac OS X 10.9.5Cocos2d-x 3.3 final versionXcode 6.1.1 versionThis article mainly records the auth
;getpositionx () >480) {Thelabel->setpositionx (0);}}This achieves the HelloWorld's own initiative to move to the right, moving 5 pixels every 0.5 seconds.Runaction is used here, and actually directly through Thelabel->setpositionx (NEWX), we can change the various properties of node here to achieve the role of node transformation in the scene.The action is a node conversion package, which is described in the following sections. Copyright notice: This article blog original articles, blogs, witho
Cocos2d-x is a popular two-dimensional game engine that can develop win32, iphone, android games. We will take you through a game step by step. Positioning is an entry-level tutorial. There are many tutorials for this entry-level program on the Internet, but they are all written. I feel that there is no direct video tutorial.
Prerequisites:
Please install win7, v
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