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initialization uses false to initialize the dance property in the parent class. Therefore, print to false in line code. This simple JavaScript inheritance method actually implements the inheritance and polymorphism mechanism of object-oriented concept in the general sense. This simple JavaScript inheritance approach is at the heart of the Cocos2d-js inheritance
This article for H5EDU institutions official HTML5 training courses, the main Introduction: JavaScript reinforcement tutorial-Cocos2d-JS screen adaptation solution 1. set the screen adaptation policy (ResolutionPolicy) If you have not... this article is H5EDU official HTML5 training courses, mainly introduces: JavaScript
This article is the official HTML5 training course for Brother Lian it education organization, mainly introduces: JavaScript intensive tutorial--cocos2d-js automatic jsb binding rule modificationWhat is JSBJSB is the abbreviation for JavaScript binding. The JavaScript engine
1. Setting the screen adaptation policy (Resolutionpolicy) If you haven't used Resolutionpolicy, Just after the game loading process is complete (in the Cc.game.onStart function callback), call the following code: Cc.view.setDesignResolutionSize (320,NBSP;480,NBSP;CC. Resolutionpolicy.show_all); The first two parameters of the Setdesignresolutionsize function are the game resolution you want to use in your code, and the third parameter is the adaptation scheme you choose. There are 5 adaptation
Cocos2d-js tutorial cocos2d-js http network request, cocos2d-js tutorial
This article by qinning199 original, reproduced Please note: http://www.cocos2dx.net/post/216
It is very simple to study the http network request of cocos2d-
[Cocos2d-js tutorial] some common functions in cocos2d-js, cocos2d-js tutorial
This article by qinning199 original, reproduced Please note: http://www.cocos2dx.net/post/223
1. cc. rectIntersectsRect (ra, rb) checks whether two rectangles are intersecting. If yes, true is r
Cocos2d-x 3.2 project source code from Mac packaging to Android tutorial, cocos2d-x androidAfter using Xcode to write the source code of a project, how can we import it to Android phones? Next I will give you a step by step to explain: First, we open the terminal, cd to the Cocos2d-x 3.2 folder (note that not you write
Before we do the cocos2d game development We first configure the environment, we first to prepare the tool, we need the tools are:1.COCOS2D engine2.JDK3.SDK4.NDK5.ANT6.ADT1. Download the Cocos2d-x engine, the latest version is 3.6, all the examples of this tutorial in the 3.4 version for example, download the direct de
"Cocos2d entry tutorial 1" Cocos2d-x environment, cocos2dcocos2d-x
Before Cocos2d game development, configure the environment and prepare the tools. The tools we need are:
1. Cocos2d Engine
2. JDK
3. SDK
4. NDK
5. ANT
6. ADT
1. Download The
Front mobile game development training-Cocos2D-X-video tutorial collection ()
1
Qian Feng Cocos2D-X game video tutorial-01st lecture-Cocos2D-X Introduction
2
Qian Feng
This article by qinning199 Original, reprint please specify: http://www.cocos2dx.net/post/216Research the HTTP network request of COCOS2D-JS, very simple1, get request, the code is as followsvar xhr = Cc.loader.getXMLHttpRequest (); var Statusgetlabel = new CC. Labelttf ("Status:", "Thonburi", 18); This.addchild (Statusgetlabel, 1); statusgetlabel.x = WINSIZE.WIDTH/2; Statusgetlabel.y = winsize.height-100; Statusgetl
Cocos2d-x tutorial (29)-3. x version mask layer achieves fishing talents scroll digital dial, cocos2d-x-3.x
Welcome to Cocos2d-x chat group: 193411763
Reprinted please indicate the original source: http://blog.csdn.net/u012945598/article/details/38340845
Source code: http://download.csdn.net/detail/u012945598/7704725
auto Sprite2=sprite :: Createwithspriteframename ( helloworld.png ); 2 this ->addchild (Sprite2, 0 );
Wizard-Created process:Create a Sceneauto scene = Scene::create ();//create layer Auto layer = helloworld::create ();//Add layer to the scene scene->addchild (layer);// Create a Sprite Auto Sprite = sprite::create ("Helloworld.png");//Add sprites to the layer Layer->addchild (sprite, 0);The elf creates the underlying source code (this part can be ignored if you can't read it):Look
In the game, we often encounter some pop-up window, these pop-up window to prohibit the point through, that is, prohibit the touch event to the bottom, we call the occlusion layer, these occlusion layer, need to develop the occlusion layer, we must first understand the COCOS2D-JS touch transfer mechanism, this article mainly for Cocos2d-js v3.0 Final version. According to the official documentation, we know
different ways to arrange menu items, use them to arrange your menu items vertically, or to arrange them horizontally, briefly describing the parameters and usage of these methods:1. Use void alignitemsvertically (), and void alignitemsverticallywithpadding (float padding) to arrange the menu items in a vertical direction. Where the padding parameter is the distance between each menu item in the vertical direction, and if it does not, it is arranged in the default spacing.2. Use void alignitems
Welcome to Cocos2d-x chat group: 193411763
Video tutorial address: http://www.tudou.com/programs/view/qRiOfppMghM/
Reprinted please indicate the original source: http://blog.csdn.net/u012945598/article/details/24188259
This article uses the Cocos2d-x + Lua script to scale a map.
We usually use scrollView to implement large maps in the game. Here we still us
In the past few days, I have sorted out the 6th EXAMPLES OF THE Zhiyi tutorial,CodeBasically, text is quite difficult. I always think that some of the points are too long-winded, but the meaning is not very clear. So I am thinking about making some dynamic effects on the page. It seems quite troublesome to do GIF animation, and it is easy to be distorted. Use flash. It seems that some browsers cannot see flash, right. Recently HTML5 seems to be quite
texture optimization and memory optimization
iOS and Android game texture optimization and memory optimization www.cnblogs.com/lancidie/archive/2013/04/13/3019510.html
Third-party Access guide
Cocos2d-x manually binding C + + classes to Lua www.ityran.com/archives/5493
Use the physical engine in Cocos2d-x 3.0 www.ityran.com/archives/5431
Use
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