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position of the runnerTHIS.BODY.P = CC.P (g_runnerstartx, g_groundhight + CONTENTSIZE.HEIGHT/2);4. Apply impulse to the bodyThis.body.applyImpulse (CP.V (0), cp.v (0, 0));//run speed5. Add the created body to spaceThis.space.addBody (This.body);6. Create the shape for the bodyThis.shape = new CP. Boxshape (This.body, contentsize.width-14, contentsize.height);7. Add Shape to spaceThis.space.addShape (This.shape);8. Set body to the Physic spriteThis.sprite.setBody (This.body);Self-explanatory cod
"Cocos2d-x advanced development Tutorial: Make your own" Fishing talents "" Basic Information Author: Firebird Network Technology series name: Turing original press: People Post and Telecommunications Press ISBN: 9787115317964 mounting time: may 2013 publication date: 16 open pages: 1: 1-1 category: computer> Software and programming> mobile development> other mobile development technology more about "
IPhone gamesDevelopment and UseCocos2d frameworkThe development tutorial is what we will introduce in this article. Mobile devices are changing the relationship between our work and interaction with others. A new revolution is happening on us. People begin to consume more data through mobile devices.IPhoneApp stores have become the epitome of mobile app success and popularity, with games among the hottest categories. In this article, I will show you h
This article for Cocos2d-x 3.x full platform (Android,ios) Novice Development Configuration Tutorial Raiders, I hope to help you. Because this article is facing the novice. So some places will be more verbose, please do not take offense. If there is an error in the tutorial, please correct it. If you are having problems configuring your development platform, you
Cocos2d iPhoneThe tutorial is the content of this article,GamesAn article on 2D graphics in development. Let's take a look at the content first.Cocos2D-iPhoneIs an open-source framework, which can be easily used inIPhoneDevelop 2D games. It provides physical, sprites), time difference scroll parallax scrolling), SupportIPhoneTouch and accelerator.
There are already many applications in App Store.Cocos2DDeve
This article we will open Cocos2D-X SimpleGame beginner's tutorial.
We also wrote a series of tutorials on How to port Cocos2dSimpleGame from cocos2d-iphone to cocos2d-x. The article starts from installing and running the Cocos2D-X for the first time, to running Cocos2dxSi
if(vec1.capacity () = =vec1.size ()) {Log ("pvec1->capacity () ==pvec1->size ( )"); }Else{vec1.shrinktofit (); //shrink the vector so that the number of elements on the memory correspondsLog"pvec1->capacity () ==%zd; Pvec1->size () ==%zd", Vec1.capacity (), vec1.size ()); } //pvec1->swap (0, 1); //Exchange two elements in a vector by indexVec1.swap (Vec1.front (), Vec1.back ());//Exchange two elements in a vector by value if(Vec2.contains (SP0)) {//returns a Boolean value that indi
JavaScript inheritance in Cocos2d-JSJavaScript language itself does not provide classes, there is no other language class inheritance mechanism, its inheritance is implemented through the prototype of the object, but this cannot meet the requirements of the Cocos2d-JS engine. Since the Cocos2d-JS engine evolved from th
Today idle to nothing, I heard that the latest cocos2d-x New Version 3.0, so to learn.
General reference official Tutorial: http://www.cocos2d-x.org/wiki/How_to_Build_an_Android_Project_with_Eclipse
The environment configuration is as follows:
System (Ubuntu 12.10 +, OS X 10.7 +, Windows 7 +) ps: My system is Windows 8
Cocos2d-x v3.0 (https://github.co
Previous words: Hello everyone, from today on, we will continue to learn about the game engine Cocos2d-JS. This series of tutorials, I also share the video to everyone, so this video is "Cocos2d-JS advanced video tutorial". Since there are all advanced video tutorials, there must be an introductory tutorial. So here I
/.bash_profile.3. Preparing to create a projectEnter the specified folder. For example, my:cd/users/apple/desktop/colin/cocos2d-x/cocos2d-x-3.3/tools/cocos2d-console/bin/If the first two steps are followed, enter the CD Tools/cocos2d-console/bin directly. (because it is currently in the
Reference: http://www.cocoachina.com/cocos/20140529/8596.htmlThe following reference to the development environment configuration in Cocoachina Tutorial http://www.cocoachina.com/cocos/20140529/8596.html, I feel that the configuration process, not very detailed, in this blog based on the improvement of HA , what is the problem, you can message exchange.Some time ago, after learning Android development, think about doing fun games to play, now learn
Description of the Vector value:truecocos2d:the Description of the Map value:truecocos2d:the Description of the Value-Type value:trueCocos2d:operator-The description of Val2: $Cocos2d:operator-The description of Val4:44. Best practices
Prefer to use cocos2d::value and new template containers (cocos2d::vector
When you want to handle collections of native types, use
Now, more and more companies use Cocos2d-x3.0 to develop the game, but now this article is not much, so intend to write a series to help beginners quickly grasp the Cocos2d-x3.0. First of all, let's talk about the preparation of development tools from the development environment.
The installation tools required to build the development environment include
Visual StudioPython --- (this
Recently in learning cocos-2d, Baidu a cocos-2d, the overwhelming is cocos-2dx of the tutorial, have to say, foreigners still love cocos2d, previously installed COCOS2D 2.0 version, online tutorials are 0.9 of the installation of tutorials, Now Cocos2d has been updated to 3.3.6, now the version after 3.1 is no longer a
Cocos2d-x game instance-"Run" production tutorial (Article 3) -- let the protagonist run
What do you mean? Flowers? No, it's your heart ~Reprinted please note, original address: http://blog.csdn.net/musicvs/article/details/8189386
Body:
Note: Please download the resources used in this article: http://download.csdn.net/detail/musicvs/4769412
Finally, we entered the topic of our game-run!
Come on, let's
]; Self.interstitial.delegate = self; Note:edit INTERSTITIALEXAMPLEAPPDELEGATE.M to update//interstitial_ad_unit_id with your interstitial AD UNIT Id. Self.interstitial.adUnitID = interstitial_ad_unit_id;
}
-(void) preloadrequest
{Cclog ("Pre load"); [Self initinterstitial]; [Self.interstitial loadrequest: [self createrequest]];
}
Here we ' re creating a simple gadrequest and whitelisting the application
For test ads. You should request test ads during development to avoid
Gener
Cocos2d-x tutorial (35)-3D pickup Ray-AABB Collision Detection Algorithm
Certificate -----------------------------------------------------------------------------------------------------------------------------------------------------------
1. 3D pickup Technology
In 3D games, users can select certain objects in the 3D world for operations such as drag and drop, in this case, the program needs to convert t
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