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[Computer Graphics] openGL common functions, computer graphics opengl
OpenGL common functions
GlAccum operation accumulation Buffer
GlAddSwapHintRectWIN defines a group
Triangle copied by SwapBuffers
GlAlphaFunc allows alpha Detection
GlAreTexturesResident determines whether a specific texture object is resident in t
How to look at the computer graphics card is a problem that puzzles many small white computer players. In fact, how to look at the computer graphics card is very simple, today I share with you how to quickly look at the computer
Reprint: http://www.cnblogs.com/shanhaobo/articles/1065380.html
To talk about coordinate system transformation, what is the coordinate system? In order: Object coordinate system, world coordinate system, camera coordinate system, projection coordinate system and screen coordinate system. What I'm going to talk about is the transformation between these coordinate systems. These coordinate systems do not come out of thin air, and they are all designed to accomplish the most fundamental goal of
The application of mathematics in computer graphics
"Note" This article is Turk by Greg. "Mathematics for Computer Graphics, August 1997." and the online translation of the Chinese language is expanded.
"How much math is needed to learn computer
Application of mathematics in computer graphics
Mathematics for Computer GraphicsGreg Turk, August 1997.
"How much mathematics does it take to learn computer graphics ?" This is the most frequently asked question for beginners. The answer depends on what you wantDeep researc
Computer Graphics learning methods and related books, games, GIS, VR, and 3D engines can all be viewed.This book referred to the Preface:Based on my current level, I learned three major credits for 3D graphics:A. Space ry mathematics: Space ry transformation, acceleration algorithm, Polygon technology, curves and surfaces, intersection testing, and collision testing.B. Illumination coloring system: illumina
Computer Graphics Learning
From: chinapub note:
This article is the author's experience in learning computer graphics. It does not represent the point of view on this site, but many things are worth reference;
This article tries to avoid theoretical descriptions and try to introduce the learning of
with only a small number of function calls. The uses the previously defined PT array to implement the three steps in the following program example. Glenableclientstate (Gl_vertex_array); Glvertexpointer (3, Gl_int, 0, PT); Glubyte Vertindex [] = (6, 2, 3, 7, 5, 1, 0, 4, 7, 3, 1, 5, 4, 0, 2, 6, 2, 0, 1, 3, 7, 5, 4, 6); Gldrawelements (Gl_quads, Gl_unsigned_byte, Verindex);The First command, Glenableclientstate (Gl_vertex_array), activates the client's ability (in this case, the vertex array)
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nbsp; Learning Linux Graphics-mesa (computer graphics) software architecture diagram [copy link"
Titer1Light Car Douwei (from four items)
registration time
2014-8-22
integral
, you also need to understand how these effects are achieved. then you can find the corresponding functions in the API. I think if your idea is normal, general functions should be available in direct3d/OpenGL. of course, you will also encounter features you want that are not available in these APIs, but this is not important. What is important is that you have learned new things-this feature does not support ^_^ in XX APIs.
I usually adopt the method of forward learning, reverse learning, and po
This article is to Zhao Ming teacher "computer graphics" MOOC course part of the chapter small summary.Polygons are represented in two ways: vertex representation and dot matrix representation.X-Scan line algorithm: The algorithm steps are summarized as follows: Attention: Improved: To avoid intersection operations, a special set of data structures is introduced: Raster
Computer GraphicsA good way to study is the CG courses offered by foreign universities, such as Standford, Unc, UNM, Waterloo, etc. A bunch of universities can go to the courseware and related papers below, standford's "real time graphics architecture" was launched by Kurt Akeley.The other is the source code, including Mesa, Standford glsim, and csgl made by C sharp. These things are worth studying, but it
This article is to Zhao Ming teacher "computer graphics" MOOC course part of the Chapter Small Summary.The straight line is the basis of composing the graph, its algorithm is often called many times, its good or bad directly affects the graph display effect and the speed. Here are some common algorithms for drawing straight lines.1. DDA algorithm:This algorithm is based on incremental thinking.For the obliq
Graphics card believe that often contact with the computer's friends are not unfamiliar, especially the game users on the graphics card is more love, then what is the video card? What is the function of the video card in the computer? For the first contact with the computer really do not understand, today
Processor and graphics card is the most concerned about the computer hardware, many small white do not know how to look at their own computer hardware, computer Pepsi net rain also many times wrote a similar tutorial, but still have a lot of novice friends feel that writing is not detailed, today we specialize in how t
Today most computers have such a feature: CPU integrated core graphics card, plus the computer also equipped with a stand-alone graphics card, such a computer has dual graphics cards, under normal circumstances, dual graphics card
Learning about computer graphics
Note:
This article tries to avoid theoretical descriptions and try to introduce the learning of computer graphics in the most popular language, as well as some bibliography and network resources;
This article does not involve the definition of concepts, so as not to fall into academic d
three-dimensional computer graphics (3D computer graphics) are works created with the help of computers and special three-dimensional software. Generally speaking, the term can refer to the process of creating these graphics, or three-dimensional
"If I want to learn computer graphics, what mathematical subjects should I study ?" This is probably one of the most frequently asked questions about computer graphics. The answer to this question depends on how deeply you plan to study computer
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