The principle and application of Windows message and message queue are described in detail in this paper. Share to everyone for your reference. The specific analysis is as follows:
Unlike MS-DOS based applications, Windows applications are event
Message and Message Queue
About messages and message queues
Windows-based applicationsProgramIt is event-driven. They do not make explicit function calls (such as calling the C Runtime Library) to obtain input. Instead, they wait for the
This article is from here, the original author Weibo MicrocaiConceptThere are two ways to copy objects: Shallow copy and deep copy. As the name implies, shallow copy, not copy the object itself, just copy the pointer to the object; Deep copy copies
About message and Message QueuingUnlike MS-DOS-based applications, Windows-based programs are event-driven. They do not make any display calls to get input. But by waiting for the system to pass to them.The system passes all the different windows
Transferred from: https://www.zybuluo.com/MicroCai/note/50592ConceptThere are two ways to copy objects: Shallow copy and deep copy. As the name implies, shallow copy, not copy the object itself, just copy the pointer to the object; Deep copy copies
Publish the site when you may encounter such a situation, that is, the error message said:"failed to copy the file xxx to xxx, failed to find the file xx", this problem generally has three solutions, personal inclination of the third, The solution
ZeroMQ official address:http://api.zeromq.org/4-1:zmq_msg_copyZmq_msg_copy (3) ØMQ Manual-ømq/3.2.5NameZmq_msg_copy-Copy the contents of one message into another messageSynopsisint zmq_msg_copy (zmq_msg_t *dest, zmq_msg_t *src);DescriptionThe
Deep copy and shallow copy of IOS collectionArchivesiOSConceptThere are two ways to copy objects: Shallow copy and deep copy. As the name implies, shallow copy, not copy the object itself, just copy the pointer to the object; Deep copy copies the
ConceptThere are two ways to copy objects: Shallow copy and deep copy. As the name implies, shallow copy, not copy the object itself, just copy the pointer to the object; Deep copy copies the entire object memory directly into another
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