ObjectiveBefore writing the article "separate compilation using WEBRTC audio processing module-Android", I have been trying to compile the WEBRTC audio processing engine Voe the whole to use for his project, but limited to the poor technology, time is tight, so did not succeed. The AECM, AGC, NS, and VAD modules in the engine were compiled separately to make it work. Although it can achieve a certain effect
How to Develop the Cordova HTML5 application on the Ubuntu mobile platform, cordovahtml5
We know that Cordova HTML5 applications have the features of platforms and the ability to access some local resources. In this article, we will introduce how to create and run a Cordova HTML5 application to our Ubuntu mobile phone. The original English text of this article is
1, JDK environment variable configuration path:c:\program files\java\jdk1.7. 0_79\bin2, node. JS uses node. JS's npm:http to install Cordova://nodejs.org/after the download is successfully installed, open cmd, go to D disk, create Cordova workspace: mkdir cordovaspace Test installation Result command: node-v3, Git is used for some plugins that may need to be downloaded using git: http://git-scm.com/4, Ant:h
Cross-platform WEBRTC
WEBRTC is Google Open source of a plug-in real-time video communication technology, which is divided into web development and native development; currently supports Chrome,firefox,android,ios,opera,edge. is a true sense of cross-platform plug-in real-time video communication technology. Video applications are generally based on web-level development. This paper is mainly about the cod
In "Let WEBRTC support H264 codec" I provide a priority to use the H264 codec thinking. We can verify it on the browser side.
There are three ways to verify: In JS print SDP view Chrome's log chrome_debug.log (see Open Chrome Log) Grab bag using webrtc-internals
The first three kinds are no longer introduced, we look at the webrtc-internals.
The
Reprint Please specify source: http://www.cnblogs.com/fangkm/p/4374610.htmlThe first two articles describe the running process of WEBRTC and the use of the framework interface, and then begin to analyze the local audio and video collection process. Due to the large space, video capture and audio capture are divided into two blog posts, where the video capture process is analyzed first. Analysis of the time of the first analysis of the
Transferred from: http://blog.csdn.net/nonmarking/article/details/47375849
This series is currently a total of three articles, follow up will also update
WebRTC Videoengine Ultra-Detailed tutorial (i)--the basic process of video Call
WebRTC Videoengine Ultra-Detailed tutorial (ii)--integrated OPENH264 codec
WebRTC Videoengine Ultra-Detailed tutorial (iii)--integr
Recently, due to the needs of the project, I began to touch the WEBRTC thing. Unexpectedly the threshold of this thing is still pretty high, next share I stepped on the pit, hoping for the first contact with this thing in the future to help people.WEBRTC official websiteThe first step of course is to see the official homepage (www.webrtc.org), first the content of the homepage was roughly swept over, probably a little bit of understanding of this thin
Transferred from: http://www.cnblogs.com/gbin1/archive/2013/03/26/2982917.htmlWEBRTC changed the network, it helped us to be impossible to achieve in a few months ago, even the things that we dare not think about become a reality. Whether you're making video chats by visiting URLs or sharing files on your social network, WEBRTC is rapidly expanding the application horizon and looking for what can be achieved in Web applications.WEBRTC is a recommended
Recently, our team is developing a app to help people solve problem face to face.We Choose WEBRTC Protocol as our bridge among different platform (Android, IOS, browser etc).But there are a hole in Android 6.0 system, the protocol can not support Android 6.0 system.As we known, Libjingle (Http://mvnrepository.com/artifact/io.pristine) was built in December, 2015,It hasn ' t been updated in least one year. I do not know if
In this article, we'll explain in detail how to use the Cordova Camera HTML5 app. For more information on Cordova development guidelines, developers can refer to the article "The Cordova Guide". With this routine, we can learn how to use the Cordova API on the Ubuntu platform to accomplish a camera function that we nee
WEBRTC 's echo cancellation (AEC, AECM) algorithm mainly includes the following important modules: Echo delay estimation, NLMS (normalized minimum mean square adaptive algorithm), NLP (nonlinear filtering), CNG (Comfort noise generation). The General classic AEC algorithm should also include double-ended detection (DT). Considering that the NLMs, NLP and CNG used by WEBRTC belong to the classical algorithm
I am a web developer for mobile development. I would like to ask, what is the difference between compiling HTML and packaging with Cordova and using tools such as ApiCloud, AppCan, Dcloud, and WeX5? I have written several simple HTML web pages (projects) by myself: 1) Written in pure HTML + js + jQuery; 2) Written in jQueryMobile; 3) I have written it using Phaser [dot] io. These web pages are packaged and generated using
Transferred from: HTTP://WWW.JIANSHU.COM/P/656838AE92BCWe know that UIWebView in Uikit has provided a lot of functionality, such as the communication between JavaScript and OBJC. But given the question, how do you implement JavaScript calls to some local hardware devices, such as cameras, audio, and local storage, in the hybrid app? The first thing to think about is to stipulate some protocols, to receive messages from JavaScript in uiwebviewdelegate and to control the local database access by O
Original http://rensanning.iteye.com/blog/2020843(1) Create Cordova Project via Cordova CLIThe most streamlined creation of an app:Reference Cordova Create App1The default is to use the package name: Io.cordova.hellocordova, Application name: Hellocordova.Specify the package name and app name:Reference Cordova Create A
Original: Apache Cordova Introduction
Apache Cordova is a set of device APIs that allow mobile app developers to use JavaScript to access the capabilities of local devices, such as cameras and accelerometers. It can be used in conjunction with UI frameworks such as jquery Mobile or Dojo Mobile or Sencha Touch, which can be used to develop smartphone apps using HTML, CSS, and JavaScript. when usin
WEBRTC Compilation Details--record + reprintOriginal address: http://blog.csdn.net/temotemo/article/details/7056581WEBRTC compilingMy environment:Operating system: XP SP3VS 2013Tools required before compiling the source codeGet the source code tool:1, first need to install the source of the tool SVN (Project code version management tools, Google also use this)TortoiseSVN 1.6.12http://sourceforge.net/projects/tortoisesvn/2. Download and install Msysgit
WEBRTC in the Chrome browser demo Many examples, WebRTC source, but in the Firefox browser, the example can not be used, the information on the web said to set the media.peerconnection.enabled to True, However, in the Firefox browser, the default value is True, using the WEBRTC example in Firefox or can not capture local video.
Here are the examples found online:
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