corona sdk games

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[IOS] comparison of Lua scripting with corona SDK, wax and kobold2d

middle-ground: A domain-specific script API in Lua Lua is not without its advantages. it's an excellent language to script games in. but this is only true if the purpose of the language has been determined and an appropriate API has been designed and implemented, exposed to Lua via regular, non-dynamic Lua Bindings for optimal performance. that requires a lot of work. You can bind the exposed API to Lua either by manually Writing C functions that man

Corona SDK Game Development Instance (III): Processing retina Display

Today, I will start using new tools to develop iPhone games: Corona SDK Created on top layers of OpenGL, OpenAL, Box2D, and Lua, Corona allows you to develop games that run at native speeds using local IOS features, such as multi-touch, GPS, accelerometer, gyroscope, camera,

Advantages and disadvantages of Corona SDK

Original article, reprinted Please note:Reprinted from All-iPad.netLink:Advantages and disadvantages of Corona SDK If you are using or planning to use corona SDK, you certainly hope that the more features, the better, the more advantages, but in fact, any SDK has its appl

Corona SDK Game Development Instance (I): create a user interface

These Bar obstacles are the key to improving the fun of the game. You can use the following code to implement these settings in the game. --Bars localb1=display.newImage('bar.png',92,67) localb2=display.newImage('bar.png',192,-2) localb3=display.newImage('bar.png',287,67) localb4=display.newImage('bar.png',387,-2) Step 27: traps These traps are the "enemies" we designed for the ball. Once the ball touches them, the game ends. --Holes localh1=display.newImage('hole.png

Advantages and disadvantages of the Lua language SDK library Corona

Today we introduced the new favorite of mobile development: Lua language. The Lua Code mentioned in this article can be compiled and run on almost all operating systems and mobile terminals, we have introduced the Wax framework developed by Lua on iOS. This document introducesCorona,CoronaLater, the Lua language will support iOS and Android platforms. This article is helpful if you are using or intend to use Corona

Cross-platform tool Corona SDK guide: How to Create a compass Application

Tutorial description: Tool used: Corona SDK Execution difficulty: normal Operation Time: one hour Step 1: Application Overview Using the prepared image materials, we will compile our own compass Application Based on Lua and Corona SDK APIs. Basically, the final product is similar to Apple's own official compass

Create a brick breaker game with the corona SDK: Collision Detection

Original article, reprinted Please note:Reprinted from All-iPad.netLink:Create a brick breaker game with the corona SDK: Collision Detection This is the second part of the series of tutorials. Click the link on the next page for the complete content: Create a brick breaker game with the corona SDK: Application setup

Transition manager for Corona SDK: pause, resume and manage all transitions in a scene

OriginalArticle, Reprinted, please note:Reprinted from All-iPad.netLink:Transition manager for Corona SDK: pause, resume and manage all transitions in a scene If you have used the transition function that comes with corona, you will find that to pause a transform, you can only drop it by cancel, and then you can only start again when you want to recover it,

Development of black and white games in C language in windows SDK

Recently, I was designing a Data Structure course and chose the most difficult development of black and white games, because I had decided to use pure C for development. So before that, my friends said that using MFC for development would definitely not do it. There are a lot of black and white game source code on the Internet, but most of the C language source code is not called graphic library development, or C ++ is used for MFC development, there

Androidmanifest. XML (6) uses-SDK-translated from beginning Android games

set it to the latest SDK version, which is 9 at the time of writing ). if we want our game to run on devices with SDK Version 3 (Android 1.5) as well, we specify the minsdkversion as before in the manifest file. of course we must be careful not to use any APIs that are not available on the lower version, at least on a 1.5 device. on a device with a higher version, we can use the newer APIs as well.

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