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Sin cos exp is calculated using the Taylor Formula and mclawin formula. To prevent the power operation index from being too high, it is easy to cause overflow when a large input parameter is calculated. Considering that sin and cos both use 2 * PI
These are the formulas of the triangles.The triangle is a right angle of two sharp angles in short.Cos is the cosine theorem, which is the adjacent edge of the acute angle divided by the hypotenuse of the triangle.Sin is the sine theorem, which is
I've been trying to write an article for a long time and talk to you:\frac{1}{1^2}+\frac{1}{2^2} +\frac{1}{3^2} +\frac{1}{4^2} +\frac{1}{5^2} +\cdots\ =\ \frac{π^2}{6}But there has been no chance, this summer vacation just have free, so the hand
Feather painting by action
Code:
OnMouseDown = init; function init () {// create a feather, and set each feather parameter and call the function feather = createEmptyMovieClip ("f" + I, 10000 + I ++); feather. swapDepths (Math. random () * 10000);
Note: This blog post all source code is:Git Repo.1. Source code is written in Ubuntu14.04 + Indigo environment. First, the transformation matrixAfter a blog introduction, we've got Rob an arm of the d-h parameter table, as shown in the table above,
1. Coordinate system:Flash coordinate system and mathematical coordinate system: the X axis is the same, and the y axis is the opposite.[Mathematical coordinate system][Coordinate system in Flash]2. Conversion between Angle and Radian:(1) radians:
Induction | Mouse flash in the field of 3D applications is very broad, flash can be very easy to make some wonderful 3D special effects, and many effects can respond to the mouse action, this example is a mouse 3D induction effect, by moving the
Introduction to the formula of sin function
Grammar: SIN (number)
Number is the angle, in radians, that requires a sine.
Note: If the unit of the parameter is degrees, you can multiply PI ()/180 or use the RADIANS function to convert it to
In the linear algebra before learning the matrix, there are some understanding of the basic operation of the Matrix, some time ago in the use of GDI + to learn how to use the matrix to change the image, after reading here to summarize the
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