Oracle automatically acquires row and table locks for DML operations, and the type of operation determines the behavior of the lock, which summarizes the situation of the DML operation Lock:
SQL Statement
Row Locks
Table Lock Mode
RS
RX
S
SRX
X
SELECT...FROMtable...
——
None
Y
Y
Y
Y
Y
INSERTINTOtable...
Yes
Sx
Y
Y
I don't know jquery if I am familiar with javascript. I have to mention the unique concatenation writing syntax. How can I implement the jquery concatenation syntax, next I will introduce in detail what I want to know about javascript without knowing jquery. As a leading javascript framework, many of its features are excited, what we have to mention is the unique concatenation writing syntax. How can we implement it.
The Code is as follows:
Sx. $ =
I want to familiarize myself with JavaScript and do not know jquery. As a leading JavaScript framework, many of its features are excited. What I have to mention is the unique concatenation writing syntax, so how can he achieve it? Let's also implement one.
SX. $ = function (ID ){VaR t = (typeof (ID) = "string "? Document. getelementbyid (ID): ID );T. Text = function (){Return this. innertext? This. innertext: This. innerhtml. Replace (// }T.html = fun
function is used to destroy joints, which has been mentioned in the "Crushing principle, this function is in the b2World class, and the world attribute of LBox2d is the instantiated object of b2World.
The key to ending the game is to see the name and trigger of the LSprite object of the collision b2Body. Where are these attributes set? Of course, it is in the Bicycle class. Next, let's take a look at the code added and improved in the Bicycle class.
First, let's take a look at the changes to th
parameters into those registers. These parameters include the base address of the vertex data. The SPI then executes the process for the SQ launcher, and the first thing the shader program needs to do is take the vertex data and then run the shader program for that vertex, and the output of the vertex processing shader is placed in the shader output cache (shader export, SX) (since the pixel process and the vertex process run on the same hardware, th
I want to be familiar with JavaScript is not do not know jquery, as a leading JavaScript framework, many of his features are exciting, which has to mention the unique consonant writing grammar, then he is only how to achieve it, we also come to achieve a bar.
Copy Code code as follows:
Sx.$=function (ID) {
var t= (typeof (id) = = "string" document.getElementById (ID): ID);
T.text=function () {
Return This.innertext?this.innertext:this.
12.1 css3 provides deformation support
CSS 3 supports common geometric transformations for HTML components, including rotation, scaling, skew, and displacement.
4. You can also use the transformation matrix for deformation.
Css3 provides the following two attribute values for deformation support.
Transform: This attribute is used to set deformation. This attribute supports one or more deformation functions. Css3 provides the following deformation functions.
Translate (TX [, Ty]): This function s
are like △x and △y.
x’ = x+Δxy’ = y+Δy
Transform: translate (tx, ty); In CSS 3 is equivalent to transform: matrix (, tx, ty). Note that no unit is required when matrix is used, the default is px, while the translate requires units, which can be px, em, and so on.Zoom and stretch original size up to 1.5 times in length and width
If the matrix (Sx, Sy,) parameter is provided, that is, a or d is not equal to 1, for example, a =
translation, into a x+tx,y+ty point. Very simple. If mathematically speaking, TX and Ty are like Δx and Δy.
X ' = X+δxY ' = Y+δy
Transform:translate (TX, Ty) in CSS 3 is equivalent to Transform:matrix (1,0,0,1,tx,ty); Note that when using the matrix, you do not need units, the default is PX, and translate need units, It can be a unit such as PX and EM.Scaling and stretching the original size 1.5 times times longer and widerIf the parameter matrix (
setRotate (float degrees)public void setRotate (float degrees, float px, float py)
The degrees parameter specifies the rotation angle. If it is greater than zero, it is clockwise. If it is less than zero, it is counterclockwise. The px parameter and py parameter are used to specify the center of rotation. The default value is (0, 0), that is, the upper left corner.Scaling operation
There are 6 methods related to the scaling operation in Matrix,
public boolean postScale (float
, i);
Visible2 = pvisible (x2, y2, i);
if (visible1!= visible2) return
1;
else return
0;
}
5. Find the intersection of the polygon edge and the cropping window:
void Ccg_wuping2dtransview::intersect (int Sx, int Sy, int Px, int Py, int i, int *ix, int *iy)/Find intersection
{
ccg_ wuping2dtransdoc* PDoc = GetDocument ();
switch (i)
{case
0://left
*ix = pdoc->m_wndrectangle[0];
*iy = (float) (py-sy)/(PX-
#include #include int main (int argc, char* argv[]) {int n = argc > 1? Atoi (Argv[1]): 4;for (int j = 1; J int s = 1 for (int y = s-j; y >= 0; y--, putchar (' \ n ')) {for (x = 0; x for (x = 0; x + y for (x = 1; x + y }}}*********************************************************************************************#include #include #include #define PI 3.14159265359 float SX, SY; float sdcircle (float px, float py, float r) {float dx = px-
Catransform3dmakescale (cgfloat sx, CGFloat sy, cgfloat sz);The sx:x axis is scaled to represent a scaling ratio, typically a number between 0---1.Sy:y axis Scaling.SZ: The overall proportional transformation, that is, M11 (SX) = = M22 (sy), if M33 (SZ) >1, the overall reduction of graphics, if the 0When SX = 1,sy = 1 o'clock. As shown in figure:
When
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.