d700 fps

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OPENCV Video for Target detection _ video

imutils.video import FPS import NumPy as NP Impo RT argparse Import imutils Import time import cv2 Videopath = "/home/user/desktop/test.mp4" # construct the argument pars E and parse the arguments ap = argparse. Argumentparser () ap.add_argument ("P", "--prototxt", default= '/home/user/desktop/mobilenetssd_deploy.prototxt ', help= "Path to Caffe ' deploy ' prototxt file") ap.add_argument ("-M", "--model", default= "/HOME/USER/DESKTOP/MOBILENETSSD

FFMPEG Use instructions

Original URL:Https://github.com/tonydeng/fmj/blob/master/ffmpeg.md# screenshot command screenshot Command capture a picture of 352x240 size, format jpg Ffmpeg-i input_file-y-F image2-t 0.001-s 352x240 output.jpg convert the first 30 frames of the video into a animated Gif Ffmpeg-i input_file-vframes 30-y-F gif output.gif intercept the 230x240 thumbnail in the first 8.01 seconds of the video Ffmpeg-i input_file-y-F mjpeg-ss 8-t 0.001-s 320x240 output.jpg cut a picture every second .

Application of OPENCV3 KCF tracking algorithm (using the mouse frame to select the area to be tracked in video) _OPENCV

Tracker initializes the Tracker.init (frame, Track_window) with the frame and box selection as the left mouse button. # Read video/webcam = Cv2. Videocapture (0) # video = Cv2. Videocapture ("Test2.mp4") # naming window, the second parameter indicates that the window can be scaled Cv2.namedwindow (' Kcftracker ', Cv2. Window_normal) # for Windows Bound mouse response function Onmouse cv2.setmousecallback (' Kcftracker ', onmouse) # If the camera is not opened correctly, exit if not video.

Android app Performance and special testing (personal grooming)

consumption +wi-fi connection consumption3) through the ADB shell Dumpsys battery to get3, Battery-historian (Google Open source tools)Method Two: HardwareGenerally use a multimeter or power meter Agilent to test, using the Power meter test, the need to make fake batteries to do, some can not plug the battery cell phone needs to be welded for power testing 1.5 GPU Chapter (FPS) Concept:Over-rendering: The activity on the interface shows mult

My YUV player MFC small Note: Non-modal dialog box creation and inter-window transfer value

*m_pparentwnd; Window parameter passing void Setparentwnd (cyuvplayerdlg* pWnd) {m_pparentwnd = pWnd;} Use M_pparentwnd to access the main window function when the child window needs to proactively pass parameters to the main window. Such as: void cyuvplayerdlg::setparentparameters (int width, int height, int fps, int fmt, BOOL loop) { m_nwidth = Width; m_nheight = height; M_nfps = fps; M_nyu

Full Deepin Linux Entertainment, work, learning (2)--graphics driver

the video card supports 2D or 3D??????? Glxgears is a popular OpenGL test that renders very simple gears with output frame rate. Although Glxgears can test the graphics driver's direct rendering capability, it is obsolete and does not represent the current status of the Gnu/linux graphics display and the full capabilities of OpenGL. Glxgears only tested a small subset of OpenGL features. The performance improvements embodied in the glxgears are not felt in the game. It's not really perfect for

RASPI # Gstreamer-tcpclientsink and UDPSRC plugin usage

Prerequisite Description:  When doing the GStreamer project, it is necessary to actively send the data collected from the device to the server.This allows you to proactively send data to the specified server using the Tcpclientsink and Udpsink plugins.Tcpclientsink usageNote: If you want to proactively send data to the server, you can transfer it via the Tcpclientsink plugin.The specific code is as followsData-client:Send to Linux:0 - - - 5 4000000 640,480 -O-| gst-launch-1.0 fdsrc! h264pars

Video format MPEG4 software and production _ video-related

(frame second, fps), the larger the FPS value the more fluent the film, but the file will be slightly larger, this I choose 25, Let the fluency not lose too much, and the movie file will be smaller. Step five: In the Files tab, we can select the storage path of the output file (the default is the root of the C disk), select a sufficient disk to hold the file, and then press OK. In computer animated movies,

Game Network knowledge that every game developer needs to know

are that I W As working with the wrong basic assumptions for doing a good internet game. My original design is targeted at Ok, I made a bad call. I have a T1 to my house and so I just wasn ' t familliar with the PPP life. I ' m addressing it now. The problem was of course latency.What John did next when he released QuakeWorld would change the industry forever. client-side Prediction In the original Quake you felt the latency between your computer and the server. Press forward and you ' d wait h

What is Firefox OS? Web page is platform

proprietary, but at the moment I focus on Firefox OS and how we can improve on it. Most HTML5 games today are either poorly performing (fps only 0 to 20) or barely pass (FPS reaches 20 to 30). In addition, in most cases, these games can not run at a stable frame rate, resulting in a very unpleasant gaming experience. Interestingly, many problems are actually unrelated to device and JavaScript. Some large

Teach you RMXP. Part III (beginner full text tutorial)

button after you feel inconvenience, press the "Reset" button, you can revert to the system default settings. In addition to pressing the F1, there are also F12 function keys are common in two modes, after entering the game, as long as the non-title screen in the scene press F12, will be directly back to the title screen. In addition, Alt+enter is the key to switch between full screen and window, which can be found in the help of RMXP. Next we describe some of the features that appear only in d

Python Pygame and pythonpygame

of the image is higher than 24, it is regarded as coherent. This phenomenon is called Vision temporarily. Frame rate is a measure of the number of display Frames. The so-called measurement unit is the number of display Frames per Second (Frames per Second, FPS) In general, 30fps is acceptable, but improving the performance to 60fps can significantly improve the interaction and authenticity. However, generally, a higher smoothness is not obvious if th

[Cocos2dx] main concepts of cocos2dx

. cocos2dx can run only one scenario Scene * getRunningScene (); // obtain the fps value double getAnimationInterval (); // set the fps value void setAnimationInterval (double dValue); // whether the fps is in the displayed status bool isDisplayStats (); // set whether to display the fps void setDisplayStats (bool bDis

Cocos2d-x iOS game development (vi) Optimization of rendering

Do program development must take into account the memory optimization, after all, the iphone itself is not very large memory, this section mainly said that the cocos2d development of memory optimization, specific performance in, both the same sprite (image) can only render once, or can not be rendered only once.The following is the procedure of the program, first block the previous code.let's start with a brief introductionCcspritebatchnode optimize game rendering efficiency, in the >ccspriteb

Some VR delay optimization methods

the requirement The phone screen is currently 60Hz refresh rate, which is limited by itself in the delay. Elevation of refresh rateAssuming a refresh rate of 60Hz does not mean that there is a 16.67ms delay per frame, but that the screen image is updated every 16.67ms, the concept of "vertical synchronization" in rendering options is derived from this. This is a very high time for us to submit a render screen, such as:For ease of calculation, first assume that the sensor, transmission,

Syntax for using the animation control

-in and fade-out effects are often seen on websites. In this example, "Fade Animation" is used to achieve this effect, "Fade Animation" has four attributes: L Duration: the animation effect interval. l fps: The display speed of frames per second. L maximumopacity: maximum transparency. L minimumopacity: minimum transparency. 3. Separ

[COCOS2DX]COCOS2DX Main concept

current running scene, COCOS2DX can only run a scene scene* getrunningscene (); Gets the FPS value double getanimationinterval (); Set FPS value void Setanimationinterval (double dvalue); Whether FPS is a display state bool Isdisplaystats (); Sets whether to display fps void setdisplaystats (bool bdisplaystat

Test the filling rate of the GPU material.

The most important Optimization of body rendering is to reduce GPU sampling. Testing the filling rate of the GPU material can guide our work. Do you want to know why the GPU can only reach 12 FPS in 800*600 environments? This depends on the number of GPU samples per second. I wrote a simple OSGProgramTo test the number of samples. Click here to download The procedure is simple. There are several steps: create a window, generate and set the texture

Video Format MPEG4 software and Production

our computer, we can also use it to convert the supported movie files into the most popular MPEG-4 movies currently. Here we will introduce how to use flask MPEG to convert a MPEG-1 file into a DivX (MPEG-4) film.Step 1: Open the MPEG-1 film file to be converted with Flask MPEG, select file ==> open media, and then select a file from your computer.If you want to convert a. DAT video file (generally a VCD-format audio/video file) to a DivX (MPEG-4) film, you must first use another Conversion Pro

Introduction to the main class of cocos2d-X learning: ccdirector

In the cocos2d-x, the game at any time, only one scene object instance is running, the object can be used as the current game content of the overall package object In addition to ccdirector, The Cocos2d-x engine provides a ccdisplaylinkdirector, which is a ccddirethat can be automatically refreshed. The main functions of ccdirector are as follows: Ccscene * getrunningscene (void) // obtain the current running scenario Double getanimationinterval (void) // obtain the current

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