d700 fps

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FPS restrictions in C ++ lite versions

Used to limit FPS # Pragma once # include Test: # Include

[U3d Demo] Mobile fps shooting game

Games using Unity3d and C # development, is in the "Unity3d Mobile game Development" book 3rd chapter game based on the revision, as follows:The UI is using the new Ugui.Utilizes third-party plugins: Easy Touch and dotween, machine gun laser light and muzzle effects taken from the demo "Angrybots" included with Unity3d.Added and modified game logic to make it more playable.The injury effect is also taken from "Angrybots", reference from: http://blog.csdn.net/stalendp/article/details/40859441, bu

About Unity FPS First person shooter game production (Special topic 10)

crosshairs.png into the source image property of the crosshairs node's image component, adjust the position of the crosshairs to (0,0,0), the center of the screen, Set Native Size9. Configure a first-person camera, the eyes of human beings. is to drag the main camera to the person under person as a child node renamed eye, so you can follow the protagonist to move. Then set the camera's position to (0,1.5,0), just in the headFire shot.10. Create a script open_fire, mounted under the person node,

Screen resolution and FPS

frequency for all LCD is not working. FPS Related InformationFrames per second (fps, frame rate), as a measure of rendering efficiency, reflects the number of "render cycles" that the entire program can hold per second in the current rendering state, as well as the average time taken per "render cycle" (frame). On the face of it, a lot of people think that as long as you set a counter within a function tha

Cocos2d-x learning--android different device fps problems

2014-07-16Environment: COCOS2DX 2.2.4AppDelegate.cpp in FPS set to 60Pdirector->setanimationinterval (1.0/60);Problem: Run on two Android devices. Two FPS is not the samei9100:4.0 system, fps approx. 60, (modified FPS is 30, will also change)s5700:2.3 system, fps approx. 80,

Stats.js view fps at any time

Source:/** * @author Mrdoob/http://mrdoob.com/ */varStats =function () {varStartTime = Date.now (), Prevtime =StartTime; varms =0, msmin = Infinity, Msmax =0; varfps =0, fpsmin = Infinity, Fpsmax =0; varFrames =0, mode =0; varcontainer = Document.createelement ('Div' ); Container.id='Stats'; Container.addeventlistener ('MouseDown', Function (Event) {Event. Preventdefault (); SetMode (+ + mode%2) },false ); Container.style.cssText='Width:80px;opacity:0.9;cursor:pointer'; varFpsdiv = Document.crea

Real-time FPS display tool for Android

FPS is one of the main indicators of graphic performance. Some Android applications have the function of displaying FPS, such as Bsplayer, Skype, and Antutu. However, most applications do not provide the function of displaying FPS. In addition, applications often provide the update rate of applications, which is not equal to the update rate seen by end users, bec

[Unity3d] View and set the number of game frames fps

FPS is an important indicator of game performance, Unity is a cross-platform engine tool, so there is no uniform qualification of his frame rate.In the PC platform, generally the higher the better, the higher the FPS, the more smooth the game.In the mobile phone platform, the general flow index of 60 frames, can run to 60 frames, is very smooth experience, and then a high difference is very small, and the n

Brief Introduction to the FPS Calculation Method

FPSIt is the abbreviation of Frame per second, that is, the number of frames per second. This term is widely used in computer graphics, video collection, and games. Here we will mainly introduce the Frame Rate in video games. The frame rate of the First person shooter game is only about 6 FPS, but it is still very successful. However, with the enhancement of the performance of hardware devices, especially video cards, the current frame rate of the gam

App fluency test-use FPS Meter

The 1.FFPS meter is a very useful small software that can display the Android interface in real-time with a number of frames per second, very intuitive. In addition, the FPS meter can display maximum frames, minimum frames, and average frames, to evaluate the value of Android fluency. Because of the system functionality involved, FPS meter requires root. If you intend to try it, please use it before the roo

Opencv learning notes () -- display the current FPS

Recently, a real-time display is required, so I want to display FPS on the screen. FPS is the abbreviation of frame per second. FPS is used to measure the quantity of information used to save and Display Dynamic videos. In general, it refers to the number of pictures of an animation or video. This requires meSystem FunctionsMentioned in the first lectureGettick

Android measures the number of frames per second (fps) by frames each Second _android

The example in this article describes how Android measures the number of frames per second (fps) by frames the Second. Share to everyone for your reference. Specifically as follows: Mainthread.java: Package Net.obviam.droidz; Import Java.text.DecimalFormat; Import Android.graphics.Canvas; Import Android.util.Log; Import Android.view.SurfaceHolder; /** * @author Impaler * * The Main thread which contains the game loop. The thread must have acces

Comparison of how to implement FPS games in Android Development

How to Use the Android platform to develop FPS games? What are the implementation methods and what are the differences between these methods? First, let's first understand what FPS is. English name: FPS (First Personal Shooting) The first-person perspective shooting game, as its name implies, is a shooting game from the player's subjective perspective. Players no

TableView get the network picture and set it to rounded corners (optimized, FPS)

, self.scale);// 得到上下文 CGContextRef context = UIGraphicsGetCurrentContext();// 得到上下文大小 CGRect rect = CGRectMake(0, 0, self.size.width, self.size.height);// 等比例例 CGContextScaleCTM(context, 1, -1);// 移动画布位置 CGContextTranslateCTM(context, 0, -rect.size.height);// 开始利用贝塞尔曲线话圆角图片 UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectInset(rect, borderWidth, borderWidth) byRoundingCorners:corners cornerRadii:CGSizeMake(radius, borderWidth)]; [path closePath]; CGContextSaveGSt

Proxydll monitors d3d programs (FPS)

Recently, a test team of colleagues said they wanted to write an automated game testing tool. There was a need: How to Get rendering-related information such as FPs of another d3d program in one program? This problem is quite common. For example, the video software fraps has this basic function, while the performance testing tool GPA is more thorough. There is no idea at first glance. It is too complicated to implement it through the driver layer, not

Source code of the game component (gamecomponent) used to calculate FPS in xNa games !!

/// To use this function, you only need to use it after the spritebatch of loadcontent is initialized. Component.Add(new FrameRateCounter(this, spriteBatch)); You can. In addition, you need to modify the spritefont file you used to display FPS, And the coordinates to display FPS.

FPS Computing new

using UnityEngine;using System.Collections;public class CarGUI : MonoBehaviour{ private const float FPS_UPDATE_INTERVAL = 0.5f; private float fpsAccum = 0; private int fpsFrames = 0; private float fpsTimeLeft = FPS_UPDATE_INTERVAL; private float fps = 0; void Update() { fpsTimeLeft -= Time.deltaTime; fpsAccum += Time.timeScale / Time.deltaTime; fpsFrames++; if (fpsTimeLeft

Hook Dx and draw FPS

It's not something new, it's just a bit of fun. First, hook DX device, and then hook internal functions. Here, it is just the end mark function endscene of hook d3drender. Internally record FPS, and then create a d3dxfont object to show that FPS is drawn at the specified position on the screen. Hook to d3d or the old method. Set the hook and set yourselfCodeInject to the remote process address space and h

[Unity3d] mobile 3D Game Development: Using unityremote to develop a simple FPS case

Recommended for learning unity scripts: index on the unity3d Official Website The source of this case is the project source code in the digital tutors video tutorial. Download the project at: FPs of Unity source code We recommend that you use unityremote for mobile game development. You can run the project on an android machine directly, provided that the driver of the android machine must be installed. Unityremote: unityremote download Let's talk a

Fps restrictions in c ++ lite versions

Used to limit fps # Pragma once # include Test: # Include

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