d700 fps

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cocos2d-x3.2 game Core loop in application, how to deal with FPS instability

Description in 60/1 seconds to complete the calculation of this frame and then let the cup sleep fps remaining time to ensure the stability of the frame rate{Usleep (static_castuseconds_t> ((_animationinterval -curtime + lasttime) *1000 ));}What if you want to know if there is any instability in the game? Add the following codeElse{//........}}Do you understand, dear? /* Only work on Desktop* Director::mainloop is really one frame logic* When we wan

FPS refresh rate per second

(1) FPS refers to the frame number of the screenFPS refers to the number of frames per second frame, popular refers to the game and animation or video, the number of frames per second, the more the display of the action will be smoother, this value is higher the better, because the higher the number of frames per second, the more frames, the more the picture is refreshed per second, This is related to the graphics card and CPU (but mostly the graphics

Blizzard game-watch pioneer-FPS

Tags: http sp Div on 2014 BS new as TTHttp://us.battle.net/overwatch/en/Blizzard game-watch pioneer-FPS

How to remove the three-line number (FPS) in the lower-left corner of the Cocos2d-js

Recently simply played a bit cocos2d-js, with a template to write a code, found that the lower left corner of the numbers do not know how to remove, check the data also do not know where to modify.After a few explorations finally found ccdirector.js this file in Cocos2d's core package root directory. Find CC in the inside. Director._fpsimageloaded = True To change the true to false.--------------Found the original in Cocos2d.js modified more suitable:How to remove the three-line number (

A list of simple FPS-like game scripting under Unity Engine

once per frame voidUpdate () {floatDeltaX = Input.getaxis ("Horizontal") *Speed ; floatDeltaz = Input.getaxis ("Vertical") *Speed ; Vector3 Movement=NewVector3 (DeltaX,0, Deltaz); Movement=vector3.clampmagnitude (movement, speed); Movement.y=Gravity; Movement*=Time.deltatime; Movement=transform. Transformdirection (movement); _charactercontroller.move (movement); }}usingSystem.Collections;usingSystem.Collections.Generic;usingUnityengine; Public classRayshooter:monobehaviour {Privat

Dynamic display of FPS values

package{ Import Flash.display.Sprite Import Flash.utils.Timer; Import flash.events.Event; Import flash.events.TimerEvent; Import Flash.text.TextField; public class Fpsshow extends sprite{ private Var Txt:textfield; private Var count:int=0 Public Function Fpsshow () { Init () } Private Function init () { Txt=new TextField ()//Create text instance txt.textcolor=0xff0000;//Set Text color AddChild (TXT)//load this text var mytimer:timer = new Timer (1000);//timer class is very good,

What if FPS is unstable when playing CF?

1, the graphics driver has failed, we can use the master to detect whether the computer supports CF, or into the graphics panel-through the preview to adjust the image settings-use my preferences-focus on performance-application-off. Use the Driver wizard to fix the video card driver. 2, if you have a lot of shortcuts on the desktop icon, but also to play CF appear fps instability, the solution is to remove some useless icons. Then set the display re

WIN10 system when playing lol with low fps how to do? WIN10 System play Hero Alliance causes and solutions of low fps

Reason Analysis: This was tested due to the UWP application of the Xbox in the system. Workaround: Resolve after turning off the Xbox recording feature Win10 How to turn off the Xbox recording feature: 1, click the Start menu, find the Xbox

Connection to the Internet using a USB cable to a computer using the mobile phone of the d700

The premise is that your computer must be able to access the Internet.1. Enable the "file"-"connection settings" option in the synchronization software "Microsoft ActiveSync", remove "√" before "allow connection establishment through USB", and press

Recommended for creative games: FPS + puzzle valve new game release

When talking about valve, most people's first response is half-lived and CS. But few people seem to know that valve actually used this engine to create a first-person shooting puzzle game. Its Creativity and fun are no less than any game introduced

Open-source shooting FPS game blood frontier beta 2 released

Open-source first-person shooting game blood frontier officially released v0.85 (Beta 2. The new version has a large number of bug fixes, feature enhancements, and performance improvements. Including: enhanced the running and jumping system; added

Linphone debugging information

-message-v4lv2: yuv420p choosenOrtp-message-size of webcam delivered pictures is 352x288Ortp-message-video_out_initOrtp-message-video size set to 352x288Ortp-message-video size set to 352x288Ortp-message-ms_filter_link: msv4l2capture: 0x0000e8, 0 --> mspixconv: 0x49388, 0Ortp-message-ms_filter_link: mspixconv: 0x49388, 0 --> msvideoout: 0x4f970, 0Ortp-message-Initialize SDL videoOrtp-message-msv4l2_thread (starting)Ortp-message-V4L2 video capture started.Ortp-message-video driver: fbconOrtp-mess

Mootools 1.4 source code analysis-Fx

/*--- Name: FX Description: contains the basic animation logic to be extended by all other FX classes. License: Mit-style license. Requires: [chain, events, options] Provides: FX ...*/ (Function (){ /*** @ FX: this class is generally not used independently. It is used to provide basic function classes for the FX series. All other FX series classes inherit this class.**/VaR FX = This. FX = new class ({ Implements: [chain, events, options], // # Region-constructor- /*** @ Events:* @ Event start-(f

What is VSync

VSync is the abbreviation of the vertical period (Vertical synchronization). The main idea is to set your FPS and display refresh rate up to the same time. The aim is to avoid a phenomenon called "tearing". I will describe these details again below.Each CRT display has its own refresh rate. The unit is Hz. The value is the number of times the monitor updates the screen per second. Different displays support different refresh rates at different resolut

Roc_curve () function analysis of Sklearn __roc

0.42017522 0.41936156 0.39760831 0.38769987 0.3667541 0.33998333 0.33803962 0.32367439 0.3168962] Roc_curve () function Analyze the Roc_curve () code to see how these three values are calculated, in fact, is the general AUC calculation process. The first is the _binary_clf_curve () function: FPS, TPS, thresholds = _binary_clf_curve ( y_true, Y_score, Pos_label=pos_label, Sample_weight=sample_weight)

7 strokes to teach you to focus and composition

lacks focus.    A wide-angle lens can take a large range of photos. (Nikon D700 f8@16mm) (iii) Long Gio can rule out the elements Long Gio shot out of the narrow view, the photos will not contain a wide range of scenery, excluding the elements, so that readers can focus on the same thing (the protagonist), suitable for shooting close-up photos, or when the background is very messy to use.    Use the 200mm telephoto to exclude unwante

The process of Web page generation and its impact on performance of "The Road of Front end"

-intensive and are the root cause of poor Web page performance. Improve Web page performance, that is 要降低重排和重绘的频率和成本,尽量少触发重新渲染 . Most browsers pass 队列化修改 and 批量显示 optimize the re-typesetting process. However, some operations force a refresh and require that all planned changes be applied immediately. This information complements the DOM operational best practicesRefresh Rate Each frame of a Web page animation is a re-rendered, less than 24帧 the animation per second, and the human eye can feel th

About the main loop of the game

the time. I will give it one by one. First, I will explain two terminologies throughout the full text: Frames per second (FPS) FPS is the abbreviation of frames per second. In this context, it indicates the number of times display_game () is called per second. Game speed The game speed is the speed at which the game status is updated per second. In other words, the number of times update_game () is called

Getting started with video collection and processing (Video resolution Introduction)

format as that of the palth SIF (source input format, the frame rate is 29.97 FPS (30000 frames/1001 seconds) the same as that of NTSC, and the color space encoding is based on YCbCr. Qcif indicates "quarter CIF", that is, 1/4 CIF. The resolution width and height are half of the CIF format. sqcif indicates "sub quarter CIF ", the resolution is 4/11 of CIF, 1/3 of CIF, and 4/33 of CIF. Similar formats include 4cif (4 × CIF) and 16cif (16 × CIF ), all

OpenCV2 Study Notes (18): Display the frame rate of the video stream

A recent thing to do is to display the frame rate, or FPS, in real time on the video. FPS is the abbreviation for frame per second, in Chinese meaning the number of frames per second. The development platform is vs2013+opencv2.4.9.FPS is the measurement of the amount of information used to save and display dynamic video. In layman's terms, it refers to the number

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