In addition to the complex aspects of exposure and metering, Photography enthusiasts often find that depth of field is the most difficult concept to grasp. This is not hard to understand, because it is a coefficient of assumptions based on
Beginner shader, a start for the rendering queue, ZTest and Zwrite confused, through the multi-view and experiment, with some of their own understanding. This article and the novice shader friends to share, also is to make a note for themselves. The
1. Five basic properties of the backgroundBackground-color (background color)Background-image (background image)Background-repeat (background image display mode)Background-attachment (whether the background image is fixed or
This chapter shows you how to create a common background class for use in the game.
This chapter includes: 4 types of backgrounds How to add a background to the game engine how to use an animated background with animated sprite to simulate an
Turn from: http://www.swmsn.net/a/sheying/2012/1122/704.html
Photo by ...-wink-...We can often see some photos after the photo, especially the portrait, which is called the effect of having shallow depth, so what is the way for the novice to take
Here is a background image that I want to use:The code is as follows:1. "style1"> x:0,"blue">y:0 "style2"> x:-50px,"blue">y:-50px "style3"> x:100px,"blue">y:100px The HTML page is a 162*162 gray background div block and adds three different
Article Description: enhance the design of the three-dimensional, depth sense! 11 strokes.
Adding depth to the design will make your design look realistic and visually interesting. Create a three-dimensional stretch that allows viewers to
Last week, I wrote a simple 2D transformation.
Write a 3D transformation today.Three-dimensional effects I think it's the most interesting place in CSS3.Have to admire the developers of the great GodsSo we can get a cool visual experience with a few
Recent work on machine vision, using Kinect as a sensor for depth data, color, gesture recognition, and more. Thank you very much for the two blog posts on Cnblog: (1) http://www.cnblogs.com/yangecnu/archive/2012/03/30/KinectSDK_Geting_Started.html
Summary of issues1.Light Support for EditorThe editor adds a light tool to add and modify lights.Question 1. The user of light object is cross-handed.Point Light can draw the corresponding volume (wireframe sphere/cone) for user selection, but when
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