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Chapter 1 of design patterns-Abstract Factory patterns (Java implementation)"The last time was my fault. The author of bribery asked me to talk about it first. However, my wife and adults have a lot to do with me, this time, let me add the application scenarios that have not been completed last time." (After that, I touched my knees and coughed. I didn't smile! R
Understanding design patterns-command patternsI have learned part of the design model, but I have never studied the system. I recently bought the big talk design model from Cheng Jie and recently want to learn it systematically. When I saw the command mode, I thought it was not very
Intermittent, "Android source code design mode analysis" also read, the book mentions a lot of design patterns, but some in the development of the odds are very small, so can not master nor too much influence.
I think the maximum value of this book is two points, one is from the point of view of design mode to
too much on the specifics of the problem.4. Learn about patterns with similar properties and other patterns in the same group. Having used a pattern in the past does not mean that it is always the correct mode choice when solving a problem.5. Package the changed parts. Understand what may change in your application. If you know that a particular quote discount a
know the principle (Least knowledge Principle)
Immediate friends.Low dependence, the entities are as independent as possible and minimize interaction.
1.2.5 Interface Isolation principle (Interface segregation Principle)
The dependency of one class to another one should depend on the smallest possible interface.The customer (client) should not rely on methods that it does not use. Try to use multiple interfaces for compositing, rather than a single interface to couple multiple functions.
1.2.6
The structural design pattern solves the coupling problem between the modules from the structure of the program. The following seven modes are included:
Adapter mode: An excuse for the class can be matched to another interface
Combination mode: The combination of objects
Proxy mode: A Simple object instead of a complex object that will be called later
Appearance Mode: A class represents a subsystem
Enjoy meta mode: used to
The examples in the book are relatively easy to understand, but because it is written by foreigners, the habit of example is not very Chinese characteristics, may occasionally look awkward, there are language habits are not Chinese wind. Of course, after reading this book, you will be able to understand exactly what design
can be said that each system service provides a management portal class to the customer to access the system services, for easy access to the corresponding system services, such as the Window Management service corresponding to the WindowManager, enter the corresponding InputManagerfor the Management Service, Activitymanager for the Activity Management Service, and so on. another contentresolver ,Log,Context,ServiceManager can also be seen as the ad
Released on: 2007.3.21 by anytao
2007 indicate the source of anytao.com.
This article introduces the following:
• Design Pattern)
This article involves the following technologies:
Object-oriented and Design Patterns
Introduction
The design pattern is a collection of object-oriented ideas. In its cl
or after forwarding these requests. This ensures that additional functionality can be added externally without modifying the structure of a given object at run time. In object-oriented design, the extension of functionality to a given class is usually achieved through inheritance.Application Scenarios for Adorner mode:1, need to extend the functionality of a class.2, dynamic for an object to add functionality, but also can be dynamically revoked. (In
form,window is an abstract part of the abstract interface,window Now only provides a detailed class Phonewindow, the implemented partial class ofWindow also forms a derived class diagram,windowmanager the base class for the form implementation section,Windowmanagerimpl for WindowManager 's detailed class,Windowmanagerimpl through windowmanagerglobal and through The Iwindowmanager interface interacts with the form Management Service Windowmanagerservice , and the form Management Service comple
to the object's non-shared properties, use the constructor pattern, assign values to the object's methods and shared properties, and use the prototype method to see the code: This model is one of the most widely used and most recognized methods of creating custom types.Of course, in addition to the above several models, there are a variety of ways to create objects, according to the actual needs to choose the right way, I do not have a very deep study, not to be described here.There is no speci
Design Patterns-factory method patternsDr. Yan Hong's book "JAVA and patterns" describes the factory method patterns in this way: The Factory method mode is the class creation mode, also known as the Virtual Constructor mode or the Polymorphic Factory mode.The purpose of the factory method mode is to define a factory
"Go" database paradigm 1NF 2NF 3NF BCNF (example) easy-to-understand explanationThis article on the majority of beginners database principles of the students is definitely a big benefit, haha, after the full reading of this blog post must be able to clearly understand the four main paradigms of the database. Do not understand
I. OverviewIn software design work there is a dependency between objects, and when an object changes, all objects that depend on it need to be notified. If the design is not good, it is easy to cause the coupling between the object is too high, difficult to cope with the change. Using the Observer pattern reduces the dependency between objects and achieves this i
change.Beverage.prototype.customerWantsCondiments =function(){ return true;//seasoning is required by default }; Beverage.prototype.init=function(){ this. Boilwater (); this. Brew (); this. Pourincup (); if( this. customerwantscondiments ()) {//If the hook returns true, the seasoning is required this. Addcondiments (); } };Do you really need to "inherit"?The template method pattern is one of the few inheritance-based desig
the Observer. The coupling degree is quite low.
How do I implement an observer registration? It's easy to give us ideas through the previous registrant model and add these objects to a registered tree. How to notify? This is even simpler, by traversing the registration tree, allowing each object to implement the operations provided by its interface.
The so-called pattern, more is an idea, there is no need to rigidly adhere to the code details. The O
Chapter 1 of design patterns-factory method patterns (Java implementation)"I come first", "No, husband, I come first !". I heard a few people from far away. Oh no, it's the factory method model and the abstract factory model. The couple are quarreling. nimei is not eating, not all come first (the world of food ~). "Abstract Factory model, fast self-introduction,
developers, never care about these behaviors. The code is as follows:JavaScript var address = (function// address module function(obj) { Address.refresh (obj); }); return { function(avatar) { console.log (' Refresh receipt address List ');} } ;}) ();Advantages and Disadvantages
Supports simple broadcast communication and automatically notifies all subscribed objects;
After page loading publishers can easily have a dynamic association wi
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