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1. MVC(1) Model: The application object;(2) view: the screen presentation of the model;(3) controller: the way the user interface reacts the user input.
2. View and model: decouple views and ModelsEstablish a subscribe/policy protocol between views and models.Subscribe: update or create views without rewriting models.Required Y: changing models will have y views that depend on them.
3. View and view: compositeview: implemented as a complex view contai
. Building the corresponding number of prototypes and cloning them may be more convenient than manually instantiating the class each time you use the appropriate state.6. Singleton single Piece6.1 Intent: Ensure that a class has only one instance and provides a global access point to access it.6.2 The pattern can be used in the following cases:1) When a class can have only one instance and the customer can access it from a well-known access point.2) When this unique instance should be extensible
1. four essential elements of a pattern:(1) pattern name;(2) problem;(3) solution;(4) consequences: the results and trade-offs of applying the pattern.
2. One person's pattern can be another person's primitive building block.
3. The design patterns in this book are descriptions of communicating objects and classes that are customized to solve a general design p
I started to learn the design model and posted "design patterns can reuse the basis of object-oriented software" on the Internet. After reading the introduction, I found that I have written so many self-satisfied code before, however, from the perspective of the
First Lecture: 1. Object-oriented design patterns and principles Introduction to Design Patterns: Each pattern describes a problem that recurs around us, and the core of the solution to the problem.--christopher alexander{Architec
In the previous Java 23, you learned about the singleton mode and Factory mode of design mode. Here, the design pattern is introducedPrinciple of object-oriented thought designIn the actual development, we want to understand the object-o
After reading the story, I suddenly remembered the fable of the emperor's new clothes. 80% of the content in the whole book can be merged to the remaining 20%. Apart from some classic design patterns, there are too many far-fetched patterns, the example is not perfect, just as it is written for writing a book. I think it is only suitable for beginners of C ++ to
1. Concept of Design PatternsThe design pattern describes a general solution to some common problems in the software design process.2. Object-oriented design modeObject-oriented
Introduction to Design Patterns
Each pattern describes a recurring problem around us, as well as the core of the solution to the problem.--Christopher Alexander
The design pattern describes a general solution to a common problem in the software design process. Object-
JAVA8 Series Tutorials: Getting Started with JAVA8 programming, object-oriented programming, advanced programming, core design patterns--dao Design Patterns01_ "Introduction to JAVA8 Programming"02001_java Development ProfileInstallation and configuration of 02002_JDK02003_
return New F ();}He is an encapsulation of class inheritance, in fact, the transition object is equivalent to the subclass in the class inheritance, but in the prototype as a transitional object appears, in order to create to return the new instantiated object.Of course, if you feel the need to cache the F transition, you don't have to create a new transition class F each time, and then the Object.create (
, there is a problem that cannot be ignored:Explosive growth of subclass!
ProblematicRoot Cause: Excessive use of inheritance to extend the object function, because inheritance is a type-introducedStaticSuch expansion lacks flexibility.
How to solve the problem: static (compile-time) --> dynamic (runtime)
Dynamically add some additional responsibilities to an object. In terms of functions, th
;
2. Decoupling customer code from complex object container structures is the core idea of the composite mode, the Customer Code will be dependent on the pure abstract interface, rather than the complex internal implementation structure of the object container, so as to better "respond to changes ".
3. In composite mode, "add, remove, and other methods related to ob
Object-oriented Thinking of design patterns, design patterns OO
[This article is my own learning notes. You are welcome to repost it, but please note the Source: http://blog.csdn.net/jesson20121020]
Introduction to Design Patterns
Each pattern describes a problem that recurs around us, and the core of the solution to the problem.--Christopher Alexander
The design pattern describes a general solution to some common problems in the software design process. The object-
prototype methods are added to the sub-class.Instance1.colors.push (' black '); Console.log (instance1.colors); // [' Red ', ' blue ', ' green ', ' black '] // [' Red ', ' blue ', ' green ']instance1.getname (); // CSSbook instance2.gettime (); // -Note: A subclass that wants to add a prototype method must pass a prototype object, one way to add it through the form of a point syntax, or it will be directly assigned to an
, including experienced, senior programmers. I also suggest that learning design patterns should begin with this book. Not only does it explain the concept in a clear way, it also gives a lot of diagrams, exercises, tests, and living examples to help you think and absorb. I'm a huge fan of head first series because head first Java and head first Design Pattern. T
During the interview, you are always asked, what is your understanding of JavaScript object-oriented?Object-Oriented programming (Object-oriented Programming,oop) is a programming paradigm. It speaks of objects as the basic unit o
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