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Fire Cloud Development Classroom-"using cocos2d-x to develop 3D Games" series section 11th: Skeletal animation model playback controls

??Online course on developing 3D games with Cocos2d-xSection 11th: Skeletal animation model playback controlsVideo Address: http://edu.csdn.net/course/attend/1330/20811Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Release tomorrowCourse:Example Project Demo:????Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud Develop

"PANO2VR" Web page flash simple implementation of cool 3D model production

Spent two days to learn how to effectively achieve 3D model effect, after all, is starting from 0 to learn, feel PANO2VR This software is very easy to get started, and can easily achieve simple hotspot interaction, can be set according to the interaction needs of the skin, so this software recommended to you:1. Introduction. Http://ggnome.com/pano2vr. Users can download them themselves.2. A simple tutorial.

CSS3 3D Box Model

DOCTYPE HTML>HTMLLang= "en">Head> MetaCharSet= "UTF-8"> title>title>Head>style>*{margin:0;padding:0;}Ul,li{List-style:None;}. Wrap{width:200px;Height:200px;Border:1px solid Blue;margin:150px Auto;Perspective:500px;}. Box{width:150px;Height:150px;position:relative;Transform-origin:Center Center 75px;Transform-style:preserve-3d;transition:1s;}. Box Li{width:150px;Height:150px;position:Absolute;text-align:Center;Line-height:150px;}. Box Li:nth-of-t

[Share] over 100 3D model download sites

[Share] over 100 3D model download sites Http://www.strafe.com/2001/uD4Http://www.3dcafe.com/asp/default.aspjHttp://www.3dcar.kg/LeHttp://www.3dheaven.net/?#zv [Http://home.att.net /~ Modeloutlet/index.html mHttp://www.3dmodelworks.com /? /JuHttp://3dmodelworld.com/uqp7^oHttp://www.3dm-mc.com /! H>"Http://www.3-d-models.comHttp://www.3dplants.com/Http://www.3droom.net/7Http://www.3dspline.com/ZHtt

ROS Learning Series-using URDF to create a robot model in Rviz 3D observation one joint use

Let's move on to the ROS Learning series-using URDF to create a robot model in Rviz, one of the 3D observations link uses to continue creating a double-decker trolley with four wheels to turn.a joint that can be rotated1. Change the type of joint to "continuous" so that front_left relative base_link is a rotating device .2. The position of rotation is defined by origin, which defines the new origin of the t

[Original] Death Squad 2-3D model/Action Browser

9-24-2007Continue. Corrected the display of the left-right coordinate system and the coordinate origin (Model navigation point), and added the fsaa and simple planar shadows. In fact, it is enough for umeng 2, when are you ready to mix the entire action .... the butcher who shot and ran? I don't know if this is necessary... [Click to download] 8-21-2007Added support for the ABI file of allied 2 1050. Correct the term "dress" to "

Cainiao 3D Geological Modeling System-design model (1)

Currently, many companies are engaged in 3D geological modeling systems. Mature foreign products include GOCAD, EarthVision, GemCom, and Surpac. They have high performance requirements, high costs, and different geological applications, many companies, such as hypergraphs, are doing this in China, but they can only perform simple application analysis on massive data. From this we can see that it is really difficult to compile this system! Now that I a

Learn WP7 XNA Game development (six 3d model loading)

In the XNA 3D Model is generally Autodesk Company's FBX format. The Load method is basically the same as the 2D, but it is very different when drawing. A Load: protected override void LoadContent()        {            tankModel = Content.Load                      tankBonesTransforms = new Matrix[tankModel.Bones.Count];//创建一个model的boneTransform数组,用来保存所有的

C # code to create a 3D model

, -1),NewVector3 (0,0, -1),NewVector3 (0,0, -1), }; //UV Texture CoordinatesMESH.UV =Newvector2[4] {NewVector2 (0,0),NewVector2 (1,0),NewVector2 (0,1),NewVector2 (1,1) }; }}As you can see from the right, there are 2 triangles, 4 verticesThe triangle vertex order is set differently, and the effect drawn is not the same (mesh.triangles = new Int[6] {0, 2, 1, 0, 3, 1};)GraphicSteps1. Create an empty Gameobject, bind the mesh filter and mesh renderer components2, create a material, drag a picture in

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