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Java @ build the dijkstra algorithm (java. util. ArrayList) and dijkstra Algorithm on an undirected graph using ArrayList
package dataStructure;import java.util.ArrayList;import java.util.Scanner;import java.io.*;class node { i
;11Destination:12Distance:5Path:0->2->5->12Destination:13Distance:5Path:0->3->7->8->14->13Destination:14Distance:4Path:0->3->7->8->14Destination:15Distance:5Path:0->3->7->8->14->15Destination:16Distance:5Path:0->2->5->10->11->16Destination:17Distance:6Path:0->3->7->8->14->13->17The preliminary test results are correct.At this point, the above is a personal understanding of the Dijkstra algorithm, if there i
, using the above code, when the first few points of the Minlen, will be wrong?Test Case: Test Result:found that minlen[2] is incorrect. The reason for this is that when looking for minlen[2], minlen[6] is still max, so no real shortest path can be traversed. This time we cycle again, because the following shortest path has been found, at this time can not find the real shortest path?Code Modification Secti
vertex v ε Adj [u]8 do RELAX (u, v, w) // 4. Relaxation operation.
In this case, we will not go into details, so we can simply write the following c/c ++ source code:
Void dijkstra (ALGraph G, int s, int d [], int pi [], int Q []){// Q [] is the smallest priority queue. Q [1. n] stores the graph vertex number, and Q [0] stores the heap size.// The priority queue has the key concept. Here the key can be obt
SOURCE Link: Dijkstra Algorithm for Shortest path (Java) Task description: Gets the shortest path description of the starting node to all other nodes in an no-map diagramThe Dijkstra (Dijkstra) algorithm is a typical shortest path
Task Description: Gets the shortest path description of the starting node to all other nodes in a non-direction graph
Dijkstra (Dijkstra) algorithm is a typical shortest path routing algorithm, which is used to compute the shortest path of a node to all other nodes. The main feature is to extend the starting point to
PrefaceThe Dijkstra algorithm is a familiar one in the shortest path algorithm, and is a single-origin full-path algorithm. This algorithm is known as a successful model of "greedy algorithm". This article will then try to introdu
, but after E is added to S, the distance from F to D is 6= (f,e) + (e,d).At this time, s={d (0), C (3), E (4)}, U={a (∞), B (+), F (6), G (12)}.4th Step : Add vertex f to S.At this time, s={d (0), C (3), E (4), F (6)}, U={a (a), B (d), G (12)}.5th Step : Add vertex g to S.At this time, s={d (0), C (3), E (4), F (6), G (d)}, U={a (a), B (13)}.6th Step : Add vertex b to S.At this time, s={d (0), C (3), E (4), F (6), G (d), B (+)}, U={a (22)}.7th Step : Add Vertex A to S.At this time, s={d (0), C
path from V1-> V2 to other vertices: {0, 1, 3, 8, 4,-1 };Step 4: Find the vertex with the smallest weight in distance, (except the vertex of the label) Get V4, label V4, and change V0 to get distance through the path from V1-> V2 to other vertices: {0, 1, 3, 7, 4, 10 };Step 4: Find the vertex with the smallest weight in distance, (except the vertex of the label) Get V3, label V3, and change V0 to get distance through the path from V1-> V2 to other vertices: {0, 1, 3, 7, 4, 9 };In the end, only
To find the shortest path in the program, I used the dijela algorithm, found an implementation on the Internet, and then upgraded myself to a lower level, as shown below:
Package reverse;Import java. util. ArrayList;Import java. util. HashMap;Import java. util. List;Import java
(d), F (6), G (12)}.
Step 4th : Add vertex f to S.
At this point, s={d (0), C (3), E (4), F (6)}, U={a (d), B (d), G (12)}.
Step 5th : Add vertex g to S.
At this point, s={d (0), C (3), E (4), F (6), G (A)}, U={a (d), B (13)}.
Step 6th : Add vertex b to S.
At this point, s={d (0), C (3), E (4), F (6), G (a), B (a), U={a (22)}.
Step 7th : Add Vertex A to S.
At this point, s={d (0), C (3), E (4), F (6), G (a), B (A), A (22)}.
At this point, the shortest distance from the beginning D to e
This paper introduces the Dijkstra algorithm based on Java, and believes that it is helpful for readers to study data structure domain algorithm.
Dijkstra proposes an algorithm to generate the shortest path to each vertex by incr
The Dijkstra algorithm is a familiar one in the shortest path algorithm, and is a single-origin full-path algorithm. This algorithm is known as a successful model of "greedy algorithm". This article will then try to introduce this
Task Description: Gets the shortest path description of the starting node to all other nodes in an none graphThe Dijkstra (Dijkstra) algorithm is a typical shortest path routing algorithm used to calculate the shortest path of a node to all other nodes. The main feature is to extend from the center of the starting poin
Tag: Shortest path Dijkstar greedy algorithm JavaLearn Dijstar algorithm starting from Shortest pathThe following is a description of the shortest path problem:The following is a description of the Dijkstar algorithm:Here's how to solve the problem in the right graph using the Dijkstar algorithm:Here is the adjacency matrix of the graph:Here is the calculation process:Here's how to solve the shortest path:H
This algorithm is very similar to the idea root algorithm Primm (Prim) algorithm of minimum spanning tree. The Didgers algorithm is the shortest path algorithm for finding vertices to other vertices.The following code: (using the
, put the C point into the close collection. 3. Look again at a point closest to a (not the point in the close set, that is, the point that has not been analyzed, af=25,ab=13,ad=15 is actually B point)4. Then perform the Step2 action at point B, and find the temporary shortest distance for all child nodes of a distance B, so repeatedly, until the close collection includes all points.The specific Java code i
("====================================="); for(inti = 1; I ) {System.out.println (The shortest distance from 1 to "+ i +" points is: "+Bestmin[i]); } } Public Static voidMain (string[] args) {//TODO auto-generated Method StubScanner Input=NewScanner (system.in); System.out.print ("Please enter the number of nodes N, total number of paths m:"); N=Input.nextint (); M=Input.nextint (); Max= 10000; Bestmin=New int[N+1]; Distance=New int[N+1] [N+1]; Visit=New int[N+1]; Path=NewString[n+1];
public class Dijkstra {private static int N = 1000;private static int[][] Graph = {{0, 1, 5, n, N, N, N, N, n}, {1, 0, 3, 7, 5, N, N, N, n},{5, 3, 0, N, 1, 7, n, N, n}, {n, 7, N, 0, 2, N, 3, N, n}, {n, 5, 1, 2, 0, 3, 6, 9, n},{N, N, 7, N, 3, 0, N, 5, n}, {n, N, N, 3, 6, N, 0, 2, 7}, {n, n, N, N, 9, 5, 2, 0, 4},{N, N, N, N, N, N, 7, 4, 0}};p ubli c static void Main (string[] args) {Dijkstra (0, Graph);} /**
Single source is the shortest circuit, the complexity is O (N²), and the heap is optimized O (NLOGN). The basic idea is greed, each time to join a current closest point, can prove each time the nearest point is the shortest path at the moment. Therefore, when all points are added, the shortest path from the starting point to all points is calculated.In the implementation, it should be noted that in the heap of a point I, not as long as the shortest path length of the current to I D[i], but also
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