direct3d 10

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Direct3D Lighting and textures

Today we will learn the light source and material inside the Direct3D.Four types of illumination: Ambient light Ambient Light An object is not directly irradiated by light, and it can be seen by the light that is reflected

Basic direct3d knowledge

I started to learn DX from the beginning. I was too anxious to get started. I started to write programs without much basic knowledge. It was very difficult to solve the problem. 1. D3d ArchitectureD3d and GDI are at the same level. The difference is

Direct3d texture ing

Create a texture object 1: HRESULT CreateTexture(2: uint width,//Width3: uint height,//Height4: uint levels,//Multilevel progressive texture sequence level5: DWORD usage,//Purpose6: d3dformat format,//Pixel format7: d3dpool,//Memory Pool

Direct3d Learning (6): animation BASICS (1) animation and time in motion

Time-based actions Time unit: Ms A slow computer can ensure the animation speed by dropping frames. Read time in Windows Use the timegettime () function. For details, see msdn. You can use static variables to store the time at the beginning of the

Direct3d basics-lighting d3dlight9

There are three types of lights in d3d, which can make the 3D world look real. I. Lighting type 1. Point Light)The uniform light emitted from a point to the surrounding area has the maximum illumination range and the brightness degrades with the

Preliminary Exploration of direct3d technology-Basic rendering process

What operations are required for rendering? This varies and is complicated with the depth of application technology. In general, the real-time information update section includes: 1Update roaming information: handles real-time mouse and keyboard

Mouse picking for elements in direct3d

Http://hi.baidu.com/macsofft/blog/item/0b05dbd4069e7500a18bb79f.htmlThere is a more primitive article, where can I find a chance,However, I found that I am not suitable for thinking in the 3D world. I still need to study 2D image processing well.

Optimize resource allocation for multistreaming in direct3d

Multi-stream technology has some benefits to performance and structure during rendering, but it is a learning to allocate model data to various vertex data streams for rendering.       Vertex data can be divided into the following

Direct3d geometric chart

On the basis of initializing the form, I drew some simple ry work. After experiment, I thought it was basically implemented in the following order. First, we need to initialize two local variables to save the vertex and index data of the image, and

Accurately profiling direct3d API CILS

You can find this chapter in DirectX SDK document. Paste a valuable table API call Average number of cycles Setvertexdeclaration 6500-11250 Setfvf 6400-11200 Setvertexshader 3000-12

Direct3d improvement: Using HLSL Programming to Implement Photoshop filter effect-Mosaic

Next we will complete a more common effect-Mosaic. The mosaic of an image uses the color of the same vertex to represent an area of considerable size. It can be regarded as a large-scale reduction of the image resolution, while hiding some details

Direct3d improvement: Using HLSL Programming to Implement Photoshop filter effect-watercolor

Real watercolor effects are difficult in shaderImplementationIt needs to perform some operations such as median filtering and then accumulate, and also needs to deal with the concept of strokes in. This article bypasses these concepts and only

Draw in direct3d

Hresult idirect3ddevice9: creatvertexbuffer ( uintlength, // number of bytes allocated to the cache. To make the vertex cache enough to store eight vertices, set this parameter to 8 * sizeof (vertex), where vertex is the structure of the vertex

Basic concepts of 3D Game direct3d (I) Introduction to d3d and rendering Assembly Line

Finally, I have finished talking about the basic concept of space ry in the first three articles. Now I can say something practical. For a long time, I have always hoped to record some of my 3D knowledge in the most easy-to-understand language as a

3D Game basic direct3d (3) Transformation of fixed Pipelines

As mentioned in the previous chapter, in a fixed pipeline, the first step is to perform coordinate transformation on the elements. The so-called primitive is a pile of vertices that constitute a specific geometric shape, which is called an element.

Direct3d frustum cropping Principle

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Direct3D 12 Delicacy (v.): SDK update

(reprint please indicate the source) Another one months, Microsoft in Build2015 published a lot of news about Win10, and in the support of the N card DX12 saw my garbage graphics card (gt640m LE) Incredibly in the scope of support, happily directly

Get started with me. Direct3D vb.net programming

Programming I am a VB programmer, has been doing the development of database applications, do a long time to feel very boring, very want to change the taste, but suffer from no learning time and information, happened to see CSDN on other people

2-0. Integer four Arithmetic (10), 2-0 integer four arithmetic 10

2-0. Integer four Arithmetic (10), 2-0 integer four arithmetic 10 This topic requires programming to calculate the sum, difference, product, and Quotient of two positive integers and output them. Ensure that all input and output are in the Integer Range. Input Format: Input two integers A and B in A row. Output Format: Output and, difference, product, and Quotient in the order of format "A Operator B = Resu

Calculate the number of occurrences of 1 in 10 billion (not limited to 10 billion and 1)

I used to take a written test. One of the questions in the test was to calculate the number of times that 1 appeared within 40 billion. At that time, I only gave the idea. The specific implementation was not written. Now I will list the specific implementation code. The following code can only calculate the number less than the N power of 10, instead of the x * 10 ^ N power. To expand the calculation, we al

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