direct3d update

Learn about direct3d update, we have the largest and most updated direct3d update information on alibabacloud.com

direct3d-Index Cache

Direct3D Index cache is in fact the vertex cache on the basis of the fixed vertex connection, such as our plane has 4 points, respectively, and then left and right corner, and the lower left corner, starting from the upper left-hand side to give them the index in clockwise order 0,1,2,3. (These indexes are the order you set in the vertex structure). And then we're going to use these four points to draw a square. We only need to use index cache to lab

Direct3d 10 System (5)

Direct3d 10 System (5) 5.3 resource mapping and accessOne of the complex issues with API and pipeline design is how to share resources between CPU and GPU. For example, both direct3d and OpenGL allow the vertex buffer to be mapped to the address space of the program, regardless of whether the buffer is allocated to the system memory or the video memory. However, the allocation location will cause a huge pe

Direct3D for X model loading

Today we are going to learn Direct3D use of model import, Direct3D support. x model file import use,. The x file is a Microsoft-defined 3D model file format that contains some information such as meshes, animations, textures, and so on. Currently 3DS Max and Maya do not natively support the export of the X model, only a plugin called "3DS Max Panda" can be used on 3DS Max to convert the model to an X file.

Introduction to Direct3D rendering Pipelines

The rendering pipeline is responsible for performing a series of necessary steps to convert 3D scenes into 2D images that can be displayed on the display. In Direct3D, the steps for rendering pipelines are roughly as follows: (1) local coordinate system to world coordinate system Suppose we are creating a game. Now, we need to build a blacksmith shop for storing in the game scene. It is impossible for us to build a blacksmith shop in a game scenario

[ZZ] A proposal for compiling Direct3D HLSL with LLVM (written by Michael Larabel)

Http://www.phoronix.com/scan.php?page=news_itempx=OTI2NANote:something very instersting to wine translatingThis idea is inspired for GPU virtualization ... But there are a lot of technical and patent problems.MSFT Hsls, LLVM IR, Windows graphics driver or Linux graphic drivers.Apple GLSL, LLVM IR??A proposal for compiling Direct3D HLSL with LLVMWritten by Michael Larabel in Compiler on (March) at 10:54 PM EDT. 6 CommentsCOMPILER--Lately we have been t

Directly mapping texels to pixels (direct3d 9)

Document directory Summary Original article address: directly mapping texels to pixels (direct3d 9) When rendering 2D output using pre-transformed vertices, care must be taken to ensure that each Texel area correctly corresponds to a single pixel area, otherwise texture distortion can occur. by understanding the basics of the process that direct3d followsWhen rasterizing and texturing triangles, You ca

[Convert] direct3d 11 tessellation tutorial

The new hardware tessellation feature available on direct3d 11 video cards has great potential, but using it refreshing tively currently requires understanding higher-order surfaces as well as a myriad of performance implications. in addition to the Windows DirectX graphics documentation, here are a number of resources for learning more about using direct3d 11 tessellation: Giamefest 2008-

Direct3d: drawing pipeline

Rendering pipeline: a series of operations that must be performed from 3d to 2D. Local Coordinate System-> world coordinate system-> observing coordinate system-> hiding on the back-> illumination-> cropping-> projection-> viewport coordinate system-> Rasterization 1. Local Space) A local space or modeling space is a coordinate system used to create a list of triangle units of an object. The advantage of using a local coordinate system is that it can simplify the modeling process. Personal Un

The last of WPF-GDI/GDI +, a feast of direct3d [zz]

What is GDI/GDI +? GDI is the main graphics library for Windows applications today. it provides 2D graphics and text functionality, as well as limited imaging functionality. there is some level of acceleration support in graphics cards for GDI, but it is almost negligible nowadays (especially when compared to the level of investment in direct3d acceleration ). GDI + was introduced around 2001 and it brought anti-aliased 2D graphics, floating point coo

The last of WPF-GDI/GDI +, a feast of direct3d [zz]

GDI/GDI +What is GDI is the main graphics library for Windows applications today. it provides 2D graphics and text functionality, as well as limited imaging functionality. there is some level of acceleration support in graphics cards for GDI, but it is almost negligible nowadays (especially when compared to the level of investment in direct3d acceleration ). GDI + was introduced around 2001 and it brought anti-aliased 2D graphics, floating point

MIP-mapping in direct3d

;mipMap = newTexture;/* recurse until we are done */ MakeMipMaps( newTexture); } The rendering pipeline Since this article is directed to people using direct3d, I won't be getting into specific rendering algorithms, but it's always good to have a general idea of what's going on in the lower levels. In order to render a textured polygon, the rendering engine needs to know how to adjust texels it has to advance to get to the pixel beside it, and how

Direct3D 11 Resource Introduction

Resources are the materials used to build scenarios. It contains most D3D data for parsing and rendering scenarios. A resource is a memory area, which can be accessed by the Direct3D pipeline. You can create a strongly-typed or non-typed resource, control whether the resource has both read and write access, and enable the resource to be accessed only by the CPU or GPU, or you can access both of them. Up to 128 resources are available in each pipeline

Differences between DirectX, direct3d, and OpenGL

DirectX, (Direct extension, dx) is a multimedia programming interface created by Microsoft. By C ++Programming LanguageAnd follow COM. DirectX is composed of many APIs. It is classified by nature and can be divided into four parts: Display, sound, input, and network. Display part The display part is the key to graph processing, including DirectDraw (ddraw) andDirect3d (d3d ),The former is mainly responsible for 2D image acceleration. It involves many aspects: We use ddraw for playing

How to render the "reprint" OLE Control in Direct3D

Original:how OLE controls are rendered in Direct3DGraphical drawing on Windows is based on GDI, and Direct3D is not, so there are a lot of problems in displaying some controls in Windows in a 3D windowSo what's the way to make GDI's content appear in 3D? Anyway, it's all images, there's always a way to achieve it!In the previous period of time in the research browser embedded in the game, the basic idea is to open a browsing window in the background,

Use direct3d to design fade-in and fade-out effects

DemoProgram: Http://download.csdn.net/detail/jiangcaiyang123/4156592 I have written an article about the effect of designing fade-in and fade-out with direct3d.ArticleNow, it seems to be a waste of time. More than a year later, I had a deep understanding of the principle of direct3d, coupled with some of my own experiments, and now finally achieved a fade-in and fade-out effect. To help speed up, I will simply put it. The color mixing operation

Direct3d program debugging tool pix

A painless introduction to pix for Windows For those interested in game development technology, it's been a great week of product releases! Monday we saw the 1.0 Release of xNa game studio Express. wednesday brought the release of the December 2006 version of the DirectX SDK, which has des the product I work on, pix for Windows. friday, Visual Studio 2005 SP1 was released. congratulations to everyone involved with these products! I thought I 'd write a short introductory article on using pix f

Direct3d device lost)

1. When will the device be lost? A direct3d device has two statuses: operation or loss. Operation Status: Indicates the normal status of the device. The device runs as expected and can present all rendering effects. Loss status: All rendering operations quietly fail. idirect3ddevice9: Present returns the error code d3derr_devicelost. Check and help lost devices (direct3d 9) For more details. Let's briefly

Get started with Direct3D VB.net Programming

I am a VB programmer. I have been developing database applications. After a long time, I feel bored and want to change my taste, but I have no time to learn and materials, I happened to see the learning experience written by others on CSDN, so I quickly entered the door. Good things are not exclusive. As I learned, I changed the original C # program to vb.net code, but the idea is the same and it is only for your reference. Imports Microsoft. DirectXImports Microsoft. DirectX.

Direct3d translucent Rendering

Purpose: Use direct3d to render image a translucent to image B. Steps: 1. Create a standard Win32 program and add the object definition and function declaration to be used: Ccomptr 2. Create the required object, that is, implement the CREATE (hwnd) function: Hresult create (hwnd) 3. Function for rendering image drawtexture: Hresult drawtexture (idirect3dtexture9 * ptexture, float fleft, float ftop, float fright, float fbottom, d3dcolor CLR) 4. s

Direct3d basics-material d3dmaterial9

The two main elements of illumination are the light source and the object's material. The material attribute of the object's surface determines the color of light it can reflect and the amount of light it can reflect. I. Definition of materials in direct3d Materials in d3d are represented by the d3dmaterial9 structure:Typedef struct d3dmaterial9 ...{ D3dcolorvalue diffuse; D3dcolorvalue ambient; D3dcolorvalue specular; D3dcolorvalue emissive; Float po

Total Pages: 15 1 2 3 4 5 6 .... 15 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.