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OpenGL 3 & DirectX 11: The war is over: the day when the drawing API is fighting?

(Image Source: www.cnblogs.com) Source:OpenGL 3 DirectX 11: The war is over CurrentlyDirectXAndOpenGLIn an age that has been quite popular, we gradually seem to have forgotten the grievances of the two. On the famous hardware websiteTom's HardwareIn this column, the author leads us to review the ups and downs in the "Drawing API war" and the future prospects of OpenGL 3 and

DirectCompute & DirectX 11 computing coloring machine programming Overview)

Document directory Sample Code Device management Select the video card to use Run the computing coloring Tool Resources in DirectCompute Computing coloring machine (CS) HLSL Programming Note: DirectX has always been the core technology of Windows and game development. DirectX provides a program running on the graphics card-the Shader ). Before DirectX

DirectX 11 Game Programming Learning Note 7:6th Chapter drawing in Direct3D (drawn in Direct3D) (Focus review + Errata)

d3ddecl_end () that represents the end of the array, and the D3D11_INPUT_ELEMENT_DESC array used by DX 11 does not have this thing.2, D3d11_input_element_desc introduced the Semanticname and semanticindex these two things, you can let us customize the vertex structure of the use of each component, not like D3DVERTEXELEMENT9 Only a few predefined D3ddeclusage enumeration type variables can be used in the array.3, because Semanticname is our own creati

3D Game Programming with directx 11 exercises answer 8.2, programming8.2

3D Game Programming with directx 11 exercises answer 8.2, programming8.2Chapter 8 Question 2 1. First find the Directx Texture Tool, which is located in Introduction to 3D game programming with directx 11 Compared with the basic content of longshu, The DX11 feeling is q

3D Game Programming with directx 11 Exercise answers 8.3, programming8.3

3D Game Programming with directx 11 Exercise answers 8.3, programming8.3Chapter 8 Question 3 1. Copy flare. dds and flarealpha. dds to the project directory. 2. Create a shader resource view HR(D3DX11CreateShaderResourceViewFromFile(md3dDevice, L"Textures/flare.dds", 0, 0, mFlareSRV, 0)); HR(D3DX11CreateShaderResourceViewFromFile(md3dDevice, L"Textures/flarealpha.dds", 0, 0, mFlareAlphaSRV, 0)); 3.

DirectX 11 Game Programming Learning Note 2: Article 1 chapter vector Algebra (vectors algebra)

(V[a],v[b], v[c], v[d]), and as far as A,b,c,d out 0,1,2,3 this range, what happens, ask the reader to do their own research.Xmvectormultiply (U,V)-Returns a vector in which each component of the vector is the product of the corresponding component of U and the corresponding component of V;Xmvectorsaturate (v)-Returns a vector of the values resulting from the saturate operation of each component of V, saturate (x) returns 0 (if x==================================================================

DirectX 9.0 (11) Terrain Rendering

grid size, align the center of the grid with the center of the world coordinates. When we have a plane mesh, we will change the Y coordinate of the vertices in the mesh based on the data in the height graph, so that we can create a high and low terrain mesh. The following is my model: The following figure shows how to use the Phong color model to illuminate the point light source: Multi-texturing In texture ing technology, multi-texturing is used to combine different textures to form a textur

Direct9 getting started tutorial | the tutorial file officially provided by direct9 is self-translated | DirectX creates a device

areas to the front cache areas. The third parameter is the display setting target window. Because the parameter is set to null, hwnddevicewindow in d3dpresent parameters will be used. The fourth parameter is the dirty rectangle parameter, which should be set to null in most cases.The last step is to close the program. For more information, see Step 5. Step 5 closeDuring running, your program should be closed at last. The DirectX program closes not on

DirectX 3D game programming practical tutorial

Show the Discover of the best experts stand on the popular platform development practices introduce the Magical Charm of popular software DirectX 3D game programming practical tutorial Basic Information Author: Zheng A Qi series name: charm. Practice. Found: Electronic Industry Press ISBN: 9787121128219 mounting Date: February 2011 http://product.china-pub.com/55540IntroductionDirectX is a multimedia pro

The first large-scale C + + network game development tutorial (300+ hours, mini run, Fruit Ninja, DirectX technology, Sky Eagle 3D online games)

Since the birth of the C + + language in the the 1980s, it is now more than 30 years old, and with the development of the C + + language, it has been applied in more and more fields.C + + is a multi-generic programming language that can be both process oriented and object-oriented. C + + is a very widely used computer programming language, so it has been more and more programmers are pro-gaze. C + + Related experts: C + + employment is very broad, compared to Java and other languages have a lot

Direct3d 11 tutorial 5: 3D transformation_direct3d 11 tutorial 5: 3D Transformation

;UpdateSubresource( g_pConstantBuffer, 0, NULL, cb2, 0, 0 ); // // Render the second cube // g_pImmediateContext->DrawIndexed( 36, 0, 0 );   Deep Buffer This tutorial also provides an important addition, that is, the depth buffer. Without it, the smaller orbital cube will still be drawn at the top of the larger Central cube when surrounding the back of the latter. The depth buffer allows direct3d to track the depth of each pixel drawn to t

Tutorial 11: Problem B: score type conversion, 11. problem

Tutorial 11: Problem B: score type conversion, 11. problem Home Web Board ProblemSet Standing Status Statistics Problem B: score type conversion Problem B: score class type conversion Time Limit: 3 Sec Memory Limit: 128 MB Submit: 579 Solved: 431 [Submit] [Status] [Web Board] Description encapsulates a score class Fract to proce

iOS 11 development tutorial (ii) Writing the first iOS 11 app

iOS 11 development tutorial (ii) Writing the first iOS 11 app to write the first iOS 11 appThis section will take an iOS 11 application as an example to explain how to use Xcode 9.0 to create a project, as well as some features of the iOS emulator, the editing interface, and

[Convert] direct3d 11 tessellation tutorial

The new hardware tessellation feature available on direct3d 11 video cards has great potential, but using it refreshing tively currently requires understanding higher-order surfaces as well as a myriad of performance implications. in addition to the Windows DirectX graphics documentation, here are a number of resources for learning more about using direct3d 11 te

Direct3D Tutorial 2:rendering a Triangle_direct3d 11 tutorial 2: Rendering a triangle

ProfileIn the previous tutorial, we built a minimal Direct3D 11 application that was used to output a single color on a window. In this tutorial, we will extend the application to render a single-color triangle on the screen. We'll associate the triangle with the process of setting up the data mechanism.The output of this tut

Deep Learning 11 _ Depth Learning UFLDL Tutorial: Data preprocessing (Stanford Deep Learning Tutorial)

of epsilon items! If the epsilon value is too low, the data after the whitening will appear to be noisy; Conversely, if the epsilon value is too high, the albino data will be too blurry compared to the original data.Epsilon method of selection:A. Draw the eigenvalues of the data graphically; b. Select a characteristic value that is larger than most of the noise in the data to reflect the epsilon .2. How to adjust the epsilon specifically? I don't know, if I had a exercise, I'd be fine.2. When p

SQLite tutorial (11): temporary files, sqlite tutorial

SQLite tutorial (11): temporary files, sqlite tutorial I. Introduction: Although the SQLite database is composed of a single file, some hidden temporary files exist in the SQLite runtime. These temporary files exist for different purposes, developers are transparent, so we do not need to pay attention to their existence during the development process. Even so, if

11-Mobile development tutorial-zepto.js Getting Started Tutorial

dist3. Zepto Precautions Note that some modules must be packaged into ZEPTOJS files to be used, such as: fx_methods module methods: hide() show() animation methods. Zepto only sets the global variable $ to point to itself. There is no Zepto.noconflict method. jquery CSS extensions are not supported, however, the optional "selector" module provides support for several of the most commonly used pseudo-selectors Zepto.js: Unable to get hidden element width height; Zepto se

VML polar path tutorial (11) 2-level mark stroke border, shadow

Navigation of this series of articles VML polar path tutorial (1) Introduction to VML VML polar path tutorial (2) getting started with VML VML polar path tutorial (3) Marking practice and line VML polar path tutorial (4) oval circle rect rectangular VML polar path tutorial (

Photoshop Design Double 11 flame metal word Effect production tutorial

To give you Photoshop software users to detailed analysis of the design of the 11 flame metal word effect of the production of the tutorial. Tutorial Sharing: Final effect 1, a new 1024x768 pixel, resolution of 72 of the canvas, background filled with black. Right click on Figure 1 to select "Save Picture as", hold it to this m

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