directx diagnostic

Discover directx diagnostic, include the articles, news, trends, analysis and practical advice about directx diagnostic on alibabacloud.com

DirectX enumeration system devices

; // enumerate all device classes If (clsidfromstring (varcatclsid. bstrval, clsidcat) = s_ OK) { // Use the guid if we can't get the name Wchar * wszcatname; Tchar szcatdesc [max_path]; Variant varcatname; Varcatname. Vt = vt_bstr; // Read Filter Name HR = ppropbag-> Read (L "friendlyname", varcatname, 0 ); If (succeeded (HR )) Wszcatname = varcatname. bstrval; Else Wszcatname = varcatclsid. bstrval; # Ifndef Unicode Widechartomultibyte ( Cp_acp, 0, wszcatname,-1, Szcatdesc, sizeof (s

DirectX: Add a custom filter (traversal filter in graph) to the graph Auto-link, filtergraph

DirectX: Add a custom filter (traversal filter in graph) to the graph Auto-link, filtergraph In the filter test program for video playback provided to the customer, the positive manual connection method (http://blog.csdn.net/mao0514/article/details/40535791) is adopted because of different video compression formats, the disadvantage of this method is that you cannot play any video file in time. Now, you can add your own filter to the automatically con

The translation of raymondking into introduction to 3D game programming with DirectX 9.0

Today, we can see "Introduction to 3D game programming with DirectX 9.0" Translated by raymondking on csdn. it is a coincidence that it can be used as a supplement to learning glsl. I tried to analyze the scattering Illumination code implemented by HLSL in section 2.4 and found that the principle is basically the same as that of glsl. The code corresponding to section 6.2 of OpenGL shading Language// File: diffuse.txt // Desc: vertex shader that does

Matrix and transformation, as well as the use of the matrix in DirectX and OpenGL: Left multiplication/right multiplication, row precedence/column precedence ,...

(1) first, regardless of DX or OpenGL, the vectors and matrices expressed are defined according to the standard in Linear Algebra:"The product of matrix A and B the element C (ij) in column J of row I of matrix C is equal to the sum of the product of the corresponding elements in column J of row I of." (Practical mathematics manual, Science Press, Second Edition)For example, C12 = A11 * B11 + A12 * B21 + A12 * b13... (2) After clarifying this, let's look at the "Storage Method of Matrices". Ther

DirectX video playback ------ manual connection

IGraphBuilder *pigb = NULL;IMediaControl *pimc = NULL;IMediaEventEx *pimex = NULL;IVideoWindow *pivw = NULL;IMediaSeeking *pims = NULL; ICaptureGraphBuilder2 * g_pCaptureBuilder = NULL; IBaseFilter *pF = 0; void CTestFilterDlg::OnButton4() {// TODO: Add your control notification handler code hereCoInitialize(NULL); HRESULThr = CoCreateInstance(CLSID_FilterGraph,NULL,CLSCTX_INPROC_SERVER,IID_IGraphBuilder,(void **)pigb); hr = CoCreateInstance (CLSID_CaptureGraphBuilder2 , NULL,

DirectX 11 Game Programming Learning Note 2: Article 1 chapter vector Algebra (vectors algebra)

(V[a],v[b], v[c], v[d]), and as far as A,b,c,d out 0,1,2,3 this range, what happens, ask the reader to do their own research.Xmvectormultiply (U,V)-Returns a vector in which each component of the vector is the product of the corresponding component of U and the corresponding component of V;Xmvectorsaturate (v)-Returns a vector of the values resulting from the saturate operation of each component of V, saturate (x) returns 0 (if x==================================================================

DirectX XAudio2 key points of the audio graph

which the source voice sends audio. ixaudio2submixvoice and ixaudio2masteringvoice The inputchannels and inputsamplerate arguments used to create the submix/mastering voice. Format ConversionXAudio2 handles any sample rate or channel conversions that is required as audio travels from one voice to another with The following limitations: all destination voices for a particular voice must be Running at the same sample rate effects in a effect chain can

XAudio2 and Xapo examples of DirectX audio

XAudioXAudio2 AdvancedCodifying Microsoft Game Audio CodecsXapos:build Your Own "Sound Shaders"Gamefest 2010Xaudio2–high Performance ConsiderationsThe (3D) sound of Success–x3daudio and sound positioningGamefest 2011Higher-performance XAudio2Making the most XAudio2 ' s Xapo Framework (US | UK)Windows Store App SamplesXAudio2 Audio file Playback sampleXAudio2 Audio Stream Effect sampleWin32 Desktop SamplesXAudio2 Win32 SamplesMSDN MagazineWindows 8 sound Generation with XAudio2Constructing Audio

DirectX Game Programming Learning (ii) text display and basic primitive drawing

screen.Four, flexible vertex format FVFIn D3D, vertices in a vertex cache actually contain a number of attributes, such as vertex coordinates, color, normal direction, texture coordinates, and so on. With the flexible vertex format, users can customize what information is included in the vertices, not all of them.Code:-----------------------------------------------------------------------------//file:createdevice.cpp////Desc : This is the first tutorial for using Direct3D. In this tutorial, all

Learn about DirectX Problems

. As for when to discard DirectX ManagementSimilarly, nooverwrite does not mean no overwrite. It only indicates that the developer thinks that the write location will not overwrite the vertex (draw) being used by dx, and does not need to wait until the video card draw ends (the default parameter 0 indicates waiting for the end ), overwrite the vertex data at the corresponding position directly (even if the vertex is being used for drawing, it will be

DirectX BASICS (4)

on the screen. The submit interface function is a set of methods to control the status of specific rendering devices that affect display.(1) Front-end buffer zone: This is a rectangular storage area converted from a video card. The content of this rectangular storage area is displayed on the display or other output devices.(2) Background Buffer: the background buffer is a surface and its content can be submitted to the foreground buffer.(3) Switching chain: a set of backend buffers that are sub

Delphix (24) of Delphi and DirectX: tdirectdrawsurface. BLT (), bltfast ();

These two functions are not common troubles, especially BLT (); they are not completely involved at the moment. This is an example of a preliminary attempt: Code File: Unit unit1; interfaceuses windows, messages, sysutils, variants, classes, graphics, controls, forms, dialogs, dxdraws, stdctrls, DirectX; Type tform1 = Class (tform) dxdraw1: tdxdraw; button1: tbutton; button2: tbutton; Procedure button1click (Sender: tobject); Proce

Drawing flash in DirectX

Here we use the previously mentioned ole control rendering method in direct3d. It is unrealistic to do not parse SWF. Prerequisites: COM programming, Ole programming, DirectX programming, and ActionScript/flash (optional ). Create a shockwaveflashobjects: ishockwaveflash object Implement an ioleclientsite as an ishockwaveflash container Draw Use oledraw to draw the pixel data of GDI to DC (ishockwaveflash is an ivi

DirectX entry summary

In fact, DirectX is not very difficult. The key is to master the concepts and called functions, and there will be no more It is easy for beginners to forget to add a Library Link file in the project properties, so that they cannot run even if they have compiled the file. Dxguid. Lib winmm. Lib is easy to forget. For example, you do not need to create too many windows.Code. After the interface is created, set the cooperation mode with windows, set

Character overlays implemented on the directx--yuv420p

M_PMEMDC;Delete[] Pbmpbuf;MessageBox ("voer!");}Invoke part//////////////////////////////////////////////////////////////////////////////////////Setosd ();for (int i=0;i{for (int k=0;k{dc. SetPixel (K,79-i,rgb (ptemp[(i*640+k) *3+2],ptemp[(i*640+k) *3+1],ptemp[(i*640+k) *3+0]));if (ptemp[(i*640+k) *3+2]!=0)//need overlay via marker color filter{pframeyuv->data[0][(79-i) *720+k]=osdy;if ((79-i)%2==0){pframeyuv->data[1][(79-i) *720/4+k/2]=osdu;pframeyuv->data[2][(79-i) *720/4+K/2]=OSDV;}}}}//////

The first large-scale C + + network game development tutorial (300+ hours, mini run, Fruit Ninja, DirectX technology, Sky Eagle 3D online games)

Since the birth of the C + + language in the the 1980s, it is now more than 30 years old, and with the development of the C + + language, it has been applied in more and more fields.C + + is a multi-generic programming language that can be both process oriented and object-oriented. C + + is a very widely used computer programming language, so it has been more and more programmers are pro-gaze. C + + Related experts: C + + employment is very broad, compared to Java and other languages have a lot

Delphi and DirectX Delphix (8) The first simple animation

This example effect chart (illustrated with a GIF animation, however, does not come with the smooth effect of DirectX): Code files: unit Unit1; Interface uses Windows, Messages, sysutils, variants, Classes, Graphics, Controls, Forms, Dialogs, Dxdraws, Stdctrls, Dxclass; type TForm1 = Class (Tform) Dxdraw1:tdxdraw; dximagelist1:tdximagelist; Dxtimer1:tdxtimer; Button1:tbutton; Button2:tbutton; procedure formcreate (sender:tobject); pr

The clock that calls the component implementation of DirectX

The following code is the clock that the component implementation of the DirectX called. It has three pointers that will change in real time with the changes in the system. But I did not do the scale, because I think the program to draw the scale is not beautiful, using Photoshop to draw a bell as the background is much more beautiful. Classid= "CLSID:B6FFC24C-7E13-11D0-9B47-00C04FC2F51D" > Set m = dacontrol.pixellibrary PI = 3.14159265359 Sub Window_

Getting Started with DirectX game Programming-Preface

(push the box). But even in the past, when we played primitive games, our imaginations often gave us more details than we could see. So what's your passion? Or what is your favorite type of game. It is a classic shooting arcade, fantasy adventure, real-time strategy game, role-playing game, or sports-related games. Hopefully readers will be able to design a game in their mind while reading this book, and as you learn each chapter in depth, you should imagine how to create the game. The book

Realization of camera class in game--directx game programming

course, the matrix in DX is 4 times 4, so let's extend it (this extension is really not good enough to explain it, just remember, it's not too hard) Okay, we'll go through two steps together: -pos R =-posx * Rx-posy * Ry-posz * Rz -pos U =-posx * Ux-posy * Uy-posz *uz -pos L =-posx * Lx-posy * Ly-posz * Lz (That is, multiply the two matrices, note the order, go first to the origin, and then turn.) Okay, so we get a look at the coordinate system transformation matrix. Through this long piec

Total Pages: 15 1 .... 11 12 13 14 15 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.