original works, reproduced please indicate : http://blog.csdn.net/jackystudio/article/details/17160973
Novice Guide is necessary in the game (in addition to the wonderful MT with a section of animation to start), but also the first impression of the game, the importance of self-evident. Masks are generally used in the form of highlighting to highlight the focus,
Several issues need to be considered when mobile games Access database tables;
1. Unity uses the C # language, and the data table reading interface must also use the C # language;
2. the basic component library provides a table conversion tool from Excel to bin. the TDR component supports converting the metadata format into a C # interface code set that can read data in Bin format, you can sort the data table configuration process to read
(1) The p
to certain features, such as advanced encryption, synchronization, and additional message APIs are restricted. To use these APIs, you must receive a license from the certification center dedicated to research in motion. For more information, see the BlackBerry Application Developer guide. Volume 1: Basic Volume 2: advanced.
Blackberry API packageDescription
Net. Rim. Blackberry. API. BrowserApplications ca
default, all object locations in HTML are relative to the upper-left corner of it, which is inappropriate in the game. There are many objects that have very important points in other places. Node's method ' Setanchorpoint (VEC2) ' allows you to set any point as a relative datum point. The value of the vector is between 0-1 and (0,0) refers to the upper-left corner, which refers to the lower-right corner. By default, all objects are positioned in the
nodes. Why not describe them as squares? Because it is possible that your path is divided into other non-square structures. They can be rectangular, hexagonal, or any other shape. Nodes can be placed anywhere in the shape-in the center, along the boundary, or somewhere else. We use this system, in any case, because it is the simplest.
Start search
As we use the grid processing method, once the search area is converted to a node that is easy to process, the next step is to
code. The row number is a natural number. For future debugging purposes, it is usually intentionally left surplus when the row number is originally compiled, not in accordance with 1, 2, 3 ...... To compile the line number, but according to 10, 20, 30 ...... . After the program is entered, run the "run" command. The compiler will explain the execution program in the order of row numbers.
This programming method is too simple. You only need to remembe
example, lighting ing is used for scenes, and vertex lighting is used for Animation models. A pre-processed light will not produce the correct effect on the animation model-the whole polygon model gets the full illumination value of the light-and dynamic lighting will be used to produce the correct effect. The use of mixed lighting is a compromise that most people have not noticed. It usually makes the effect look "correct ". That's all about the game
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