Weibo by Zhang Keqiang: Zhang Keqiang-agile 307
Definition of completion of done in the past, exit criteria, completion criteria, success criteria, and so on are commonly used in Agile Software Development. There are multiple levels of completion definitions. Typical is the iterative DOD, which is also the place where the initial DOD application is located. In scrum, Do
Definition of Ready
User Stories is defined
Acceptance criteria (functional and non-functional requirement) is defined
User Stories has been sized
UX Wireframes has been provided
Team is comfortable with demonstration the user stories
Team capacity is known
Definition of Done
Design document produced and updated
Code completed and committed
Code peer reviewed and meets development standard
Automation build with no errors
Unit test writte
// Use erase to clear the content in the vector and set respectively # include
Fnset will delete all the elements in the set, but fnvec will cause the program to crash.The reason is that when fnvec calls Vec. Erase (t), the elements behind t slide forward, and the iterator pointing to these elements is also affected. In fnset, if erase is called, the elements do
Failure phenomenon:
Lenovo Security Bulletin: LEN-9458
Potential impact: After running the Security cleanup utility, it is possible to recover drive data.
Severity: Medium
Impact Range: Lenovo-specific products
Summary description:
The Toshiba firmware used to clear the data on the following SSD does not conform to the Lenovo specification and is now determined to run the ThinkPad Drive
For files deleted on your computer, normally, if you don't have a special deal, the system simply deletes the file name in the Files allocation table, and the real data is still on disk. With some data recovery software, it's easy to recover files that have been called deleted.
The partition assistant has the ability to erase the disk, it can completely delete the data on the disk, so that the data on the disk can not be erased or deleted by other da
To the U.S. Mito software users to detailed analysis to share the use of the elimination of the pen tutorial.
Tutorial Sharing:
Well, the above information is a small series to the United States and Mito of this software users brought to the detailed use of the elimination of the pen to share the full content of the tutorial, you see the users here are now very clear about the use of the method, the elimination of the pen can erase the p
The difference of map::erase function in different versions of STL
1. c++98 and C++11 standardshttp://www.cplusplus.com/reference/map/map/erase/ 2.PJ STL (Windows) map::erase function (C++11 standard) returns a map::iterator: iterator Map::erase(const_iterator _where); iterator Map::
The function of the erase is to invalidate the iterator as a parameter and return the iterator that points to the next parameter of the iterator.As follows:
Copy Code code as follows:
List Particlesystem;
List::iterator pointer;
if (Pointer->dead = = True)
{
pointer = particlesystem.erase (pointer);
}
There is a program about using erase incorrectly.
Copy Code code as
For the following code:
my_container.erase(iter);
My_container is a container of STL, and ITER is an iterator pointing to an element in the container. If it is not in the for, while loop,
There is no problem in deleting elements in this way. If you are performing m_container iteration in for and while, deleting all elements that meet the conditions may cause problems.
If m_iner iner is iterated in for and while, deleting all elements that meet the conditions may cause proble
clip method. The usage is simple:Ctx.save () Ctx.beginpath () Ctx.arc (X2,Y2,A,0,2*MATH.PI); Ctx.clip () Ctx.clearrect (0,0,canvas.width,canvas.height); Ctx.restore ();The above code realizes the erase of the circle area, that is, to implement a circular path, then use this path as the clipping region, then clear the pixels. One thing to note is that you need to save the drawing environment first, to reset the drawing environment after you have clear
is the clip method. The usage is simple: Ctx.save () Ctx.beginpath () Ctx.arc (x2,y2,a,0,2*Math.PI); Ctx.clip () ctx.clearrect (0,0, Canvas.width,canvas.height); Ctx.restore (); The above code realizes the erase of the circle area, that is, to implement a circular path, then use this path as the clipping region, then clear the pixels. One thing to note is that you need to save the drawing environment first, to reset the drawing environment after you
I encountered an erase problem today. I had some doubts before. I decided to make it clear today. First, let's look at the Declaration of the function:# Include Iterator erase (iterator LOC );Iterator erase (iterator start, iterator end );
The erase () function either deletes the element at location Loc, or deletes the
Failure of STL iterator
Containers in STL are divided into two types by storage method. One is the sequential containers (such as vector and deque) stored in arrays ); another type of containers are stored in the form of discontinuous nodes (such as list, set, and map ). When using the erase method to delete elements, pay attention to some issues. 1. Use an unordered container to traverse and delete (list, set, map)
When using list, set, or map trav
Erase in the loop:(1) For an associative container, nothing is returned after erase, and subsequent iterators cannot be down, that is, you cannot perform ++it or it--operations. What needs to be done is to it++ the iterator when it is deleted, so that it is OK to go down.(2) For a sequence container, the next iterator is returned after erase, but causes all subse
ATA Secure EraseThis procedure describes how to use the hdparm command to issue a Secure Erase ATA instruction to a target storage device. When a Secure Erase was issued against a SSD drive all its cells would be marked as empty, restoring it to factory default Write performance.DISCLAIMER: This would erase all your data, and is not being recoverable by even data
The erase function is prototype as follows:(1) string erase (size_t Pos = 0, size_t n = NPOs );(2) iterator erase (iterator position );(3) iterator erase (iterator first, iterator last );That is to say, there are three usage methods:(1) Erase (Pos, n); Delete n characters s
The role of erase is to invalidate the iterator as a parameter and return the iterator pointing to the next parameter of the iterator.
As follows:
list ParticleSystem;list::iterator pointer;if(pointer->dead == true){ pointer = ParticleSystem.erase(pointer);}
There is a program about erase error.
using namespace std;int main(){ std::listtest_list; std::list::iterator test_list_it; test_list.push_back(1)
C ++ code
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# Include # Include # Include # Include # Include Using namespace STD;/*Iterator erase (const_iterator position );Iterator erase (const_iterator first, const_iterator last );*/Void print (const vector {Vector For (; iter! = V. End (); ++ ITER
The erase function is prototyped as follows:(1) string erase (size_t pos = 0, size_t n = NPOs);(2) Iterator erase (iterator position);(3) Iterator erase (iterator first, iterator last);That means there are three ways to use:(1) Erase (pos,n); Deleting n characters starting f
http://blog.csdn.net/leolin_/article/details/7315975
The erase function is prototyped as follows:(1) string erase (size_t pos = 0, size_t n = NPOs);(2) Iterator erase (iterator position);(3) Iterator erase (iterator first, iterator last);That means there are three ways to use:(1)
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