Here we compare our own computed parallax map with the given parallax map to compare the quality of the parallax map we get, and the value returned by my parallax graph is the computed parallax multiplied by 3 , so I am not two when I am calculating
Recently in the project, useful to a follow the path of the parallax effect, hard to search, on GitHub, there is a similar effect, but the ListView, plus a top of the headerview, to achieve the effect, But what I need is scrollerview, so the code is
Android development: ScrollerView of Parallax effect, adapted from ParallaxListView
Recently, in the project, we used a Parallax effect modeled on Path and searched for it. on github, there was a similar effect, but it was a listview, and a
Android development: ScrollerView of Parallax effect, adapted from ParallaxListView,
Recently, in the project, we used a Parallax effect modeled on Path and searched for it. on github, there was a similar effect, but it was a listview, and a
This article is from Zhongguancun Zol"3d stereoscopic display" can be said to be the latest entertainment industry is quite hot topic, not only has Hollywood launched "Avatar" and other blockbuster 3D Imax, the world's major home appliances
http://blog.csdn.net/u010784534/article/details/50437612Reprinted from: Http://blog.sina.com.cn/s/blog_4a540be60102v44s.html 1. Introduction to Binocular vision algorithm1.1. Introduction to Binocular VisionBinocular vision is widely used in robot
In iOS development, scrolling view (Uiscrollview) is typically used to display a view with a larger content size than the screen size. The scrolling view has the following two main functions:
Lets users see what they want by dragging and
1. The open-glasses 3D mobile phone has been popular since last year. As a selling point or gimmick, for the phone's input and output to provide a touch of smart color. Glasses 3D can be in two-dimensional mobile phone screen do not need to wear VR
What is shader
A Shader (shader) is a program that operates on a 3D object and is executed by the GPU. Shader is not a unified standard, and the shader of different graphics interfaces are not the same. OpenGL's coloring language is GLSL, Nvidia
The three-dimensional reconstruction technique describes the real scene as a mathematical model which conforms to the computer logic expression through the process of deep data acquisition, preprocessing, point cloud registration and fusion, and
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