Personal Original, welcome to reprint, reprint please indicate the original address http://blog.csdn.net/bill_man
Starting from this article, will analyze cocos2D-X 3.0 source code, the first part is to learn OpenGL from the cocos2D-X, that is, to
Starting from this article, will analyze Cocos2d-x 3.0 source code, the first part is from Cocos2d-x learning OpenGL, that is, analysis Cocos2d-x 3.0 of the rendering code, this chapter first introduces COCOS2D-X 3.0 rendering structure, using 3.0
Briefly describe the rendering process of CCNode and SpriteWhen a Sprite is created, the texture is loaded to generate the texture id. Draw in the Sprite override Node
void Sprite::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags){ /
The virtual function is dynamically bound, while the default parameter value of the virtual function is statically bound. Using a base-type pointer p to point to a derived class object, when the virtual function is called by P, it is dynamically
//JS All the functions have a prototype property functionAA () {} console.info (Aa.prototype); //This prototype property refers to an object, the prototype, that is initialized with an empty object, that is, without a member (that is, the
Personal Original, welcome to reprint, reprint please indicate the original address http://blog.csdn.net/bill_man
Starting from this article, will analyze cocos2D-X 3.0 source code, the first part is to learn OpenGL from the cocos2D-X, that is, to
IntroductionIn various power system application software, the important component of power graphic expression. In view of the current power systems are mostly B/s structure, and browser-based vector image editing and display technology has become a
Controls in openlayers are loadedMapIs also part of the map. At the same time, the control needs to take effect on the map, so each control also holds a reference to the map (map object.
As mentioned above, controls are associated with events.
New entry C ++ cocos2d-x3.0 tower anti-instance game
/* Description:
** 1. This game instance is the last game on the cocos2d-x game development journey, which is rewritten and noted down here with 3.0
** 2. I have also asked me about wood. He said:
A special function in C ++ programming language is called a virtual function. How should we correctly understand C ++ virtual functions? Here we will give a detailed introduction to the basic concepts in this aspect, hoping to help you and increase
Demand is the analysis of audio, with graphical display.Ideas:1, recall that the use of the player, such as XX listening to the General 2 kinds of graphical display of a bar column is a ripple2, the analysis of data into an image this is the canvas
Original works, reproduced please mark: http://blog.csdn.net/jackystudio/article/details/18978237
I have been busy recently and have been worried about this year. I haven't come to update the blog for a long time, today I will write a write cocos2d-
Turn from: 1190000002416071ObjectiveSome time ago bored or had a chat to do a few mobile side of the HTML5 game. Put on a different mobile platform for testing after the strange discovery, some mobile phone animation will be "fast" a little, some
This is a creation in
Article, where the information may have evolved or changed.
The draw package provides a way to create a picture, or a drawing method. How to use it simply import the response package to "import Image/draw"
Func Draw (DST image,
When the sprite is created, the texture is loaded and the texture ID is generated. Sprite rewrite (override) draw in nodevoid Sprite::d Raw (Renderer *renderer, const MAT4 &transform, uint32_t flags){Don ' t do calculate the culling if the transform
Website: http://web.jobbole.com/83591/
BackgroundI am a front-end creep, I do some simple business development in an internet company.One day, I received a request to do a lottery function. The company's predecessors have completed the business
After listing some software and plug-ins mainly developed based on Java in the previous article "visual tool solo show", I carefully figured out which ones can be used by me.
After looking at the details, we are going to pick out the processing and
/* Description:
** 1. This game instance is the last game on the cocos2d-x game development journey, which is rewritten and noted down here with 3.0
** 2. I have also asked me about wood. He said: write the code casually. First, do not copy the code
I don't know if anyone was there.
The written content is similar to that of me, but I can ensure that I come up with my own content! Not plagiarism! Of course, in fact, the content itself is not difficult!
Recently, I have been studying C # Game
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