drops design

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Client design: How to design for different screen sizes

Article Description: Client Interaction Design fit-screen size. Almost all Internet applications are migrating to mobile phones as the application platform for each mobile OS is online. But unlike PCs, PCs have evolved over the years, in the design formed a lot of unwritten rules, such as the width of the Web page is around 960px "of course, as the overall computer screen to large size and high r

Facebook Product Design Director: A question about the principles of design

This article was compiled from 〈a Matter of principle〉, author of Facebook product design director Julie Zhuo.Julie stressed in the article, designers make every design decision behind, should have to have this, it is best to have to stand the test of the principle of support, and these principles can be scaled, so that other members of the team can understand, do not have to spend huge communication costs.

National standard for Software design documentation-Overview Design Manual

Source: http://www.5ixue.com/e/tool/gfen?id=422570 Overview Design Manual 1 Introduction 1.1 Purpose of writing 1.2 Background 1.3 Definitions 1.4 References 2 overall design 2.1 Requirement Requirements 2.2 Operating Environment 2.3 Basic design concepts and process flow 2.4 Structure 2.5 The relationship between the function and the program 2.6 Manual Proces

Logo design specifications and techniques and logo Design tutorial Cases

The logo design tutorial is divided into two parts: first, talk about the logo design norms and skills. Second, through a PS inside the logo design tutorial to operate. In view of the IT tribal Exchange technology QQ group often people ask how to design logo, there is no Logo desi

Design theory: People-oriented green design

Reflections on the two viewpoints of "people-oriented" and "green design" in design--discussion with colleagues in design circlesReflection of two views: ' people-oriented design ' ' green design '--discussion with scholars in design

. Net domain-driven design-how to use the design pattern to subvert the traditional architecture

Reading directory: 1. Introduction 2. Briefly understand the reason (the preliminary issues in this article) 3. domainmodel Scalability (design model change points using design patterns) . Model scalability . Use of the design pattern (the design pattern and design

UI Design Tutorial: interface icon Creative Design

Seen many designers on the Internet icon production process, the basic is the introduction of biased techniques. In fact, in the icon design process in addition to the most important thing is the icon creative, but this aspect of the system is very few online. With this actual interface design project, To share my own understanding of the method of creating the creative phase of the interface icon. And the

What is flat design? Flat Design Solutions Highlight Simplicity

Article Description: Flat Design: What have you gained in this trend? Flat design-The design area that was so popular many years ago-has come back again. Many new Web sites and redesigned sites have adopted flat-design schemes that have spread both in web design

Web Design Reference: WEBJX collection of Web page Video player interface design case

Article Description: 20 Video Player Interface appreciation and comments. Web Design in the very details of things, such as a stroke, sometimes caused by the user's psychological differences, and thus affect the user's use of preferences, until the overall design of the success and the business value of the work has a very big impact. Similar to the "sink" and "Butterfly Effect" feeling. Is it e

Design Analysis: Event classification for interactive design

Digging graves Interactive design (interaction) was produced in the 1980s, at a 1984-year design conference, the famous British interactive designer Bill Mogrich first proposed the concept of interactive design, as a focus on the interactive experience of the new disciplines exist and developed to this day, He began by naming it "the soft side (Soft face)", whic

Design Viewpoint: Design a work that makes the user feel enjoyable

Yes, today is to say how to find the design of the G-spot (the following content is not 18+ components, anyone can read): First, I have to explain what the "G-spot" of design is, the word I'm defining is not the sex thing-well, it all has the same point, when you're creating a design, it ends up making the audience feel good, and you're enjoying yourself. In sim

Design theory: The unity of Interface design and visual effect

of the same software PRODUCT interface ... this is, of course, an extension of the digression. It is important to set the premise of consistency in different subject frames, and only when the object's representation is set a corresponding premise, so-called visual consistency is established. In the specific design process, it is necessary to refine a consistent theme framework, in this subject framework to select the consistency of the premise of th

Project Outline design Book design method

General design method of Project Outline design book Asus Bo Net WWW.CHINA-B.C0M April 22, 2009 Source: the InternetASUS BO Network Core tip: Do the software to a certain level, it is necessary to consider the design, design for a long time, is not the system, the system design

Six major differences between web design and graphic design concepts

1. Design concept is not the same The core of graphic design is brand. It should be the brand as the starting point to design, to the visual 100% embodies the charm of the brand. And the core of Web design is the user. The purpose of the site is to communicate with the user 100%, is to achieve some specific features,

TV App Design 10 to learn from the game interface design

The design of TV app is relatively a new field, what are the areas for us to learn from? The game main interface has 2 kinds of forms, full screen and window, full-screen exclusive game main interface was once the only form, but also the focus of the player's game, other modules in the game, such as personal information, items, maps, announcements, skills, etc., in a fixed position to suspend the way, occupy the corner of the screen, And these module

Creating unbalanced balances: Using asymmetric design in web design

Asymmetric design techniques can be very intuitive and interesting and create different focus. Here are some inspiring examples and tips on how to use asymmetric design. Asymmetry is only lack of symmetry, but asymmetry does not lack balance and harmony. Asymmetric and symmetrical design can create a sense of vigor and tension, but also a sense of h

Interactive Design User research: Web Interaction Design Optimization

Article Description: simple check list for web interaction Design optimization. "Optimizing the experience of existing products" is a common description of the user experience related job responsibilities. Our products are often perfected in a fast iterative process, just as children grow up to be raised, to optimize existing features/products, and to design new features/products as important a

. NET domain driven design-see how DDD uses design patterns to subvert traditional architectures

Read the catalogue: 1. Introduction 2. Simply understand the reason (the previous issue of this article) 3.DomainModel Extensibility (Design model change points using design patterns) 3.1. Model Extensibility 3.2. The use of design patterns (painstaking research of the design mode,

Website design: Analysis 5° Special visual design

This theme is the second half of 2012, an internal sharing, delayed the formation of articles, immediately after the new year to tidy up, by the way to the visual designers of the!!! A call from my own heart, next year out of the "bitter force" two words ... The website special design, should be regarded as the Web page visual designer's compulsory course, should also be the most basic skill. The design th

The gibberish of product design and interactive design

Quoting the words of Heide phenomena, interactive design is this: "To human needs-oriented, understanding the user's expectations, needs, understanding of business, technology and industry opportunities and constraints, create forms, content, behavior useful, easy-to-use, customer satisfaction and technical feasibility, commercial interests of products." ” Interactive design of the service object is the pr

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