ea online servers

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Python multi-thread ping a large number of servers online, python online

Python multi-thread ping a large number of servers online, python online You need to ping the online status of all machines in a CIDR block. The shell takes too long to run. Use python to write a multi-thread ping command. The Code is as follows: #! /Usr/bin/python # coding = UTF-8 ''' Created on 2015-8-4 @ author: Adm

Design and Application of ACE framework in online game servers

Design and Application of ACE framework in online game servers Tao Dao, Wan wanggen (School of Communication and Information Engineering, Shanghai University, Shanghai 200072, China) With the development of computer networks, especially the emergence of the Internet, the digital entertainment and online gaming industry has be

Analysis on the design of online game servers

Before talking about this topic, let everyone know what a server is. In the middle, the role of the server is synchronization, and some active behaviors of the broadcast and server, such as the weather, npc ai, etc, the reason why many online game servers need to carry some game logic operations is to prevent client cheating. With this understanding, this series of articles will be divided into two parts to

[Go language] A network protocol processing framework for support multiplexing of online games servers

This is a creation in Article, where the information may have evolved or changed. Introduction:This paper describes a network protocol processing framework which is implemented in go language, which is suitable for the go language concurrency model, and provides the framework code implementation. The author uses this framework for protocol processing in online game servers, but it can also be used in other

How Linux servers set directory permissions so that development can only be developed in the test directory, not on the online directory

account, you can specify the UID, Example: Useradd–u user3 2, use the passwd command to set a password for the new user Example: passwd user1 Note: Users who do not have a password set cannot use it. Example: change user user1 's login name to U1, Usermod–l U1 user1 Example: Adding user user1 to the Users group, Usermod–g users user1 Example: change user user1 directory to/users/us1Usermod–d/users/us1 user14. Use the command Userdel to delete the user accountExample: Deleting a us

Shell checks the system hardware information of online servers.

Checks the system hardware information of online servers, including: IP address (intranet, all), remote control card IP address, cpu information (number of cores), memory, hard disk, machine code, manufacturer, and product name #! /Bin/sh # Check the system hardware information of the online server #2012/01/05 ip = 'ifconfig | awk' {print $1, $2} '| grep-e 'link'

Online servers disable unnecessary system services

Chkconfig amd off Chkconfig arpwatch off Chkconfig avahi-daemon off Chkconfig avahi-dnsconfd off Chkconfig Bluetooth off Chkconfig bootparamd off Chkconfig CAPI off Chkconfig CPUs-config-daemon off Chkconfig cups off Chkconfig diskdump off Chkconfig Dund off Chkconfig firstboot off Chkconfig GPM off Chkconfig hcid off Chkconfig hidd off Chkconfig identd off Chkconfig inetd off Chkconfig innd off Chkconfig ip6tables off Chkconfig iptables off Chkconfig kudzu off Chkconfig linuxconf off Chkconfig

What should I do if the hard disks of linux servers running online are insufficient?

The online server is running. now there is a problem with insufficient hard disk space on the website. all the data that can be deleted is deleted, but it will still be full in a short time. what should I do? The server is lnmp. Is there any way to completely solve this problem? how do large websites operate? The online server is running. now there is a problem with insufficient hard disk space on the websi

What do servers and clients handle in online games?

Depending on the situation, the client does different things. The server must at least perform verification. Compared with online games, data transmission can be ignored to a certain extent, and data back-and-forth time is more important. In general, for example, in wow, the latency of Ms begins to yellow. That is to say, in general, the time requirement is not very extreme. For example, if kof97 is switched to MMO, 200 can be a standard line of com

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