Preface
This paper introduces and understands the small game and Egret engine according to the author's research and development order, and produces the application initialization program Egret-wechat-start based on Egret engine. Here is the text--
Mini Games
Official DocumentsHow to develop and understand small games
to enable programs, planners and artists to develop HTML5 games efficiently.As a WYSIWYG professional 2D engine, its development efficiency is currently 5 times times more than other HTML5 engines on the market. The six advantages are unmatched by other engines: 1, one-stop tool chain, 2, browser-based 3, pure JavaScript, 4, high performance, 5, production efficiency, 6,
Game Engine Development PathThis is a long journey because there are too many things to understand and use.Learning Sequence1. Taking the lead in terms of language, there is not much room for choice on this issue. C and C ++ are usually used, while VB has few; C # Because of Microsoft's strong performance, there are also more examples in
Unity3d game engine development from beginner to proficient (tank War project Combat, Ngui development, Gameobject)Suitable for people: BeginnerNumber of lessons: 20 hoursTechnology used: Unity3d, VS2008, NGUI2.61, GameobjectProjects involved: Tank Wars Project CombatConsulting qq:1840215592Course Content IntroductionU
Unity3d game engine development from beginner to proficient (tank War project Combat, Ngui development, Gameobject)Suitable for people: BeginnerNumber of lessons: 20 hoursTechnology used: Unity3d, VS2008, NGUI2.61, GameobjectProjects involved: Tank Wars Project CombatConsulting qq:1840215592Course Content IntroductionU
Here is a Web site that collects a list of JS game engine development libraries and forwards them. For some small games that use JS and HTML5, see HTML5 mini-game demonstrationGame Engine
NameLatest ReleaseLicenseTypeNotes
The Render Engine1.5.3MITCross-browser; large-scale
shadows, fog, texture animations, parallax texture, concave convex texture, and more
· Built-in material support, including support for pixel and vertex shaders versions 1.1 to 3.0, ARB fragment and vertex programs, and HLSL (glsl is under Planning)
·. NET language binding, which enables the engine to be used in all. NET languages such as C #, Visual Basic. net, and Delphi. net.
· A built-in platform-independent software generator with feature
Before we develop a local application, we have to have a window to display the interface. Second, we also have to implement the redrawing mechanism, so that the game constantly refreshed, to achieve the purpose of dynamic. So the first stage of our engine development is to create windows and redraw the interface.Here are the previous articles:Python
develop a considerable number of games. Many of the improvements proposed by these developers are re-integrated into subsequent releases of irrlicht. I will list several examples below. I think this will attract many promising developers:
· Octtools is a set of tools used for irrlicht. It is created by Murphy McCauley and used to operate Oct files: outputers, loaders, and more.
· Ice (irrlicht General engine) is a
machine and click "green triangle" to run;
22. android runs successfully;
Configure Hello on mac Development Platform
Not released yet. Please wait .....
Hello-ios
Not released yet. Please wait .....
Two CDK + Eclipse environment Configuration:
Coming soon .....
Cocos2d-x engine development ga
Online DemoLocal DownloadsThis article describes the basic use of the HTML5 game engine pixi.js.The relevant code is as follows:JavascriptImport Class Library: (CDN service with geek: http://cdn.gbtags.com) Engine use:。。。。。。。。Read the original: HTML5 game development
for them yourself. For a rough understanding, see the first part of "Windows game programming master skills.5. Use of the COM interface. For a rough understanding, see the second part of "Windows game programming master skills.6. Graphics. This is the theoretical part. I think we can look at DirectX or OpenGL first, and then look back at it. In fact, after I read DirectX and read the graphics twice, I have
size-medium wp-image-2171 "src=" http://www.himigame.com/wp-content/uploads/ 2016/04/jdfw-300x215.gif "alt=" JDFW "width=" "height=" 215 "style=" margin:0px;padding:1px;border:1px solid RGB ( 97,146,140); font-style:inherit;font-variant:inherit;font-weight:inherit;font-size:inherit;line-height:inherit; Font-family:inherit;height:auto; "/>Press keyboard 2 to control the Blueprint actor, then the Q and E keys have event triggers.Press keyboard 1, cut back to the actor view of C + +, press Q and E
Using the photon Engine for Unity Network game Development (i) photonpununity Network game development Photon engine Introduction: 1. Server Engine: Introduction to the server
Today we will study the animation, in fact, this animation is a Sprite + Bitmap of the combination of the body. What is not to be made Sprite and Bitmap ? =__= #看来你是半路杀进来的, go and see the first few chapters:Python Game engine Development (i): PrefacePython Game Engine
This series of articles is written by sky. For more information, see the source. Http://blog.csdn.net/qq573011406/article/details/8100039
Author: Yuan quanwei Email:Qq573011406@126.com welcome mail exchange programming experience
Index of this series of tutorials:Tutorial series of 2D game engine Allegro (1) configure the allegro Development Environment2D
As a Windows engineer, UI development is an unavoidable task, whether you are writing a supply and marketing system, or a chat Im,ui development will always occupy you a lot of time. Some time ago in the company development project, with a bit of selfishness to achieve a concept for a longer time UI engine, since the u
IOS development: Unity3D game engine construction framework and Export Project
First, go to the Unity3D official website http://unity3d.com/. we can see a lot of messages about unity3d. Click DownLoad to start downloading Unity. We recommend that you do not use the DownLoad tool that comes with Safari during downloading, because resumable upload is not supported
provides us with a Sprite uniform processing of a series of display objects.After the introduction, you may still not understand such an abstract class. Let's think of it as a layer, which we can use Sprite to addChild add a display object to this layer. The actions that are added to the object are relative, such as moving, rotating.The following is a list of previous chapters:Python Game engine
App store, but can be used to learn, haha ~ ~
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