elgato game capture

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COCOS2D-JS: Game entry backstage and event capture and processing back to the game

Cocos2d-js 3.x handles game placement in the background and event handling is easy to return to the gameSimply use the event management class Cc.eventmanager to customize a listener event toThe code is as follows[JavaScript]View PlainCopy Cc.eventManager.addCustomListener (Cc.game.EVENT_HIDE, function () { Cc.log ("game into the background"); }); Cc.eventManager.addCustomListener (Cc.

Quick-cocos2d-x game development [10] -- touch capture event cc. NODE_TOUCH_CAPTURE_EVENT, quickcocos2d

Quick-cocos2d-x game development [10] -- touch capture event cc. NODE_TOUCH_CAPTURE_EVENT, quickcocos2d If you have read the touch code in the sample, you will find a cc in the sample. NODE_TOUCH_CAPTURE_EVENT event, and cc. NODE_TOUCH_EVENT is an engine-level event like a touch event. Let's take a look at its differences with a touch event. A touch capture even

Quick-cocos2d-x game development [10] -- touch capture event cc. node_touch_capture_event

") elseif event.name == "ended" then print("sp capture ended") end return true end)end All the touch devouring is disabled, and the returned values of each event are true. The print result is, Because the Sprite is added later, they are on the same zorder, so the sprite should go forward, capture the event first, then touch the event, and then pass it to the following la

HTML5 keyboard listening principle: capture monsters Game + code

HTML5 keyboard listening principle: capture monsters Game + code HTML5 games are compiled by capturing monsters and using Canvas and other HTML5 skills. The following describes the implementation steps: 1. Create a game canvas:. Code Var canvas = document. createElement ("canvas "); Var ctx = canvas. getContext ("2d "); Canvas. width = 512; Canvas. height =

U3d to capture the game screen with Capturescreenshot

Sun Guangdong 2015.4.27In- game testers when testing, we would like to be able to capture the moment of the problem, rather than simply describe it in words. Account Unity provides a screenshot of the game, now let's implement this stuff. Application.capturescreenshotstatic void Capturescreenshot (string filename, int supersize = 0); The file is saved in this pat

ZOJ 3879 Capture The Flag (Zhejiang province game K + simulation)

Title Link: ZOJ 3879 Capture the FlagTest instructions: Given n teams attacking each other server, there are the following rules:1. If team A's server 1 is successfully attacked by Team B, Team A will lose n-1 points, and this n-1 point score will be split equally to other teams that successfully attack team A's server 1.egA total of 4 teamsA B 1C B 1At this point team A and team C both got 1.5 (3/2) points and Team B lost 3 points.2. If a team fails

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