Use XNA to develop the first day of the game-configure the Environment the first XNA project, and the first day of xnaUse XNA to develop the game on the first day-configure the Environment the first XNA Project
Well, the first blog post in the blog Garden (I ordered a blog post to import wordpress. There is no news h
The following creates a simple Windows Phone 7 XNA program, just a hello XNA text, moving from the upper left corner of the screen to the lower right corner, using this example to start programming Windows Phone 7 XNA game.
After you create a new project, you can see a project project structure, as shown in the figure.
The content item is a resource file that re
The X in XNA represents a powerful software tool that can reach cross-platform across Windows Xbox and partners. N means "next generation (Next-generation)", and a means "schema (architecture)".
XNA is a game development environment based on DirectX, a revised and expanded version of Microsoft for Managed DirectX. Its mission is to help developers reduce costs when creating better, faster and cross-platform
I started playing games a long time ago. I wanted to develop games a long time ago. xNa didn't show up yet, because C # Language Development games didn't have any teaching materials yet, only some fans are paying attention to and developing some small games, and there is no enterprise investment. I accidentally encountered xNa in the past few months. However, bec
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Dream come true XNA (1)-Hello XNA
Author: webabcd
IntroductionXNA: Starting from Hello XNA
Example1. To facilitate the demonstration of various knowledge points in an XNA program, I wrote the following code and loaded the corresponding Demo by pressing the keyboard.Game1.cs
/** Right-
To create an XNA for WP7 project, you can see that the project files include Initialize (), LoadContent (), Update (), and Draw () from these main functions, we can see a basic architecture of XNA game development:
Loading: it is used to load all resources that ensure the normal operation of the game. This state is only run before the game starts in the system, that is, the game only runs once in its life
Create a simple Windows Phone 7 xNaProgramIt is just a hello xNa text, which moves from the upper left corner of the screen to the lower right corner. This example is used to start game programming for Windows Phone 7 xNa.
After creating a project, you can see this project structure ,.
The content project indicates the resource file of the game. The resources of the game must be added under the conte
Problem
After creating and testing a 2D game on a PC, you want to upload it to Zune and run it. Solution
A major new feature of xNa 3.0 is to support 2D games on Zune. Obviously, Zune cannot run xNa 3D because the graphics card on Zune cannot be compared with that on your PC.Program. However, the complete spritebatch is available on Zune, allowing you to create 2D games for mobile devices. Working Princip
X in XNA represents a powerful cross-platform software tool between Windows Xbox and its partners. N indicates "Next generation", and A indicates "Architecture )".
XNA is a game development environment based on DirectX. It is Microsoft's revision and extension version for Managed DirectX. Its task is to help developers reduce costs when creating better, faster, and cross-platform games. By integrating Micr
Ready!
In this article, we will port a WindowsPhoneXNA game to the Win8 Metro (Modern) style, which can be seen directly on the Win8 interface, rather than an exe execution program, this porting process is very easy to use, and porting other more complex games is similar. Of course, if your application uses a large number of platform features, you have to handle and change it on your own. In this article, we have prepared an XNA game example. Th
Well, the first blog post in the blog Garden (I ordered a blog post to import wordpress. There is no news here =)
Let's first introduce the background. I used Pygame to write a semi-finished game in Python. I felt that the weak type of Python caused a problem in the expansion of the Code Scale (in fact, it was impossible to be lazy without automation ~)
I have a book about XNA, so I plan to migrate it to XNA
For a new XNA for WP7 project, you can see in its engineering files: Initialize (), Loadcontent (), Update (), Draw () The main functions, It is also possible to see a basic architecture for the XNA Development game:
Loading: Used to load all the resources that guarantee that the game will work, this state runs only before the game starts in the entire system, which means that the entire game is only run o
Author: ClaymanFor personal learning only,Do not repost, do not use for any commercial purposes.Due to my limited level, errors are inevitable. If you are not clear about it, please refer to the original document. You are welcome to talk with me a lot.Blog: http://blog.csdn.net/soilworkClayman_joe@yahoo.com.cnIt is very troublesome to draw fonts in xNa. Because xNa is cross-platform and does not have system
As we all know, animation is actually not moving, but it is continuous, and people will feel coherent. It is difficult for people to distinguish between 24 images or more every second.
In the WP project, the refresh rate is limited to 30 frames, which is lower than that of the PC platform, but it is already very high on handheld devices. previously, we used GDI to draw images on WM. If there is no alpha channel, it would be fine. If there is an alpha channel, how can we use alphablend, the rat
XNa shooter games
Now you can create an xNa shooter game. You have all the 3D models, all the effect files and textures and sound effects files, and you don't have to worry about scenarios, because it works well, the scene itself is under the surface (that is, the Z value is less than 0), which means that you only need to place the object in a place where the Z height is 0, so that you can add special effe
Document directory
Preface:
First xNa Program
Insert a sentence
Insert a sentence
Please note that in an xNa game, avoid using multiple spritebatch and draw all images between the beginning and end of spritebatch.
Series list
Preface:
A few days ago, I saw the cool on cnblogs using Silverlight/WPF to write a game. I tried to write a game as well.
As we all know, although MS has provided isolated sto
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Dream come true XNA (6)-sound and sound effects
Author: webabcd
IntroductionXNA: Sound and sound effects
XACT-Cross-platform Audio Creation Tool, a Cross-platform sound production Tool
SoundEffect-sound object
MediaPlayer-Media Player Object; Song-music object
Example1. Use XACT to process and play sound effects (press the K key on the keyboard to load this Demo)Component/Audio/XACT. cs
/** XACT (Cross-platform
Program code compilation Environment Visual Stuido, Windows Phone 7 SDK, XNA 4.0 Game Studio, download link:
Http://files.cnblogs.com/aawolf/XNA_aawolf_3D.rar
Have a little free time today, looking at the development of Windows Phone 7. See the Silverlight for phone and XNA 4.0 Development article has been a lot, and high quality. Let me just say that XNA 4.0 3
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Dream come true XNA (10)-Collision Detection of 3D Models
Author: webabcd
IntroductionXNA: Collision Detection of 3D models. Collision Detection Using the Bounding Sphere Algorithm
ExampleDemonstrate 3D model collision detection. The "up/down/left" key controls the rotation of the 3D model, and the "LeftShift" and "LeftControl" keys control the movement of the 3D model before and after (press the keyboard S key to lo
Browse Online Code: http://msdn.microsoft.com/zh-cn/magazine/cc164480.aspx
This article discusses:
Game Development Basics
Spacewar Starter Kit
Add features for Spacewar
Customizing game Graphics
This article uses the following techniques:
XNA Game Studio Express, Xbox 360 and C #
Directory
Game Development Basics
Spacewar Starter Kit
Understanding Game Loops
Defense!
Rendering details
Fire The Shields!
Bonus points: Change space!
Laun
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