Document directory
2.2.1. client-server model
2.2.2. OpenGL ES depends on the key function libraries of specific platforms
2.2.3. commands can be executed asynchronously.
2.2.4. commands can be executed in sequence
2.2.5. parameters will be
OpenGL ES is a subset of the OpenGL three-dimensional graphics API designed for embedded devices such as mobile phones, PDAs, and game consoles. OPhone currently supports OpenGL ES 1.0, OpenGL ES 1.0 is based on the OpenGL 1.3 specification and
OpenGL ES tutorial for Android-Part IV-adding colors
January 14th, 2010 by Per-Erik Bergman-Android,Embedded
Last tutorial was about transformations. This tutorial will be a short one. I'm going to talk about adding color to your mesh. I will
OpenGL ES Tutorial for Android-Part II-Building a polygon
December 4th, 2009 by Per-Erik Bergman-Android,Embedded
Previous tutorial was all about setting up the GLSurfaceView. Be sureRead it beacuse it's a really importent one to be able to
I've written some articles about iphone OpenGL es programming, but mostly for people who already know at least some 3D programming knowledge.As a starting point, download my OpenGL Xcode project template instead of using apple-provided templates.
OpenGL ES 05-texture ing our rectangle
I have decided to introduce texture ing in advance because it may be easier to map a texture to an object instead of facing a multi-faceted (or 3D object ). In addition, it seems that this is the most desired
Http://www.educity.cn/wenda/92368.htmlOpenGL ES tutorial VI texture map (source control) OpenGL ES Tutorial for Android–part vi–texturesDecember 30th, by Per-erik Bergman-android, Embedded, JavaLast tutorial we worked a bit more on meshes and we
An easy-to-understand OpenGL ES article, opengles
There are many ways to process images on a computer or mobile phone, but the most efficient method so far is to effectively use the graphics processing unit, or GPU. Your phone contains two different
Simon iPhone-OpenGL ES tutorial-04 OpenGL ES 04-color and texture
As my last tutorial said, I'm tired of drawing white objects on the screen, so that we can add some colors, just like the project automatically generated by the apple module. Next I
I am not very busy recently. I plan to start learning OpenGL this week. There are already many books and materials on OpenGL on the Internet. The reason for writing is to develop a good learning habit and give a summary of your learning
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