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2.2.1. client-server model
2.2.2. OpenGL ES depends on the key function libraries of specific platforms
2.2.3. commands can be executed asynchronously.
2.2.4. commands can be executed in sequence
2.2.5. parameters will be
OpenGL ES learning notes (II)-smooth coloring, adaptive width and height, and 3D image generation, es learning notes
First, I declare that this article is the author's note on learning OpenGL ES Application Development Practice Guide (Android
1. Decide which version of OpenGL ES you want to support. Currently, OpenGL ES contains 1.1 and 2.0 two versions, with IPhone 3g+ and ipad starting to support OpenGL ES2.0. And the difference between the two versions is very large, not only in the
OpenGL ES learning notes (3)-texture and es learning notes
First, I declare that this article is the author's note on learning OpenGL ES Application Development Practice Guide (Android volume). The Code involved is from the original book. If
using the Chromium 3D graphics interface in Ppapi The article describes how to use the Ppb_graphics3d interface, providing a simple example of a single mouse that can transform the color of the plugin.
Foruok original, if you need to
OpenGL ES provides 7 steps for caching data:1. Generate Glgenbuffers ()--Request OpenGL ES generates a unique identifier for the graphics processor-controlled cache.2. Bind Glbindbuffer ()--tells OpenGL ES to use a cache for the next operation.3.
Http://www.educity.cn/wenda/92368.htmlOpenGL ES tutorial VI texture map (source control) OpenGL ES Tutorial for Android–part vi–texturesDecember 30th, by Per-erik Bergman-android, Embedded, JavaLast tutorial we worked a bit more on meshes and we
The following are all converted from the android game programming entry-level classic. For more information, see the source.
To map a bitmap to a triangle, you need to add texture coordinates (texture coordinates) for each vertex of the triangle ).
Previously wrote a regular screen: http://blog.csdn.net/hitwhylz/article/details/17189351But found that this method is useless for OpenGL. The data obtained is empty.So here are the next OpenGL ES screens.1. Initialize.Caeagllayer *eagllayer =
Introduction to the development framework see: One of Opengl ES NDK Instance development: building a development frameworkThis chapter draws a rotated texture pyramid based on the sixth chapter (six: Texture mapping) of the Opengl ES 1.x NDK
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