Document directory
2.2.1. client-server model
2.2.2. OpenGL ES depends on the key function libraries of specific platforms
2.2.3. commands can be executed asynchronously.
2.2.4. commands can be executed in sequence
2.2.5. parameters will be
We look forward to consumers' active attention to bada, a brand new mobile gaming platform, because the powerful graphic API can implement 2D and 3D graphics. Programs that benefit from 3D graphics APIs include games, map visualization, user
OpenGL es Shader language variables and data types (i) (Official document fourth)all variables and functions must be declared before they are used. Variables and function names are identifiers .Without a default type, all variables and function
ObjectiveIn the first 2 articles, we all talked about shaders, and in the second it was formally said that this shader can only be used in programmable pipelines such as OpenGL es2.x, but not in OpenGL es1.x. But we haven't been saying why, what's
OpenGL ES coloring language is two closely related languages. These languages are used to create a shader on the programmable processor of the OpenGL ES processing pipeline. Unless otherwise stated in this document, a language function applies to
ObjectiveA few days ago the woman ticket asked me a Ali's face question, is about the C + + language const constant, in fact, she mentioned that I know the point of inspection: it is certain that the const constant memory is not allocated in the
Vertex data, also known as vertex attributes, refers to each vertex data. Refers to the data that can be used to describe each vertex, or a constant value that can be used by all vertices. For example, you want to draw a cube triangle with color.
OpenGL ES 3.0 fragment shader (4), opengles
Fragment shader Flowchart
Fragment shader (fragment shader) implements a general method for programmable fragment operations.
Each segment generated by Rasterization.
• Shader program-the source code or
Http://codingnow.cn/opengles/1504.html
OpenGL ES 2.0 implements a programmable graphics pipeline that is complex and flexible compared to 1.x fixed pipelines, consisting of two parts of the specification: the OpenGL ES 2.0 API specification and the
An easy-to-understand OpenGL ES article, opengles
There are many ways to process images on a computer or mobile phone, but the most efficient method so far is to effectively use the graphics processing unit, or GPU. Your phone contains two different
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