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2.2.1. client-server model
2.2.2. OpenGL ES depends on the key function libraries of specific platforms
2.2.3. commands can be executed asynchronously.
2.2.4. commands can be executed in sequence
2.2.5. parameters will be
Thanks, excerpt: http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development Tutorial Two:
from:http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development Tutorial Two: constructing
This article transferred from: http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development
OpenGL ES is a subset of the OpenGL three-dimensional graphics API designed for embedded devices such as mobile phones, PDAs, and game consoles. OPhone currently supports OpenGL ES 1.0, OpenGL ES 1.0 is based on the OpenGL 1.3 specification and
Android currently supports several versions of the OpenGL ES API:
OpenGL ES 1.0 and 1.1:android 1.0 and later versions support this API specification.
OpenGL ES 2.0:android 2.2 (API 8) and later versions support this API specification.
Projection
The 2D plotting of OpenGL ES is mapped to the screen through "projection. We have already mentioned that OpenGL ES is mainly related to triangles. A triangle has three vertices in 3D space (remember that OpenGL ES performs operations on
OpenGL ES Tutorial for Android-Part II-Building a polygon
December 4th, 2009 by Per-Erik Bergman-Android,Embedded
Previous tutorial was all about setting up the GLSurfaceView. Be sureRead it beacuse it's a really importent one to be able to
OpenGL ES tutorial for Android-Part IV-adding colors
January 14th, 2010 by Per-Erik Bergman-Android,Embedded
Last tutorial was about transformations. This tutorial will be a short one. I'm going to talk about adding color to your mesh. I will
OpenGL ES learning notes (II)-smooth coloring, adaptive width and height, and 3D image generation, es learning notes
First, I declare that this article is the author's note on learning OpenGL ES Application Development Practice Guide (Android
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