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This article translated from:ES modules:a cartoon deep-diveThe ES module provides the official standardized module system for JavaScript. However, this has gone through some time--nearly 10 years of
Solve | problem | Source code global variable definition
Type hrdstate ' Huarong Road Chess representation
Current position of 12 pieces on the state (1 to) as Long ' chessboard
Superid as Long ' the position number of the chessboard, 0
OpenGL es Shader language variables and data types (i) (Official document fourth)all variables and functions must be declared before they are used. Variables and function names are identifiers .Without a default type, all variables and function
Statements and structs for OpenGL es Shader language (Official document sixth chapter)The program block for the OpenGL es Shader language is basically composed of the following:Statements and declarationsfunction definitionSelect (If-else)Iterations
Android + NDK + CDT + eclipse + OPenGL ES compilation and native debugging, androidndk
Environment:
NDK version r8, eclipse and Android is the adt-bundle-windows-x86 package version is more convenient,
I. NDK Compilation
1. Source Code
NDK examples
using the Chromium 3D graphics interface in Ppapi The article describes how to use the Ppb_graphics3d interface, providing a simple example of a single mouse that can transform the color of the plugin.
Foruok original, if you need to
The following are all converted from the android game programming entry-level classic. For more information, see the source.
Use glcolor4f () to set a global default color for all vertices. But sometimes more fine-grained control is needed (for
No tools or projects exported directly to MySQL database are currently foundCurrent implementation ideas: Use the Elasticdump tool to export from ES data to a JSON file, and then use the script program to change the JSON file implementation to
operand of OpenGL es Shader language (Official document, chapter fifth)5.1 OperandsThe OpenGL ES shader language contains the following operators.5.2 Array SubscriptThe array element is accessed through the array subscript operator ([]). This is the
Variables and data types for OpenGL es shader Language (ii) (Official document, chapter fourth)4.5 Precision and precision modifiers 4.5.1 range and precisionThe sources used to store and present floating-point numbers, the range of integer
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