Basic concepts:Indexed indexES bar data is placed in one or more indexes, and if compared with a relational database model, the index is equivalent to the database instance (DB). The base unit for index storage and reading is the document. ES is
Elasticsearch is now the technology frontier Big Data Engine, the common combination has Es+logstash+kibana as a set of mature log system, in which Logstash is the ETL tool, Kibana is the data analysis display platform. Es Amazing is his strong
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This article translated from:ES modules:a cartoon deep-diveThe ES module provides the official standardized module system for JavaScript. However, this has gone through some time--nearly 10 years of
From the original text about OpenGL, OpenGL ES, WebGL summaryI. Introduction to OpenGLOpenGL (Full-write open Graphics Library) is a specification that defines a cross-programming language, cross-platform programming interface, which is used for
Reprinted from http://blog.chinaunix.net/uid-9688646-id-1998407.html
TS Stream decoding process:
1. Get Pat in ts
2. Obtain PMT From ts
3. You can know the video (audio) type (h264), corresponding PID, and pcr pid transmitted in the current network
To use OpenGL ES to draw images in Android applications, you must create a view as a container. The more direct method is to derive an implementation class from GLSurfaceView and GLSurfaceView. Renderer. GLSurfaceView is a container drawn using
1) Es Stream (Elementary stream): Also called the basic stream, which contains the continuous stream of video, audio, or data.2) PEs stream (Packet Elementary Stream): Also known as packaged basic stream, is the basic stream es stream according to
Install RedHat Linux 6.0 es on a hard disk in win7
The PDF version of this document can be downloaded at the following addresses:
Http://download.csdn.net/source/3575067 (csdn)
Baidu: http://wenku.baidu.com/view/44c2811cb7360b4c2e3f643f.html
Toy:
Http://codingnow.cn/opengles/1504.html
OpenGL ES 2.0 implements a programmable graphics pipeline that is complex and flexible compared to 1.x fixed pipelines, consisting of two parts of the specification: the OpenGL ES 2.0 API specification and the
I recently went from OpenGL ES development of the Android platform to OpenGL ES Development on the iOS platform, so there are some differences in development due to the different platforms, and again the points to note.1. First, you need to
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