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OpenGL ES programming guide for iOS Chapter 2

Document directory 2.2.1. client-server model 2.2.2. OpenGL ES depends on the key function libraries of specific platforms 2.2.3. commands can be executed asynchronously. 2.2.4. commands can be executed in sequence 2.2.5. parameters will be

ES search engine

Basic concepts:Indexed indexES bar data is placed in one or more indexes, and if compared with a relational database model, the index is equivalent to the database instance (DB). The base unit for index storage and reading is the document. ES is

One of the Android OpenGL ES drawing tutorials: Building an OpenGL ES environment

In order to use OpenGL ES drawing in an Android app, you first have to create a view container. One of the simplest methods is to implement Glsurfaceview and Glsurfaceview.renderer. Glsurfaceview A view container to display OpenGL-drawn graphics,

Android Audio Development (7): Using the OpenSL ES API (bottom)

This article is the seventh article in my "Android Audio development" series, the previous article generally describes the basic overview of the Android OpenSL ES API, which tells you what the framework has, what you can do, and what you can't do.

Android Audio Development (6): Using OpenSL ES API (top)

The previous articles show how to capture audio using the Audiorecord provided by Android in the Java layer, play audio with audiotrack, and encode and decode using MEDIACODEC, which are Java layer APIs provided by Android , whether it is

Android OpenGL Es Wizard Learning Notes (Literacy-only)

Android currently supports several versions of the OpenGL ES API: OpenGL ES 1.0 and 1.1:android 1.0 and later versions support this API specification. OpenGL ES 2.0:android 2.2 (API 8) and later versions support this API specification.

Android Development OpenGL ES drawing 3D Graphics examples detailed _android

OpenGL ES is a subset of the OpenGL three-dimensional graphics API designed for embedded devices such as mobile phones, PDAs, and game consoles. OPhone currently supports OpenGL ES 1.0, OpenGL ES 1.0 is based on the OpenGL 1.3 specification and

Summary of OpenGL, OpenGL ES, WebGL

From the original text about OpenGL, OpenGL ES, WebGL summaryI. Introduction to OpenGLOpenGL (Full-write open Graphics Library) is a specification that defines a cross-programming language, cross-platform programming interface, which is used for

Using VB to solve the source code of Huarong Road problem

Solve | problem | Source code global variable definition Type hrdstate ' Huarong Road Chess representation Current position of 12 pieces on the state (1 to) as Long ' chessboard Superid as Long ' the position number of the chessboard, 0

OpenSL ES those things

Core tip: Background introduction opensl ES is a hardware audio acceleration API specifically optimized for embedded systems, with no licensing fees and can be used across platforms. It provides a high-performance, standardized, low-latency feature

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