es isaca

Want to know es isaca? we have a huge selection of es isaca information on alibabacloud.com

Simon iphone-OpenGL ES tutorial-04

Simon iPhone-OpenGL ES tutorial-04 OpenGL ES 04-color and texture As my last tutorial said, I'm tired of drawing white objects on the screen, so that we can add some colors, just like the project automatically generated by the apple module. Next I will introduce you to pay attention to these concepts, because these concepts will work backwards (very fast) when we start texture rendering) In OpenGL

OpenGL ES tutorial III: Moving Transformation)

OpenGL ES Tutorial for Android-Part III-Transformations January 1st, 2010 by Per-Erik Bergman-Android,Embedded Last tutorial was about building your polygons. this tutorial is all about transformations, how to move the polygons around. I will continue this tutorial from where the previous ended so you can use that source code or make a copy of it. The previous tutorial details how to create a polygon. This tutorial describes how to move and transform

Simon iphone-OpenGL ES tutorial-11

OpenGL ES 11-moving in 3D (TRANSLATOR: That. In fact, I jumped to another chapter, section 12, and learned how to judge an object in the 2D world, I think most of our game developers have already used huge peanut code, and it is easier to develop games in the 2D world. This chapter is of little use to us. So I am also lazy .) Bird flu, busy, Mother's Day, and other things mean that I am not here for a while. So now is the time to do things. 3D Movemen

OpenGL ES tutorial VI texture Paster (contrast to the original article)

OpenGL ES Tutorial for Android-Part VI-Textures December 30th, 2010Per-Erik Bergman-android,Embedded,Java Last Tutorial we worked a bit more on meshes and we have also talked about adding colors to our mesh. the most common way of adding colors to your mesh is to add a texture. there is a couple of different steps involved with adding a texture to the mesh IWill try to go through them all and explain the basics about them. In the previous tutorial, we

Es pes ts Stream difference

The digital signal actually transmits data streams. Generally, the data streams include the following three types: ES is the original code stream, and contains the continuous code streams of video, audio, or data. Ts is a transmission stream consisting of 188 bytes in a fixed length. It contains one or more programs with independent time bases and is suitable for environments with many error codes. We all know that the TS package starts with 0x47 and

My 1st OpenGL ES program for wince5 HTC touchhd

My 1st OpenGL ES program for wince5 HTC touchhd Cheungmine After lunch, I had nothing to worry about. I looked at my cell phone (HTC touchhd) and suddenly wanted to compile an OpenGL program for fun. Download the OpenGL ES development kit from csdn. After decompression, several files are found in the bin/ARM/release directory: Libgles_cm.dll Libgles_cm.lib Libgles_cm.exp And so on. I'm going to copy libgles

Redhat Enterprise Linux es 2.1

the low-cost and efficient Red Hat Linux es built on the intel architecture provides IT product buyers with a way to save money. So that they don't have to spend more money to get the desired performance. Provides an efficient and robust platform for enterprise users the low-cost and efficient Red Hat Linux es built on the intel architecture provides IT product buyers w

Some suggestions for converting OpenGL program into OpenGL ES: gldrawarray and gldrawelements

It took four days to transfer an FPS game engine fly3d to OpenGL ES. As we all know, ES is intended for mobile devices, so for efficiency, it performs a lot of screening and subtraction on OpenGL, throwing away all inefficient functions such as (glbegin) and throwing away some of the drawn types such as gl_polygon, Here we will share with you the alternative method of using gldrawarray to draw polygon.And

Introduction to basic concepts of OpenGL ES

I am not very busy recently. I plan to start learning OpenGL this week. There are already many books and materials on OpenGL on the Internet. The reason for writing is to develop a good learning habit and give a summary of your learning process. Basic Concepts OpenGL defines a cross-programming language and cross-platform programming interface specification. It is a high performance 3D graphics standard. OpenGL is a professional graphical program interface and is a powerful underlying graphics l

The understanding of mapping in ES

(1) inserting the data directly into ES, ES will automatically index and establish the type and corresponding mapping(2) The data type of each field is automatically defined in mapping(3) different data types (for example, text and date), either exact value or full text(4) Exact value, when establishing the inverted index, when the word breaker, is the whole value together as a keyword into the inverted ind

Summary of exceptions for springboot2.0 integrated ES

Exception: Availableprocessors is already set to [4], rejecting [4] joins System.setproperty in the Startup class (" Es.set.netty.runtime.available.processors "," false "); Exception: Org.elasticsearch.client.transport.NoNodeAvailableException:None of the configured nodes is available: [{# TRANSPORT#-1}{VA_ENPSHSSMOHZYBNGEPSA}{127.0.0.1}{127.0.0.1:9300}] This needs to ensure that the configuration in the application.yml is consistent with the ES confi

Project Spring Boot write es hbase run memory overflow

The local project is running normally. Running a memory overflow on the server.Insert Oracle,es,hbase inside the project at the same timeThe test found that inserting es,hbase at the same time is a memory overflow on the serverWorks correctly if you are plugged into a oracle+es or oracle+hbase server onlyDiscover server memory is lower than local development envi

[Java] ES get Data part field value

How to get partial field values in Es, by default, ES searches all fields of source, but sometimes we do not want to get all the field data, such as in development, we have dozens of fields in index, good dozens of g of data per day, all the return amount is too large.There are two ways to get the data for a specified field,1. Use the default method to find all the source data, and then filter the reorganiz

C # How to Use ES,

C # How to Use ES, Introduction to Elasticsearch Elasticsearch (ES) is an open-source search engine based on Apache Lucene (TM, lucene can be considered as the most advanced search engine library with the best performance and the most comprehensive functions so far. However, Lucene is only a library. To play its powerful role, you need to use C # To integrate it into your application. Lucene is very complic

How C # uses Elasticsearch (ES)

Elasticsearch IntroductionElasticsearch (ES), an open source search engine based on Apache Lucene (TM), can be considered as the most advanced, best-performing and most functional search engine library in the world, whether in open source or proprietary domain.However, Lucene is just a library. To play a powerful role, you need to integrate it into your app using C #. Lucene is very complex, and you need to understand the search knowledge to understan

Cma-es algorithm

Cma-es algorithmfirst, the algorithm introductionCma-es is the covariance matrix adaptation evolutionary strategies abbreviation, the Chinese name is the covariance matrix adaptive Evolutionary strategy, mainly used to solve the continuous optimization problem, especially in the condition of the continuous optimization problem. Evolutionary strategy algorithm is mainly used as a method to solve parameter op

OpenGL ES 3.0 Vertex buffer

positioncoords;} Scenevertex;//Define vertex data for a triangle to use in exampleStatic ConstScenevertex vertices[] = { {{-0.5f, -0.5f,0.0}},//Lower left corner{{0.5f, -0.5f,0.0}},//Lower right corner{{-0.5f,0.5f,0.0}}//Upper left corner};///////////////////////////////////////////////////////////////////called when the View controller's view is loaded//Perform Initialization Before the view is asked to draw- (void) viewdidload{[Super Viewdidload]; //Verify The type of view created automatic

OpenGL ES 3.0 Fragment buffer Objects (FBO) detailed (i)

Fragment Operation diagram  This article describes how to buffer from the write frame and read the frame buffer.Buffers (buffered)OpenGL ES supports three types of buffering:OpenGL ESColor Buffer color bufferDepth Buffer depth bufferingStencil Buffer template bufferingCreating buffersOpenGL ES is an interactive rendering system that, assuming the start of each frame, you want to initialize the default value

Mpegts Flow Solution Multiplexing Program (PES and ES are used for multiplexing)

Mpegts Basics Look at these blog posts:Mpegts FoundationAnalysis of ts,pes,es structure of MpegtsTS Stream multiplexing and multiplexing is a reverse process. TS multiplexing gets the PES bare stream of audio and video. In general, the length of each TS packet is 188 bytes, and there is also a 204-byte, which is to add 16 bytes of Rs redundancy check information after each packet. In this case, the 188 bytes are analyzed, and the rest are similar.To i

Android Graphic: apk and Skia/OpenGL | ES

This article from the CSDN blog, reproduced please indicate the source: http://blog.csdn.net/yili_xie/archive/2009/11/12/4803565.aspx The pictures in Android apk are divided into 2D and 3D: 2D is implemented by Skia, that is, the SGL we see on the Framework diagram, SGL also calls some opengl content to achieve simple 3D effects. The 3D content is implemented by OpenGL | ES, and OpenGL | ES is an embedded

Total Pages: 15 1 .... 11 12 13 14 15 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.