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Portability of OpenGL ES on the Android platform

Android uses ndk instead of yuv420 overlay to ensure smooth video display. Instead, it uses a platform to port a safer rgb565 display. Tested on Android 2.3. However, the MTK andriod platform (a301) encountered a glteximage2d gl_error 0x501 error (the source image is 176*144 ). After repeated tests, this MTK andriod version supports OpenGL ES, but it has a strange limit on the resolution of the source image. When the source dimension width and height

Android OpenGL ES sphere

Recently, due to interest, I began to learn OpenGL plotting. This article uses "Draw sphere" as a point to summarize what we have learned recently. > OpenGL ES started with OpenGL from Android. As we all know, Android View is thread unsafe, so it is only allowed to operate on the View in the main thread. However, if we need to implement a complex interface, especially for game development, and draw a large number of images in the main thread, it will

Spring Boot 2.0 Integrated ES 5 article content Search combat

Chapter Content Article Content Search Ideas Search for content participle Search query Statements Filter criteria pagination, sorting criteria Summary First, the article content search ideasThe previous article on how to integrate ES 5 on the Spring Boot 2.0, this article talk about specific combat. Simply talk about how to achieve the article, question and answer these content search concrete implementation. The ide

Hello Triangle:opengl ES 2.0 version of "Hello World"

Hello Triangle:opengl ES 2.0 version of "Hello World"Most of the text in this article was extracted from the OpenGL ES 2.0 Programming Wizard, which is hereby explained.This article is based on OPENGGL ES 2.0, I am learning OpenGL "Hello World" bar.The implementation of a OPENGGL ES 2.0 program is broadly as follows:

[OpenGL ES 03] 3D Transformation: model, view, projection, and viewport

ArticleDirectory Preface I. 3D mathematical history 2. Matrix Transformation 3. Implementation in OpenGL Iv. Projection Transformation 5. View Transformation Vi. Postscript 7. Reference [OpenGL ES 03] 3D Transformation: model, view, projection, and viewport Luo chaohui (http://www.cnblogs.com/kesalin) This article follows the "signature-non-commercial use-consistency" creation public agreement Preface I was pl

Operand of OpenGL es Shader language (Official document, chapter fifth)

operand of OpenGL es Shader language (Official document, chapter fifth)5.1 OperandsThe OpenGL ES shader language contains the following operators.5.2 Array SubscriptThe array element is accessed through the array subscript operator ([]). This is the only operator that operates an array, and for example, an array element is accessed:Diffusecolor + = lightintensity[3] * NDOTL;5.3 Function callsIf a function h

Android OpenGL ES plotting method parameter analysis

OpenGL ES provides two methods to draw a space ry:Public abstract void gldrawarrays (INT mode, int first, int count) is drawn using vetexbuffer. The order of vertices is specified by the order in vertexbuffer.Public abstract void gldrawelements (INT mode, int count, int type, buffer indices), you can redefine the vertex sequence, which is specified by indices buffer.Mode indicates the vertices mode described above.As mentioned above, vertices are gene

How to Learn OpenGL ES Technology

Tags: Android style color Java SP Div on BS =============== Problem description ==================== I want to learn the OpenGL ES technology after Android encapsulation, but I am not good at English. It is very difficult to read the official documentation. Therefore, I would like to ask you for help here. I don't know how everyone learns this technology, or reading some good books or learning it by myself. I hope that the experts who understand th

Es stream analysis program

This is an es stream analysis program compiled by VC. You can analyze es stream files according to the MPEG standard.MPEG standard iso13818-2Es streaming was exported from an MPEG2 MPG file by a small program written by FFMPEG. Later, it was discovered that there were also ready-made extraction tools on the Internet.Write this program to better understand the es

Android audio and video goes deep into thirteen OpenSL ES to create a music player, which can pause and adjust the volume (with source code download), androidopensl

Android audio and video goes deep into thirteen OpenSL ES to create a music player, which can pause and adjust the volume (with source code download), androidopensl Project addressHttps://github.com/979451341/OpenSLAudioOpenSL ES is a public audio API developed based on NDK, that is, the underlying C language. It can be used to achieve standardized, high-performance, and low-response-time audio functions.Th

OpenGL ES 3.0 Vertex coloring tool (1), opengles

OpenGL ES 3.0 Vertex coloring tool (1), opengles OpenGL ES 3.0 Flowchart 1. Vertex Shader (Vertex Shader) Vertex coloring implements a general programmable method for vertices. The vertex shader inputs include the following: • Shader program. Source Code or executable program of the vertex coloring program, which describes the operations to be performed on the vertex. • Vertex shader inputs (or attributes)

Android OpenGL ES development tutorial (17): Projection Transformation projection

The previous modelview transformation is equivalent to placing the camera and adjusting the position and angle of the object to be photographed. The projection transformation corresponds to adjusting the camera lens distance to obtain the scene. BelowCodeSet the current matrix mode to projection matrix: Gl. glmatrixmode (gl_projection); Subsequent coordinate transformations are for the projection matrix. The purpose of projection transformation is to define the Viewing Volume. On the o

ES configuration file Reference and parameters detailed

Cluster.name:data-cluster node.name: "data-es-05" #node. Data:false # indexing Cache config index.number_of_ Shards:5 index.number_of_replicas:1 Index.cache.field.type:soft index.cache.field.expire:10m Index.cache.query.ena Ble:true indices.cache.query.size:2% indices.fielddata.cache.size:35% indices.fielddata.cache.expire:10m Index.sea Rch.slowlog.level:INFO #indices. RECOVERY.MAX_SIZE_PER_SEC:1GB Index.merge.scheduler.max_thread_count:2 # only for

Cocos2d-x OpenGL ES World coordinate system

Many tutorials say that the cocos2d-x OpenGL ES World coordinate system origin is in the lower left corner, but as to why in the lower left corner no one has ever mentioned it, which leads most people to think that this is OpenGL ES's rule, in fact it is wrong, OpenGL The coordinate origin of ES in the lower left or center of the screen is related to the projection matrix, if we set the Cocos2d-x projectio

Build OpenGL ES 2.0 development environment under Win7

Http://codingnow.cn/opengles/1501.html===================================================================1. download the simulator for AMD's OpenGL ES2.0 :Http://www.opengles-book.com/ESEmulator.2009-04-28-v1.4.APRIL_2009_RELEASE.msi2. Download The example code from the OpenGL ES2.0 Programming Guide :Http://www.opengles-book.com/OpenGL_ES_Programming_Guide_v1.0.2.zip3. Install vs , the vs2012 is installed on my machine.4. Install the OpenGL ES2.0 emulator and install the Amd\opengl

BAT batch program launches ES cluster

Installed on the computer 3 ES nodes, previously only silly into each folder under the Bin/elasticsearch.bat to start the ES node, finished and Kibana.batSo I wrote a few lines of bat program, the trouble is easy to get rid of ~Start F:\elasticsearch\node1\bin\elasticsearch.batStart F:\elasticsearch\node2\bin\elasticsearch.batStart F:\elasticsearch\node3\bin\elasticsearch.batStart F:\elasticsearch\kibana\bi

Android uses OpenGL ES to define image shapes

Defining shapes is often the first step to develop high-end graphics. You do not need to know how OpenGL ES wants you to define image objects when Drawing Images Using OpenGL ES. The following describes the coordination system related and screens, and defines shapes, such as triangles and circles. Define a triangle: OpenGL ES allows you to define objects in a 3D

The newest ES 5.0 routing algorithm underlying implementation

Http://www.cnblogs.com/bonelee/p/6078947.html analyzes the implementation of ES bulk, where the routing code:Shardid Shardid = Clusterservice. operationrouting (). Indexshards (clusterstate, concreteindex, Request . ID (), request. Routing ()). Shardid (); Its implementation: https://github.com/elastic/elasticsearch/blob/master/core/src/main/java/org/elasticsearch/cluster/routing/ Operationrouting.javaPublic Sharditerator indexshards (clusterstate

Discover a handy Android file Access tool--es File Manager that can view your phone's files in a browser under the same LAN

Title, found a handy Android file Access tool--es File Manager, you can view the files in your phone in a browser under the same LAN1. Open the ES File Manager remote Manager on the phone,2. Make sure your phone and computer are on the same LAN (either wired or WiFi)Stick to my address:(1) My Computer's IP address (wired broadband connection):(2) address of the mobile phone (Wifi):3. Open the above URL on a

Unified Log Retrieval Deployment (es, Logstash, Kafka, Flume)

-dflume.monitoring.port=9876-C Conf-f/usr/local/apache-flume-1.7.0-bin/conf/push.conf-dflume.root.logger=error,console-dorg.apache.flume.log.printconfig=true4Autostart =true5Startsecs =56AutoRestart =true7Startretries =38user =Root9Redirect_stderr =trueTenStdout_logfile_maxbytes =20MB OneStdout_logfile_backups = - AStdout_logfile =/data/ifengsite/flume/logs/flume-supervisor.logCreate a directory, and start supervisor1 mkdir -p/data/ifengsite/flume/logs/2 supervisord-c/etc/supervisord.conf3 Resta

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