From: http://blog.csdn.net/lixinye0123/article/details/4225768
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Chapter 2 EGL Interface
EGL is an interface between OpenGL ES and the underlying native platform Windows system. This chapter mainly describes the egl api of
My understanding of the interruption:Interruption, as the name implies, is in the face of special circumstances, to stop what is currently being done, to do other (according to special circumstances, pre-designed) things, after the completion (and
1. Usage Details
At the beginning of this article, we will briefly describe what short and wide characters are.The so-called short character is represented by 8 bits. The typical application is ASCII code. the wide character, as its name implies,
Experiment IV: Kernel thread management Exercise 1: Allocate and initialize a Process control block
First, take a look at some of the more important data structures, the process control blocks defined in kern/process/proc.h and the interrupt frames
AndroidGDI basic framework
The concepts and Code involved in Android are the most complex, that is, the Code related to GDI. But in essence, in terms of abstraction, so many codes and frameworks do one thing: the operation and management of the
I. Concerns in this article:
• Introduction to Shader and program objects• Create and compile a shader object• Create and link a program object• Obtain and set the uniforms• Get and set attributes
In OpenGL ES, each program object has only one
Absrtact: Process scheduling is one of the most important parts of the operating system, in this paper, we mainly explain the process model, the data structure involved, how to go from the kernel state to the user process. This section mainly
The RTP receiving part is relatively simple (you do not need to consider jitterbuffer and so on). Start with here.
In fact, there are three steps:
1. Create a UDP listener, such as 5200.
2. After receiving the RTP package, send it to the unpacking
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