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OpenGL ES 3.0 vertex shader (ii)

  vec4 a_position ; inch VEC4 A_color;Out VEC4 V_color;void== U_mvpmatrix * a_position;}Above is a vertex shader code. + ESAppears in the first line of the vertex shader file, indicating that the shaded language version is 3.0 (Shading Language 3.0)Uniform mat4 U_mvpmatrix;Creates a uniform variable U_mvpmatrix that is used to store the combined model view projection matrix.inch VEC4 a_position; in Vec4 a_color;Input to the vertex shader as a property of the vertex shader.A_position is the po

OpenGL ES learning Note (texture)

Set Texture sampling mode1: When multiple TEXL correspond to a fragmentGltexparameteri (gl_texture_2d, Gl_texture_min_filter, gl_nearest);Gltexparameteri (gl_texture_2d, Gl_texture_min_filter, gl_linear);1: When the number of TEXL is less than fragmentGltexparameteri (gl_texture_2d, Gl_texture_mag_filter, gl_nearest);Gltexparameteri (gl_texture_2d, Gl_texture_mag_filter, gl_linear);3: When the sampling range exceeds the bounds of the textureGltexparameteri (gl_texture_2d, gl_texture_wrap_s, Gl_c

Summary of es learning 3DSL

$ curl_param = ['sort '=> ['id' => ['order' => 'desc'], 'query' => ['multi _ match' => ['query' => $ title, 'type' => 'best _ Fields ', 'fields' => ['title', 'domain ', 'keyword'], 'Tie _ breaker' => 0.3, 'minimum _ should_match '=> '20140901']; // filter to use $ curl_param = ['sort' => ['id' => 'desc'], 'query' => ['filtered' => ['filter' => ['range' => ['id' => ['gte' => $ min_id, 'lte '=> $ max_id]; $ curl_param = ['sort '=> ['id' => ['order' => 'desc'], 'size' => $ size, 'query' => ['Bool

Learn about OpenGL ES

1. Learning Websites Official Website http://www.khronos.org/opengles/ Nehe Learning Website http://nehe.gamedev.net/ Chinese nehe Learning Website http://www.owlei.com/DancingWind/ GLUT download site http://www.opengl.org/resources/libraries/glut/ RedbookSource codeThe download site http://opengl-redbook.com/ 2. Learning books The official OpenGL programming guide, also known as the red book, is the most classic book and must be read at the beginning. Computer Graphics (OpenGL) 3. Open

Compiling Linux kernel: Warning: modpost: found 1 Section mismatch (es)

Example: Warning: modpost: found 1 Section mismatch (es ). To see full details build your kernel: 'Make config_debug_section_mismatch = y' Grammar solution: use make config_debug_section_mismatch = y to get the following output: Warning: Drivers/MISC/built-in.o (. Data + 0x0): Section mismatch in reference from the variable ssc_driver to the function. init. Text: ssc_probe ()The variable ssc_driver referencesThe function _ init ssc_probe ()If t

Android+ndk+cdt+eclipse+opengl es compilation and native debugging

the program first4. Select project, right-click the pop-up menu, and press Debug as native Applicaton4, you can debug C + + codeNote the point:1, the real machine may appear no debug symbol found error2, the simulator version number is too high will appear no debug symbol found error3, the download of the other version number of the SDK is placed in the \sdk\platforms4, need to run as Android application first install the appError type:The error type occurs because the Android version number is

Android OpenGL ES (i)----essential knowledge

, called U_color. It is not like a property, each vertex is set to one; a uniform will let each vertex use the same value unless we change it at the same time. The U_color is also a four-component vector, as is the position used by the location in the fixed-point shader, but in the context of the color, the four components correspond to red, green, blue, and Alpha.We then define main (), which is the entry point for this shader, which copies the colors we define in uniform to that particular out

Android OpenGL ES-& gt; Translucent GLSurfaceView

This example describes how to use a transparent background to draw OpenGL images. The procedure is as follows:1. Use transparent theme for ActivityAndroid: label = "Graphics/OpenGL ES/Translucent GLSurfaceView"Android: theme = "@ style/Theme. Translucent"Android: configChanges = "keyboardHidden | orientation | screenLayout | screenSize | smallestScreenSize">2. In the 8888 (RGBA) format, the Alpha channel is required to display transparent images.[Java

iOS-----Opengl--opengl ES iOS Entry 3---> Texture mapping (texture)

uniform type are obtained in different ways _textureslot = Glgetuniformlocation (_glprogram, "Texture"); _texturecoordsslot = Glgetattriblocation (_glprogram, "texturecoords");The next step is to "paste" the texture onto the polygon.First the texture is passed in, activating the texture indexed to 1. Indicates that the next operation is for Textures 1Glactivetexture (Gl_texture1);Load Texture glbindtexture (gl_texture_2d, _textureid);Specifies the value of the uniform variable for the cur

Android OpenGL ES 2.0 surfaceview Background Transparent

Surfaceview's black background blocks the parent's background, and now sets the surfaceview background to be transparent, seeing both the 3D object being painted and the background.In onsurfacecreated, call Gles20.glclearcolor (0f, 0f, 0f, 0f); Alpha is 0, which is transparent.Then, the Surfaceview must be treated as follows:Mglsurfaceview.seteglconfigchooser (8, 8, 8, 8, 16, 0);Testrenderer renderer = new Testrenderer ();Mglsurfaceview.setrender (renderer);Mglsurfaceview.getholder (). SetFormat

Basic es module knowledge, deep understanding

'; import Foo from '. /modules '/*** combination of export and import */export {Foo, bar} from '. /my_module '; // It can be simply understood as import {Foo, bar} from '. /my_module '; export {Foo, bar}; // 2. Export List export {detectcats, kittydar}; // No 'export' keyword required here function detectcats (canvas, options) {...} class kittydar {...} // 3. Rename Export and Import {flip as flipomelet} from "eggs. JS "; import {flip as fliphouse} from" real-estate.js" Function V1 () {...} func

Lucene LZ4 will store the doc in a chunk for Lz4 compression es _source so

docs, use Growablebytearraydataoutput as the cache until the cache is full before you flush to the hard disk. Compression using the LZ4 algorithm is handled when flush. (about the LZ4 algorithm will be described in another blog post)Write to the Fdt file:The basic unit of the FDT file is chunk, which needs to be kept in mind. The code for a chunk write to the file is as follows:By observing the flush function, we find that the Fdt file is very simple to write, with two lines of code:The previou

Es array de-weight, the objects inside the array go heavy

);//{Zhangsan:2, Lisi:2, Wangwu:2, Zhaosi:1, liuneng:1}}//Array Object de-weight{Const ARR=[{name:' Zhangsan ', Age:12}, {name:' Lisi ', Age:14}, {name:' Zhangsan ', Age:12}, {name:' Lisi ', Age:14}, {name:' Zhangsan ', Age:12}, {name:' Lisi ', Age:14}, {name:' Zhangsan ', Age:12}, {name:' Wangwu ', Age:16}, {name:' Wagnwu ', Age:16}, {name:' Lisi ', Age:14 }, ] //according to age to go heavy //Method OneConst AGE = ' age '; Const R= Arr.reduce (all, next) = All.some (Atom)

ES Query index corresponding mapping information

Private voidGetmappingbyindex (String indices)throwsIOException {getmappingsrequest getmappingsrequest=Newgetmappingsrequest (); Getmappingsrequest.indices (indices). Types (NewString[0]); Getmappingsresponse Response=client.admin (). Indices (). Getmappings (Getmappingsrequest). Actionget (); Immutableopenmapresponse.getmappings (); for(ObjectobjectcursorIndexentry:mappingsbyindex) { if(IndexEntry.value.isEmpty ()) {Continue; } System.out.println (Indexentry.key); for(Ob

[Web Front end] ES6 = = ES 2015

CP from:https://www.cnblogs.com/ricoliu/p/5996149.htmlMet with a puzzle that was originally called ES6, and now suddenly becomes es2015.The reason for this is the sixth change in ecma-262, all formerly known as ES6.But in order to be released frequently for smaller versions, it is now the standard term: Esmascrip 2015Baidu Information:As of the release date, the official name of JavaScript is ECMAScript 2015,ECMA International is intended to publish a new version with small incremental updates m

Python-timed Cleanup es index

Reserved for three days only#!/usr/bin/env Python3#-*-coding:utf-8-*-ImportOSImportdatetime#time into a stringNow_time= Datetime.datetime.now (). Strptime (Datetime.datetime.now (). Strftime ("%y.%m.%d"),"%y.%m.%d") Os.system ("curl-xget http://127.0.0.1:9200/_cat/indices > Date.txt") with open ("Date.txt","R") as F: forLineinchf.readlines (): Index= Line.strip (). Split () [2] Try: Index_strftime= Datetime.datetime.strptime (Index.split ("-") [-1],"%y.%m.%d") Ca= (Now_time-index_strftime

05-doc-values-es Control Aggregation Memory Usage-elasticsearch authoritative guide translation

Doc values in memory are constrained by the heap, and horizontal scaling can solve this problem in some cases, but you will find that even after you expand the node, the heavy agg will spend your heap space when the other nodes are not fully utilized. The default fielddata is written to memory, but this is not the only option, it can be written to the hard disk, and it can achieve the same functionality, but not in-memory fielddata but docvalue on the hard disk. Doc value was added to the 1.0 un

Mongodb--mongo-connector Sync to ES

Tags: window sync doc png pip GES build BSP Connect1. The MongoDB replica set environment is completed 2. Start the installation of Mongo-connector Pip install Mongo-connector; based on the PIP command, the Python environment is default for Linux and window systems; 3. Installation Pip Install Elastic-doc-manager 4. Input command Mongo-connector-m 192.168.100.10:20006-t 192.168.198.223:9200-d Elastic_doc_manager As below, prove the success of the start: -m:mongodb address and port, port defau

Android OpenGL ES (ix) Draw segment line Segment.

,0,4); Break; } Gl.gldisableclientstate (Gl10.gl_vertex_array); }The purpose of this index is to delay the display (a better practice is to use a fixed interval). As I said before, there are two kinds of glsurfaceview rendering modes, one is the continuous update screen, the other is On-demand, only in the call Requestrender () on the update screen. The default is rendermode_continuously to refresh the screen continuously.Opengldemos is using the default rendermode_continuously continuous refre

Comparison and benefits of existing distributed technologies (sockets,. NET remoting, ASP. WebService, WSE, ES) and WCF

the results, WCF is 25%-50% faster than ASP, and approximately 25% faster than. NET Remoting . Comparison with. NET Enterprise Service are load dependant, as in one case WCF was nearly 100% faster but in another Scenari o It is nearly 25% slower. For WSE 2.0/3.0 implementations, migrating them to WCF would obviously provide the most significant performance gains of Al Most 4x.WCF vs. Remoting (with DataSet)-performance comparisonDEBUGLZQ: According to the characteristics of the project, local c

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