14 game source code downloads and 14 game source code downloadsHtml5 game super dyeing game source code download
Pure js/javascript mimic the code of aircraft-hitting games
Source code download of jQuery's funny airplane fight games _ webpage version: source code download of airplane fight games
Html5 we
Objective:Chess game of Intelligent algorithm, online data a lot, very similar. However, the book came to the end of the shallow, I know this matter to preach. Combined with their own engineering practice, a simple summary of the next. On the one hand is the classic PC game programming (Man-machine game)>> Expression of respect, on the other hand, also want to th
SpriteKit game development: [4] screen adaptation skills, spritekit Game DevelopmentScreen adaptation skills
Multi-screen resolution is really the opposite for developers! As the saying goes: If the screen is too different, I will stick to the southeast branch ~
However, for game development, once you understand the screen adaptation principle, it will be invinci
[C language exploration tour] Part 8: The first C language game, tour game
Introduction
1. Course outline
2. Lesson 8 of the first part: the first C Language Game
3. Part 1 Lesson 9: Functions
Course outline
Our courses are divided into four parts. Each part has exercise questions after completion and answers will be published. Three games will also be writt
Using the photon Engine for Unity Network game Development (IV)--photon engine realization Network game Logic photonpununity Network game Development Network game logic Processing and masterclient network game logic Processing: Method One: Write Photon server and client prog
Design a classic game and a Python classic game with python
This article describes how to use Python to design a classic game: Guess the size.
In this game, we will use all the content I mentioned earlier: usage of variables, parameter transfer, function design, conditional control, and loop. Let's make a summary and r
C # Developing Unity Game Tutorial property variables for Game objects Unity game object Properties--variablesBy learning from the previous chapter, the reader should be aware that the properties on the game object and the variables in the script, the way to establish a connection is to give the script to the
Recently at B station saw the sound of the Mystery of the video: Everyone to build a bridge it! Really is too funny, see is a new soon not yet formally released the game, the mood to start playing. I also wrote this assessment.POLY BRIDGETo this game name how to play an interesting Chinese name is very difficult, poly check out is polyethylene meaning, polyethylene bridge? It's not good. Now for short it is
HTML5 physical game development and html5 Game Development
Since the last chapter was released to the present day, it has passed April, so you can't help but wait for a long time ~ It is not that I don't pay attention to my blog, but that it takes less time to write more blogs. When I got free today, I looked back at my previous articles and found that I hadn't written any articles for four months. Then I h
GameBuilder Game Development Series (AA), gamebuilder Game Development
Today we will introduce a game called "AA". It is a game that has just become popular on IOS recently. It is very abusive but very fun, now we will talk about how to use the UICanvas control on tangide (GameBuilderV2.0) to implement it.
Online run:
Unity3d game engine details game development audio playback
If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/550
Playing Game audio plays a very important role in any
This seriesArticleWritten by zhmxy555. For details, refer to the source. Http://blog.csdn.net/zhmxy555/article/details/7355377
Author: Mao yunxing mailbox: happylifemxy@qq.com welcome mail exchange programming experience
InIn note 7, we explained how to use a timer to produce an animation. The timer is easy to use, but in fact this method is only suitable for displaying simple animations and small games.Program. In general, the game itself ne
XNa shooter games
Now you can create an xNa shooter game. You have all the 3D models, all the effect files and textures and sound effects files, and you don't have to worry about scenarios, because it works well, the scene itself is under the surface (that is, the Z value is less than 0), which means that you only need to place the object in a place where the Z height is 0, so that you can add special effects, collision checks and tests become easier
the game and graphics hardware. The basic concepts behind these technologies are: key frames.
The key frame is somewhat different from the frame in the 2D animation we discussed earlier. The 2D animation artist draws each frame and saves it in the texture. But in 3D, as long as we save the most special frames, We can get other frames through mathematical computation.
The first game to use grid animation ac
Heavy developer labor results, reproduced when please be sure to indicate the source: http://blog.csdn.net/haomengzhu/article/details/30474393Scene: After learning about Director, we will introduce Scene, a game component closely related to it. Through previous learning, we have learned about the scenario and its position in Process Control.In Cocos2d-x, Scene defines a scenario. The scenario is only a layer container that contains all
In the last time I said I wanted to write a mobile phone network game, I began to prepare some information and build the development environment, because in the previous development of a Java-based C/S database program, the game network communication This piece of technology is a bit prepared, but there are many uncertainties, These factors mainly come from the choice of client and server-side development l
This game uses HTML5 canvas. To run the game, the browser must support HTML5.
This article explains in detail how to use HTML5 to develop a shooting game. Lightning can be said to be a classic in the shooting game. Below we will imitate it.
Let's take a look at the game.
De
Unity3d game engine game Object Access draw line and draw plane details
Original by Yu Song MomoArticleIf you reprint it, please note: Reprinted to my independent domain name blogYusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/561
After learning unity3d in a blink of an eye for a while, I have basically won this
I saw the dark blue SilverlightArticleIf you are not familiar with the game map editor, go online to learn about it:
Almost any commercial game has its own game map editor, whether you are a 2D game or 3D game. Of course, the map editor of 2D games is very different from t
In game development, I learned from materials and books that two formats of playing audio can be used in our game development: MediaPlayer and SoundPool!
PS: Of course, there is another JetPlayer, but the format of the file to be played is quite troublesome, so I will not explain it here. If you are interested, you can study it on your own;
Run:
MediaPlayer and: SoundPool class! What are their advantage
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.